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+#LyX 1.3 created this file. For more info see http://www.lyx.org/
+\lyxformat 221
+\textclass article
+\language english
+\inputencoding auto
+\fontscheme pslatex
+\graphics default
+\paperfontsize default
+\spacing single
+\papersize a4paper
+\paperpackage a4
+\use_geometry 1
+\use_amsmath 0
+\use_natbib 0
+\use_numerical_citations 0
+\paperorientation portrait
+\leftmargin 2cm
+\topmargin 2cm
+\rightmargin 2cm
+\bottommargin 2cm
+\secnumdepth 3
+\tocdepth 3
+\paragraph_separation skip
+\defskip medskip
+\quotes_language english
+\quotes_times 2
+\papercolumns 1
+\papersides 1
+\paperpagestyle empty
+
+\layout Title
+
+TREMULOUS 1.1.0
+\layout Standard
+
+
+\begin_inset LatexCommand \tableofcontents{}
+
+\end_inset
+
+
+\layout Section
+
+Introduction
+\layout Standard
+
+Tremulous is a first person shooter featuring two opposing teams, humans
+ and aliens.
+ Both teams are able to build structures such as spawn points, which are
+ vital to their victory.
+ The goal of Tremulous is to eliminate the opposing team and all of their
+ spawn points.
+\layout Standard
+
+Each team in Tremulous differs fundamentally from the other.
+ The aliens are class based, with two classes initially available: the alien
+ team's builder, known as the Granger, and the Dretch, the weakest offensive
+ alien.
+ The aliens are awarded frags for killing their foes which may be used to
+ evolve into stronger classes, capable of greater and more varied maneuvers.
+ In contrast the human team is upgrade based, receiving credits for kills
+ that may be exchanged at an Armoury structure for new weapons, armour and
+ equipment.
+ Two such upgrades are available for free: a rifle and a construction kit,
+ used for building structures.
+\layout Standard
+
+During a game of Tremulous, each team occupies one of three stages of developmen
+t.
+ These stages are reached by accruing more than a specific total number
+ of kills by the whole team.
+ Each new stage unlocks new classes, upgrades and buildable structures.
+ If one team reaches a stage significantly earlier than the other team it
+ stands a better chance of defeating the opposing team.
+\layout Standard
+
+Section
+\begin_inset LatexCommand \ref{sec:Game}
+
+\end_inset
+
+ details the content of the game including the various controls that are
+ used to play.
+ Section
+\begin_inset LatexCommand \ref{sec:Technical}
+
+\end_inset
+
+ describes some technical aspects of how Tremulous works.
+ It is not necessary to read this section in order to play the game.
+\layout Section
+
+
+\begin_inset LatexCommand \label{sec:Game}
+
+\end_inset
+
+Game
+\layout Subsection
+
+Aliens
+\layout Standard
+
+Two classes are available upon joining the alien team: the Dretch and the
+ Granger.
+ As you gain kills, you may use your earned frags to evolve into higher
+ classes with the
+\noun on
+Use Structure/Evolve
+\noun default
+ button.
+ The alien team is mostly limited to melee attacks and must use stealth
+ and speed to defeat the longer range humans.
+ All aliens automatically regenerate health at a slow rate.
+\layout Subsubsection
+
+Classes
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Granger
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename granger.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 0
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="3">
+<features>
+<column alignment="left" valignment="top" rightline="true" width="0">
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Ability
+\end_inset
+</cell>
+<cell multicolumn="1" alignment="left" valignment="top" bottomline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Control
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Build
+\end_inset
+</cell>
+<cell multicolumn="1" alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Primary Attack
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Destroy Structure
+\end_inset
+</cell>
+<cell multicolumn="1" alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Deconstruct Structure
+\noun default
+ on an alien structure
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Granger
+\emph default
+ is the alien team's builder class.
+
+\noun on
+Primary Attack
+\noun default
+ will bring up a menu of structures available for building.
+ After selecting a structure a glowing outline of it will appear.
+ When this outline is green you can use the
+\noun on
+Primary Attack
+\noun default
+ button to place it.
+ The outline changes to red when the structure cannot be placed in its current
+ location.
+ To cancel placing the structure press the
+\noun on
+Secondary Attack
+\noun default
+ button.
+ To remove a placed structure use the
+\noun on
+Deconstruct Structure
+\noun default
+ button.
+ After building or deconstructing a structure a timer will appear in the
+ lower right corner of the screen.
+ Until this timer expires you cannot create or destroy another building.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Advanced Granger
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename agranger.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 0
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 2
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="6" columns="2">
+<features>
+<column alignment="left" valignment="top" rightline="true" width="0">
+<column alignment="left" valignment="top" width="0">
+<row bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Ability
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Control
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Build
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Primary Attack
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Slash
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Secondary Attack
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Lob Projectile
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Activate Upgrade
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Destroy Structure
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Deconstruct Structure
+\noun default
+on an alien structure
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Wallwalk
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Crouch
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Advanced Granger
+\emph default
+ becomes available at no cost when the alien team reaches stage two.
+ In addition to the
+\emph on
+Granger's
+\emph default
+ abilities, the
+\emph on
+Advanced Granger
+\emph default
+ can move faster, jump higher, walk on walls and attack with a slash or
+ by lobbing small projectiles with the
+\noun on
+Activate Upgrade
+\noun default
+ button.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Dretch
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename dretch.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 0
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" rightline="true" width="0">
+<column alignment="left" valignment="top" width="0">
+<row bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Ability
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Control
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Bite
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Touch a human
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Wallwalk
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Crouch
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Dretch
+\emph default
+ is the alien team's weakest offensive class.
+ Its only attack is to make forward contact with a human player or human
+ defensive structure.
+ The amount of damage dealt to a human depends on what armour they were
+ wearing and where they were hit, with headshots resulting in the most damage.
+
+\emph on
+Dretches
+\emph default
+ can also wallwalk; toggle it by pressing the
+\noun on
+Crouch
+\noun default
+ button.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Basilisk
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename basilisk.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 1
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="4" columns="2">
+<features>
+<column alignment="left" valignment="top" rightline="true" width="0">
+<column alignment="left" valignment="top" width="0">
+<row bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Ability
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Control
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Slash
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Primary Attack
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Grab
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Touch a human
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Wallwalk
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Crouch
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Basilisk
+\emph default
+ attacks by using the
+\noun on
+Primary Attack
+\noun default
+ button.
+ It can also grab human players by making contact with them at close range.
+ This freezes humans in place and, if they're not wearing a
+\emph on
+Battlesuit
+\emph default
+, restricts their ability to turn.
+ The
+\emph on
+Basilisk
+\emph default
+ can also wallwalk; toggle it by pressing the
+\noun on
+Crouch
+\noun default
+ button.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Advanced Basilisk
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename abasilisk.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 2
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 2
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="5" columns="2">
+<features>
+<column alignment="left" valignment="top" rightline="true" width="0">
+<column alignment="left" valignment="top" width="0">
+<row bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Ability
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Control
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Slash
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Primary Attack
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Gas
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Secondary Attack
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Grab
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Touch a human
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Wallwalk
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Crouch
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+In addition to the
+\emph on
+Basilisk's
+\emph default
+ abilities, the
+\emph on
+Advanced Basilisk
+\emph default
+ can spray a cloud of noxious gas that will disorient and poison affected
+ human players.
+ Humans equipped with a
+\emph on
+Battlesuit
+\emph default
+ are immune to gas.
+ Use this ability with the
+\noun on
+Secondary Attack
+\noun default
+ button.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Marauder
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename marauder.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 2
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" rightline="true" width="0">
+<column alignment="left" valignment="top" width="0">
+<row bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Ability
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Control
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Bite
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Primary Attack
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Wall Jump
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Jump into a wall while holding down
+\noun on
+Jump
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Marauder
+\emph default
+ attacks with the
+\noun on
+Primary Attack
+\noun default
+ button and has the ability to rebound off walls.
+ To use this ability jump towards a wall and hold down the
+\noun on
+Jump
+\noun default
+ button.
+ When you hit the wall you will be propelled upward and in the direction
+ opposite of the wall.
+ As long as you continue hitting walls you will continue wall jumping.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Advanced Marauder
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename amarauder.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 3
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 2
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="4" columns="2">
+<features>
+<column alignment="left" valignment="top" rightline="true" width="0">
+<column alignment="left" valignment="top" width="0">
+<row bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Ability
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Control
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Bite
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Primary Attack
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Zap
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Secondary Attack
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Wall Jump
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Jump into a wall while holding down
+\noun on
+Jump
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+In addition to the
+\emph on
+Marauder's
+\emph default
+ abilities, the
+\emph on
+Advanced Marauder
+\emph default
+ can use a chain lightning attack.
+ To use this, press the
+\noun on
+Secondary Attack
+\noun default
+ button while aiming at a nearby human or human structure.
+ If it connects the electric shock will jump to up to two other nearby targets
+ doing full damage to the first, half damage to the second and one third
+ damage to the third over a period of one second provided the attacker stays
+ within range.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Dragoon
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename dragoon.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 3
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" rightline="true" width="0">
+<column alignment="left" valignment="top" width="0">
+<row bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Ability
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Control
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Bite
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Primary Attack
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Pounce
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Hold down
+\noun on
+Secondary Attack
+\noun default
+ briefly then release
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Dragoon
+\emph default
+ attacks by either biting with the
+\noun on
+Primary Attack
+\noun default
+ button or pouncing with
+\noun on
+Secondary Attack
+\noun default
+.
+ To pounce, first hold down the
+\noun on
+Secondary Attack
+\noun default
+ button to charge up, then release to leap forward and damage anything that
+ gets in the way.
+ While charging you will be unable to jump normally and will move at a reduced
+ rate.
+ Aim up a little to fly further when pouncing.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Advanced Dragoon
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename adragoon.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 4
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 3
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="4" columns="2">
+<features>
+<column alignment="left" valignment="top" rightline="true" width="0">
+<column alignment="left" valignment="top" width="0">
+<row bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Ability
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Control
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Bite
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Primary Attack
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Pounce
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Hold down
+\noun on
+Secondary Attack
+\noun default
+ briefly then release
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Shoot Barb
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Activate Upgrade
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+In addition to the
+\emph on
+Dragoon's
+\emph default
+ abilities, the
+\emph on
+Advanced Dragoon
+\emph default
+ can fire long ranged spiked barbs with the
+\noun on
+Activate Upgrade
+\noun default
+ button.
+ Up to three of these barbs may be held in reserve and they regenerate automatic
+ally over time.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Tyrant
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename tyrant.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 5
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 3
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="4" columns="2">
+<features>
+<column alignment="left" valignment="top" rightline="true" width="0">
+<column alignment="left" valignment="top" width="0">
+<row bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Ability
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Control
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Slash
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Primary Attack
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Trample
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Hold down
+\noun on
+Secondary Attack
+\noun default
+ briefly then release
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Healing Aura
+\end_inset
+</cell>
+<cell alignment="left" valignment="top" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stand close to teammates to increase their regeneration rate
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Tyrant
+\emph default
+ attacks by either slashing with the
+\noun on
+Primary Attack
+\noun default
+ button or trampling with
+\noun on
+Secondary Attack
+\noun default
+.
+ To trample, first hold down the
+\noun on
+Secondary Attack
+\noun default
+ button while moving forward to charge up, then release to run at high speed
+ for a short time, damaging anything in your path.
+ The
+\emph on
+Tyrant
+\emph default
+ also has a healing aura that will double the regeneration rate of lower
+ class aliens within range.
+\layout Subsubsection
+
+Structures
+\layout Standard
+
+All alien structures must be built in proximity to an
+\emph on
+Egg
+\emph default
+ or an
+\emph on
+Overmind
+\emph default
+.
+ All alien structures require the presence of an
+\emph on
+ Overmind
+\emph default
+ to function.
+ All alien structures create `creep' around their bases that slows human
+ movement.
+ When destroyed, alien structures explode in a shower of acid harmful to
+ humans.
+ All structures may be built on level floors and when
+\emph on
+Advanced Grangers
+\emph default
+ become available some structures may also be built on walls and ceilings.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Overmind
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename overmind.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Sentience: 0
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Overmind
+\emph default
+ is the collective consciousness that controls all the alien structures
+ in a map and enables aliens to evolve into higher forms.
+ There can only be one
+\emph on
+Overmind
+\emph default
+ and it must be alive before any other structures can be built.
+ If the
+\emph on
+Overmind
+\emph default
+ is destroyed then all structures besides
+\emph on
+Eggs
+\emph default
+ cease to function and every alien loses the ability to upgrade their class
+ until a new
+\emph on
+Overmind
+\emph default
+ is built.
+ The
+\emph on
+Overmind
+\emph default
+ has a limited amount of `sentience' which is distributed amongst every
+ other structure built, each having its own cost.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Egg
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename egg.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Sentience: 10
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Egg
+\emph default
+ is the most basic and important alien structure; it is from these that
+ aliens spawn into the game.
+ They are also the only structure that continues to function in the absence
+ of an
+\emph on
+Overmind
+\emph default
+.
+
+\emph on
+Eggs
+\emph default
+ may be built on ceilings.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Acid Tube
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename acidtube.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Sentience: 8
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+
+\emph on
+Acid Tubes
+\emph default
+ are the primary defensive structure for the alien team.
+ When approached by a human they eject lethal acid in all directions, even
+ over other structures.
+
+\emph on
+ Acid Tubes
+\emph default
+ may be built on walls and ceilings.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Barricade
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename barricade.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Sentience: 10
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+
+\emph on
+Barricades
+\emph default
+ are used to obstruct corridors and doorways, hindering human movement and
+ line-of-sight.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Trapper
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename trapper.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Sentience: 8
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 2
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+
+\emph on
+Trappers
+\emph default
+ fire a blob of adhesive spit at any human in their line of sight, freezing
+ them in place and, if they're not wearing a
+\emph on
+Battlesuit
+\emph default
+, restricts their ability to turn.
+
+\emph on
+ Trappers
+\emph default
+ may be built on walls and ceilings, and are rarely effective when built
+ on floors.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Booster
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename booster.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Sentience: 12
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 2
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+Any alien that touches a
+\emph on
+Booster
+\emph default
+ is provided with a poison enhancement on all their melee attacks for a
+ limited time.
+ Poison causes victims to lose health steadily over time unless they use
+ a
+\emph on
+ Medkit
+\emph default
+ or visit a
+\emph on
+Medistation
+\emph default
+.
+ Poison does not work against humans equipped with a
+\emph on
+Battlesuit
+\emph default
+.
+ The
+\emph on
+Booster
+\emph default
+ will also double the regeneration rate of any nearby aliens with the exception
+ of
+\emph on
+ Tyrants
+\emph default
+.
+ The healing aura of a
+\emph on
+ Tyrant
+\emph off
+
+\emph default
+i
+\emph off
+s not
+\emph default
+cumulative
+\emph off
+ with the healing effect of boosters.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Hovel
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename hovel.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Sentience: 0
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 3
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+
+\emph on
+Hovels
+\emph default
+ are armored shells that
+\emph on
+Grangers
+\emph default
+ may hide in should the need arise.
+ There can only be one Hovel.
+ They may be entered and exited with the
+\noun on
+Use Structure/Evolve
+\noun default
+ button.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Hive
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename hive.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Sentience: 12
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 3
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+
+\emph on
+Hives
+\emph default
+ house millions of tiny insectoid aliens.
+ When a human approaches the structure the insects attack.
+
+\emph on
+Hives
+\emph default
+ may be built on ceilings.
+\layout Subsection
+
+Humans
+\layout Subsubsection
+
+Weapons
+\layout Standard
+
+Humans may spawn with either the
+\emph on
+Construction Kit
+\emph default
+ or the
+\emph on
+Rifle
+\emph default
+.
+ As credits are earned, humans may sell their old upgrades and purchase
+ new ones at an
+\emph on
+Armoury
+\emph default
+ structure.
+ Ammo may be refilled for normal weapons at
+\emph on
+Armouries
+\emph default
+, or at
+\emph on
+Reactors
+\emph default
+ and
+\emph on
+Repeaters
+\emph default
+ for energy weapons, all at no cost.
+ Players may only carry one weapon at a time, excluding the
+\emph on
+Blaster
+\emph default
+.
+ In general the humans rely on long range weapons to make up for their lack
+ of mobility relative to the alien team.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Construction Kit
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename ckit.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 0
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Construction Kit
+\emph default
+ is the humans' method of building structures.
+ The
+\noun on
+Primary
+\noun default
+
+\noun on
+Attack
+\noun default
+ button will bring up a menu of structures available for building.
+ After selecting a structure, a glowing outline of it will appear.
+ When this outline is green, pressing the
+\noun on
+Primary Attack
+\noun default
+ button will place it.
+ When the outline is red, the structure cannot be placed in its current
+ location.
+ To cancel placing the structure, press the
+\noun on
+Secondary Attack
+\noun default
+ button.
+ To remove a placed structure, use the
+\noun on
+Deconstruct Structure
+\noun default
+ button.
+ After building or deconstructing a structure, a timer will show up in the
+ lower right corner of the screen.
+ Until this timer expires, you cannot create, destroy or repair any structures.
+ Damaged structures may otherwise be repaired with the
+\noun on
+Secondary Attack
+\noun default
+ button.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Advanced Construction Kit
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename ackit.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 0
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 2
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+At stage two an upgraded
+\emph on
+Construction Kit
+\emph default
+ becomes available that allows the building of more advanced structures.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Blaster
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename blaster.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 0
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Blaster
+\emph default
+ is the human team's standard issue backup weapon.
+ All players spawn with one automatically and may not exchange it for another
+ weapon.
+ The
+\emph on
+Blaster
+\emph default
+ fires a weak projectile and uses no ammo.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Rifle
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename rifle.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 0
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Rifle
+\emph default
+ is the human team's most basic weapon and is available from spawning.
+ It rapidly fires moderately accurate shots with clip sizes of 30.
+ Up to 6 extra clips may be carried at a time.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Pain Saw
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename psaw.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 100
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Pain Saw
+\emph default
+ is a powerful melee weapon that emits a steady electric hum when in use.
+ It uses no ammunition.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Shotgun
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename shotgun.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 150
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Shotgun
+\emph default
+ fires 8 pellets at a wide angle and is thus best used in close quarters.
+ It holds 8 shots per clip and 3 extra clips may be carried at a time.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Las Gun
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename lasgun.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 250
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Las Gun
+\emph default
+ is similar to the
+\emph on
+Rifle
+\emph default
+ but is more powerful, accurate, slower to fire and uses no clips.
+ It is an energy weapon and so must be refilled at a
+\emph on
+Reactor
+\emph default
+ or
+\emph on
+Repeater
+\emph default
+.
+ It can hold up to 200 cells at a time, or 300 with a
+\emph on
+Battery Pack
+\emph default
+.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Mass Driver
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename mdriver.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 350
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Mass Driver
+\emph default
+ fires powerful, accurate shots at a slow rate of fire.
+ It is an energy weapon and holds 5 shots per clip, or 7 with a
+\emph on
+Battery Pack
+\emph default
+.
+ Up to 4 extra clips may be carried at a time.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Chaingun
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename chaingun.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 400
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Chaingun
+\emph default
+ is a powerful, wildly inaccurate rapid-fire weapon.
+ It holds up to 300 bullets at a time and is best used when crouching to
+ reduce its kickback.
+ Humans equipped with a
+\emph on
+Battlesuit
+\emph default
+do not experience this kickback.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Pulse Rifle
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename prifle.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 400
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 2
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Pulse Rifle
+\emph default
+ is an energy weapon that fires projectiles at high speeds.
+ It holds up to 50 cells per clip, or 75 with a
+\emph on
+Battery Pack
+\emph default
+.
+ Up to 4 extra clips may be carried at a time.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Grenade
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename grenade.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 200
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 2
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Grenade
+\emph default
+ is a hand held explosive device.
+ It is thrown for a short distance by using the
+\noun on
+Activate Upgrade
+\noun default
+ button.
+ After a brief delay it will explode and cause tremendous damage to anything
+ in its area of effect.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Flamethrower
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename flamer.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 450
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 3
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Flamethrower
+\emph default
+ is a short range incendiary weapon.
+ It holds up to 150 shots at a time and can easily damage the careless wielder.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Lucifer Cannon
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename lcannon.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 600
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 3
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Lucifer Cannon
+\emph default
+ is the human team's most devastating weapon.
+ It is an energy weapon that can hold up to 90 cells at a time, or 135 with
+ a
+\emph on
+Battery Pack
+\emph default
+.
+ By holding down the
+\noun on
+Primary Attack
+\noun default
+ button, a player may charge up a powerful, slow moving projectile with
+ splash damage.
+ The longer the attack is charged the more powerful the projectile and the
+ more ammo used.
+ If the attack is charged for too long the weapon will explode, damaging
+ the player.
+ The
+\noun on
+Secondary Attack
+\noun default
+button fires a smaller projectile that requires no charging.
+\layout Subsubsection
+
+Upgrades
+\layout Standard
+
+Human players may equip themselves with any number of the following upgrades,
+ with a few exceptions: the
+\emph on
+Jet Pack
+\emph default
+ and
+\emph on
+Battery Pack
+\emph default
+ may not be used together and the
+\emph on
+Battlesuit
+\emph default
+ may not be used with the
+\emph on
+Jet Pack
+\emph default
+,
+\emph on
+Battery Pack
+\emph default
+,
+\emph on
+Light Armour
+\emph default
+, or
+\emph on
+Helmet
+\emph default
+.
+ Only one of any type of upgrade may be carried at a time.
+ Upgrades that do not grant an intrinsic effect must be selected in the
+ player's inventory with the
+\noun on
+Next Upgrade
+\noun default
+ and
+\noun on
+Previous Upgrade
+\noun default
+ buttons and then activated with the
+\noun on
+Activate Upgrade
+\noun default
+ button.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Light Armour
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename larmour.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 70
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+
+\emph on
+Light Armour
+\emph default
+ grants the wearer improved defense to the torso and leg areas.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Helmet
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename helmet.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 90
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 2
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Helmet
+\emph default
+ improves the defense of the wearer's head and also displays a radar that
+ shows the relative positions of nearby enemies and enemy structures.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="2" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Medkit
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 0
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+
+\emph on
+Medkits
+\emph default
+ are a free holdable given to every human upon spawning and refilled at
+\emph on
+ Medistations
+\emph default
+ to players with full health.
+ They may not be refilled or exchanged at
+\emph on
+ Armouries
+\emph default
+.
+ When used with the
+\noun on
+ Activate Upgrade
+\noun default
+ button,
+\emph on
+ Medkits
+\emph default
+ immediately begin restoring health at a slow rate, gradually speeding up
+ until all damage incurred before the
+\emph on
+ Medkit
+\emph default
+ was activated is healed.
+ Additionally, if a human is poisoned, using a
+\emph on
+ Medkit
+\emph default
+ will cure the poison and confer a 30 second immunity to poison.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Battery Pack
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename battpack.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 100
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Battery Pack
+\emph default
+ increases the maximum ammo capacity of energy weapons by 50%.
+ It may not be used in conjunction with the
+\emph on
+Jet Pack
+\emph default
+.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Jet Pack
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename jetpack.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 120
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 2
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Jet Pack
+\emph default
+ grants the wearer the power of slow but unlimited flight.
+ When activated with the
+\noun on
+Activate Upgrade
+\noun default
+ button, a player may ascend or descend using the
+\noun on
+Jump
+\noun default
+ or
+\noun on
+Crouch
+\noun default
+ buttons, respectively.
+ The
+\emph on
+Jet Pack
+\emph default
+ ceases to function if there is no operational
+\emph on
+Reactor
+\emph default
+present.
+ Additionally it temporarily cuts out if the player receives any damage.
+ The
+\emph on
+Jet Pack
+\emph default
+ may not be used in conjunction with the
+\emph on
+Battery Pack
+\emph default
+.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Battlesuit
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename bsuit.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Cost: 400
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 3
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Battlesuit
+\emph default
+ provides a significant defensive boost to the wearer's entire body.
+ Due to this coverage, the
+\emph on
+Battlesuit
+\emph default
+ may not be used in conjunction with any other wearable upgrade (
+\emph on
+Light Armour
+\emph default
+,
+\emph on
+Helmet
+\emph default
+,
+\emph on
+Battery Pack
+\emph default
+, and
+\emph on
+Jet Pack
+\emph default
+).
+ Players are also prevented from crouching while wearing Battlesuits.
+\layout Subsubsection
+
+Structures
+\layout Standard
+
+All human structures must be built in proximity to a
+\emph on
+Reactor
+\emph default
+ or a
+\emph on
+Repeater
+\emph default
+.
+ With
+\emph on
+Telenodes
+\emph default
+ as the only exception, all structures require the presence of a working
+
+\emph on
+Reactor
+\emph default
+ to function.
+ All human structures explode in a powerful blast harmful to anything within
+ their radius when destroyed.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Reactor
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename reactor.jpg
+ scale 75
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Power: 0
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Reactor
+\emph default
+ is the power source for all human structures in a map.
+ There may only be one
+\emph on
+Reactor
+\emph default
+, and it must be present before any structures other than
+\emph on
+ Repeaters
+\emph default
+ can be built.
+ If the
+\emph on
+Reactor
+\emph default
+ is destroyed then all structures besides
+\emph on
+Telenodes
+\emph default
+ cease to function.
+ The
+\emph on
+Reactor
+\emph default
+ has a limited amount of power which is distributed among every other structure
+ built, each having its own cost.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Telenode
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename telenode.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Power: 10
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Telenode
+\emph default
+ is the most basic and fundamental human structure; it is from these that
+ humans spawn into the game.
+ They are also the only structure that continues to function in the absence
+ of a
+\emph on
+ Reactor
+\emph default
+.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Machine Gun Turret
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename turret.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Power: 8
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Machine Gun Turret
+\emph default
+ is the primary defensive structure for the human team.
+ While they have a clear line of sight to an alien within their range, they
+ will track and fire at the alien until it is dead.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Tesla Generator
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename tesla.jpg
+ scale 80
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Power: 10
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 3
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+
+\emph on
+Tesla Generators
+\emph default
+ are a defensive structure that will unconditionally hit any target within
+ their range and line of sight with an electrical surge.
+ To be built and function, a
+\emph on
+Tesla Generator
+\emph default
+ requires the presence of a
+\emph on
+Defense Computer
+\emph default
+ somewhere in the map.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Armoury
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename armoury.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Power: 10
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Armoury
+\emph default
+ is an essential part of every human base, allowing upgrades beyond the
+ basic spawning equipment to be bought and exchanged.
+ It is the sole means of human advancement.
+ To use an
+\emph on
+Armoury
+\emph default
+, approach it and press the
+\noun on
+Use Structure/Evolve
+\noun default
+ button.
+ Ammo for non-energy weapons may also be acquired at no cost from an
+\emph on
+Armoury
+\emph default
+ by using the
+\noun on
+Buy Ammo
+\noun default
+ button.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Defense Computer
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename dcc.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Power: 8
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 2
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+
+\emph on
+Defense Computers
+\emph default
+ coordinate the attacks of
+\emph on
+Machine Gun Turrets
+\emph default
+, preventing them from firing at a single target when multiple targets are
+ available.
+ They are also required for the production of
+\emph on
+Tesla Generators
+\emph default
+.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Medistation
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename medistat.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Power: 8
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 1
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The
+\emph on
+Medistation
+\emph default
+ provides the only means for humans to heal themselves.
+ By standing on one, a human will quickly regenerate health up to their
+ maximum of 100.
+
+\emph on
+ Medistations
+\emph default
+ will also refill
+\emph on
+ Medkits
+\emph default
+ to humans with full health.
+ Only one person may use a
+\emph on
+Medistation
+\emph default
+ at a time.
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="3" columns="2">
+<features>
+<column alignment="left" valignment="top" width="0">
+<column alignment="right" valignment="top" width="0">
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\emph on
+Repeater
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell multicolumn="1" alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\begin_inset Graphics
+ filename repeater.jpg
+ scale 85
+
+\end_inset
+
+
+\end_inset
+</cell>
+<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Power: 0
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Stage: 2
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+
+\emph on
+Repeaters
+\emph default
+ serve as power distributors that may be built anywhere not already powered,
+ even when no
+\emph on
+Reactor
+\emph default
+ is present.
+ Any other structure may be built in proximity to a working
+\emph on
+Repeater
+\emph default
+ as if it were a
+\emph on
+Reactor
+\emph default
+.
+ If a
+\emph on
+Repeater
+\emph default
+ powers nothing for 90 seconds, it will automatically self destruct.
+\layout Section
+
+
+\begin_inset LatexCommand \label{sec:Technical}
+
+\end_inset
+
+Technical
+\layout Subsection
+
+Bindings
+\layout Standard
+\align center
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="22" columns="3">
+<features islongtable="true">
+<column alignment="block" valignment="top" rightline="true" width="4cm">
+<column alignment="block" valignment="top" rightline="true" width="4cm">
+<column alignment="block" valignment="top" width="5.5cm">
+<row bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Name in menu
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Binding
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Function
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Primary Attack
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
++attack
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Use primary attack function.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Secondary Attack
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
++button5
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Use secondary attack function.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Previous Upgrade
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+weapprev
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+As human, preselect the previous upgrade in your inventory.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Next Upgrade
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+weapnext
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+As human, preselect the next upgrade in your inventory.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Activate Upgrade
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
++button2
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+As human, activate the current preselected inventory item.
+ Also used for some alien abilities.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Reload
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+reload
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+As human, reload the selected weapon.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Buy Ammo
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+buy ammo
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+As human, buy ammo from an
+\emph on
+armoury
+\emph default
+,
+\emph on
+repeater
+\emph default
+ or
+\emph on
+reactor
+\emph default
+.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Use Medkit
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+itemact medkit
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+As human, activate your
+\emph on
+Medkit
+\emph default
+.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Use Structure/Evolve
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
++button7
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+As human, use the structure in front of the player.
+ As alien, evolve into a different class.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Deconstruct Structure
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+deconstruct
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+As a builder class, deconstruct the structure in front of the player cleanly.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\noun on
+Sprint
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+boost
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Run faster.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+--
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+destroy
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+As a builder class, destroy the structure in front of the player.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+--
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+itemact <item>
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+If held, activate the specified item.
+ For weapons this will select them.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+--
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+itemdeact <item>
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+If held, deactivate the specified item.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+--
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+itemtoggle <item>
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+If held, toggle the state of the specified item.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+--
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+sell <item>
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+If held and within range of an
+\emph on
+armoury
+\emph default
+, sell the specified item.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+--
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+sell weapons
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+If within range of an
+\emph on
+armoury
+\emph default
+, sell all weapons.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+--
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+sell upgrades
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+If within range of an
+\emph on
+armoury
+\emph default
+, sell all upgrades.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+--
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+buy <item>
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+If within range of an
+\emph on
+armoury
+\emph default
+ and sufficiently wealthy, buy the specified item.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+--
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+class <class>
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Given sufficient kills, evolve to the specified class.
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+--
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+build <structure>
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+As a builder class, build the specified structure.
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+
+\series bold
+<item>
+\series default
+ --
+\emph on
+blaster, rifle, ckit, ackit, shotgun, lgun, prifle, mdriver, flamer, chaingun,
+ lcannon, psaw, gren, medkit, jetpack
+\layout Standard
+
+
+\series bold
+<class>
+\series default
+ --
+\emph on
+builder, builderupg, level0, level1, level1upg, level2, level2upg, level3,
+ level3upg, level4
+\layout Standard
+
+
+\series bold
+<structure>
+\series default
+ --
+\emph on
+eggpod, barricade, booster, acid_tube, hive, trapper, overmind, hovel, telenode,
+ medistat, mgturret, tesla, dcc, arm, reactor, repeater
+\layout Subsection
+
+Particle System
+\layout Standard
+
+Files matching the pattern scripts/*.particle are loaded as particle system
+ description files.
+ Each .particle file can contain an arbitrary number of discrete particle
+ systems, much like a .shader file can house many shaders.
+ A particle system is declared by a name followed by curly braces within
+ which the functionality of the particle system is defined.
+ For example:
+\layout LyX-Code
+
+aShinyNewParticleSystem { }
+\layout Standard
+
+Inside the particle system declaration are placed up to four particle ejectors.
+ Ejectors are identified by the keyword ejector and curly braces:
+\layout LyX-Code
+
+aShinyNewParticleSystem
+\layout LyX-Code
+
+{
+\layout LyX-Code
+
+ ejector { }
+\layout LyX-Code
+
+ ejector { }
+\layout LyX-Code
+
+ thirdPersonOnly
+\layout LyX-Code
+
+}
+\layout Standard
+
+The thirdPersonOnly keyword may be used to specify that the particle system
+ is not visible from the first person if it relates to that client.
+ The role of the particle ejector is to create some number of new particles
+ at a defined rate.
+ These attributes are controlled by the following parameters:
+\layout Itemize
+
+
+\emph on
+count <number>|infinite
+\emph default
+ - the number of particles this ejector will spawn.
+\layout Itemize
+
+
+\emph on
+delay <msec>
+\emph default
+ - the delay in msec before the ejector starts spawning.
+\layout Itemize
+
+
+\emph on
+period <initial> <final> <variance>
+\emph default
+ - the period between particle ejections.
+\layout Standard
+
+It is perfectly acceptable to have an initial period of zero.
+ In this case the number of particles specified by the count keyword will
+ be ejected at once.
+ It is not permissible to have count infinite and a period of zero for obvious
+ reasons.
+\layout Standard
+
+At ejection time each ejector creates up to four new particles based on
+ templates.
+ These are specified in the ejector section using the particle keyword:
+\layout LyX-Code
+
+aShinyNewParticleSystem
+\layout LyX-Code
+
+{
+\layout LyX-Code
+
+ ejector
+\layout LyX-Code
+
+ {
+\layout LyX-Code
+
+ particle { }
+\layout LyX-Code
+
+ particle { }
+\layout LyX-Code
+
+ count 50
+\layout LyX-Code
+
+ delay 0
+\layout LyX-Code
+
+ period 0 - 0
+\layout LyX-Code
+
+ }
+\layout LyX-Code
+
+}
+\layout Standard
+
+Each particle template has a number of attributes:
+\layout Itemize
+
+
+\emph on
+shader <fps>|sync <shader1> <shader2> ...
+ <shaderN>
+\emph default
+ - this specifies the shaders to use for the particle.
+ The frame rate can be set to a static rate or the
+\emph on
+sync
+\emph default
+ parameter can be used in which case the frame rate will be synchronised
+ to the lifetime of the particle such that the first frame is displayed
+ on birth and the last frame is displayed immediately before death.
+\layout Itemize
+
+model <model1> <model2> ...
+ <modelN> - use one of the specified models as the particle.
+ This cannot be used in conjunction with the shader keyword.
+\layout Itemize
+
+modelAnmation <firstFrame> <numFrames> <loopFrames> <fps>|sync - animation
+ parameters to use when model particles are employed.
+\layout Itemize
+
+
+\emph on
+displacement <x> <y> <z> <variance>
+\emph default
+ - a static displacement about the attachment point.
+ The
+\emph on
+variance
+\emph default
+ parameter specifies a random displacement in all axes.
+\layout Itemize
+
+
+\emph on
+normalDisplacement <displacement>
+\emph default
+ - for particle systems that have their normal set (impact particle systems
+ for example) this specifies the magnitude of a displacement along the normal.
+\layout Itemize
+
+
+\emph on
+velocityType static|static_transform|tag|cent|normal
+\emph default
+ - this specifies how the particle will compute its initial velocity.
+
+\emph on
+static
+\emph default
+ means it is specified statically in the .particle file,
+\emph on
+static_transform means the same, except that it is transformed by the orientatio
+n matrix of what it is attached to, tag
+\emph default
+ means the velocity is in the direction of the tag it is attached to,
+\emph on
+cent
+\emph default
+ means the velocity is in the direction of the cent it is attached to and
+
+\emph on
+normal
+\emph default
+ means the velocity is in the direction of the particle system normal.
+\layout Itemize
+
+
+\emph on
+velocityDir linear|point
+\emph default
+ - this specifies whether the initial velocity is computed as a simple direction
+ or as the direction towards a secondary point (defined by
+\emph on
+velocityPoint
+\emph default
+ or dynamically through
+\emph on
+velocityType cent
+\emph default
+).
+\layout Itemize
+
+
+\emph on
+velocity <x> <y> <z> <variance>
+\emph default
+ - for when
+\emph on
+velocityType
+\emph default
+
+\emph on
+static
+\emph default
+ is present this specifies the direction.
+ The
+\emph on
+variance
+\emph default
+ here is specified in degrees e.g.
+ "~5" - up to 5 degrees deviation.
+\layout Itemize
+
+
+\emph on
+velocityMagnitude <magnitude>
+\emph default
+ - the magnitude of the velocity.
+\layout Itemize
+
+
+\emph on
+velocityPoint <x> <y> <z> <variance>
+\emph default
+ - for when
+\emph on
+velocityType static
+\emph default
+ and
+\emph on
+velocityDir point
+\emph default
+ are present this specifies the point to move towards.
+\layout Itemize
+
+
+\emph on
+parentVelocityFraction <fraction>
+\emph default
+ - for when the particle system is attached to a cent this specifies the
+ fraction of the cent's velocity that is added to the particle's velocity.
+\layout Itemize
+
+
+\emph on
+accelerationType static|static_transform|tag|cent|normal
+\emph default
+ - this specifies how the particle will compute its acceleration.
+
+\emph on
+static
+\emph default
+ means it is specified statically in the .particle file,
+\emph on
+static_transform means the same, except that it is transformed by the orientatio
+n matrix of what it is attached to,
+\emph default
+
+\emph on
+tag
+\emph default
+ means the acceleration is in the direction of the tag it is attached to,
+
+\emph on
+cent
+\emph default
+ means the acceleration is in the direction of the cent it is attached to
+ and
+\emph on
+normal
+\emph default
+ means the acceleration is in the direction of the particle system normal.
+\layout Itemize
+
+
+\emph on
+accelerationDir linear|point
+\emph default
+ - this specifies whether the acceleration is computed as a simple direction
+ or as the direction towards a secondary point (defined by
+\emph on
+accelerationPoint
+\emph default
+ or dynamically through
+\emph on
+accelerationType cent
+\emph default
+).
+\layout Itemize
+
+
+\emph on
+acceleration <x> <y> <z> <variance>
+\emph default
+ - for when
+\emph on
+accelerationType
+\emph default
+ static is present this specifies the direction.
+ The
+\emph on
+variance
+\emph default
+ here is specified in degrees e.g.
+ "~5" - up to 5 degrees deviation.
+\layout Itemize
+
+
+\emph on
+accelerationMagnitude <magnitude>
+\emph default
+ - the magnitude of the acceleration.
+\layout Itemize
+
+
+\emph on
+accelerationPoint <x> <y> <z> <variance>
+\emph default
+ - for when
+\emph on
+accelerationType static
+\emph default
+ and
+\emph on
+accelerationDir point
+\emph default
+ are present this specifies the point to move towards.
+\layout Itemize
+
+
+\emph on
+bounce <fraction>|cull
+\emph default
+ - the fraction of velocity that is reflected when a particle collides.
+ If this is set to 0.0 the particle won't collide.
+ When
+\emph on
+cull
+\emph default
+ is used particles are culled as soon as they collide with objects.
+\layout Itemize
+
+bounceMark <count> <radius> <shader> - make a mark at each bounce point
+ for up to <count> bounces.
+\layout Itemize
+
+bounceSound <count> <sound> - make a sound at each bounce point for up to
+ <count> bounces.
+\layout Itemize
+
+dynamicLight <delayRadius> <initialRadius> <finalRadius> { <r> <g> <b> }
+ - attach a dynamic light to this particle.
+\layout Itemize
+
+color <delay> { <ir> <ig> <ib> } { <fr> <fg> <fb> } - color the particle
+ where <i.> refers to the initial color component and <f.> refers to the final
+ color component.
+\layout Itemize
+
+
+\emph on
+overdrawProtection
+\emph default
+ - cull particles that occupy a large amount of screen space.
+\layout Itemize
+
+
+\emph on
+realLight
+\emph default
+ - light particles using the lightgrid instead of fullbright.
+\layout Itemize
+
+
+\emph on
+cullOnStartSolid
+\emph default
+ - cull particles that are spawned inside brushes.
+\layout Itemize
+
+
+\emph on
+radius <delay> <initial> <final>
+\emph default
+ - the radius of the particle throughout its lifetime.
+ The
+\emph on
+delay
+\emph default
+ parameter specifies the time in msec before radius scaling begins.
+ The
+\emph on
+initial
+\emph default
+ and
+\emph on
+final
+\emph default
+ parameters specify the radii of the particle in quake units.
+\layout Itemize
+
+
+\emph on
+alpha <delay> <initial> <final>
+\emph default
+ - the alpha of the particle throughout its lifetime.
+ The
+\emph on
+delay
+\emph default
+ parameter specifies the time in msec before alpha scaling begins.
+ The
+\emph on
+initial
+\emph default
+ and
+\emph on
+final
+\emph default
+ parameters specify the alpha of the particle where 1.0 is totally opaque
+ and 0.0 is totally transparent.
+\layout Itemize
+
+
+\emph on
+rotation <delay> <initial> <final>
+\emph default
+ - the rotation of the particle throughout its lifetime.
+ The
+\emph on
+delay
+\emph default
+ parameter specifies the time in msec before the rotation begins.
+ The
+\emph on
+initial
+\emph default
+ and
+\emph on
+final
+\emph default
+ parameters specify the rotation of the particle in degrees.
+\layout Itemize
+
+
+\emph on
+lifeTime <time>
+\emph default
+ - the lifetime of the particle.
+\layout Itemize
+
+
+\emph on
+childSystem <particle system>
+\emph default
+ - specifies a particle system to attach to this particle.
+\layout Itemize
+
+childTrailSystem <trail system> - specifies a trail system to attach to
+ this particle.
+\layout Itemize
+
+
+\emph on
+onDeathSystem <particle system>
+\emph default
+ - specifies a particle system to spawn at the point where this particle
+ died.
+\layout Standard
+
+Except for vector components,
+\emph on
+shader fps ...
+
+\emph default
+ and
+\emph on
+period <initial <final> <variance>
+\emph default
+, every value can be specified with a random variance.
+ The syntax for this is as follows:
+\layout LyX-Code
+
+[value][~variance[%]]
+\layout Standard
+
+So the following forms are possible, where random is a random number between
+ 0.0 and 1.0 inclusive:
+\layout LyX-Code
+
+5.0 // 5.0
+\layout LyX-Code
+
+5.0~8.0 // 5.0 + ( random * 8.0 )
+\layout LyX-Code
+
+5.0~200% // 5.0 + ( random * 5.0 * 200% )
+\layout LyX-Code
+
+~7.0 // random * 7.0
+\layout Standard
+
+This allows for relatively flexible randomisation of most of the particle's
+ parameters.
+ For parameters taking an initial and final value, specifying the final
+ value as '-' will result in a final value the same as the initial value.
+\layout Standard
+
+For the purposes of map based particle systems using
+\emph on
+misc_particle_system
+\emph default
+ it is safe to ignore
+\emph on
+velocityType
+\emph default
+ and
+\emph on
+accelerationType tag|cent|normal
+\emph default
+,
+\emph on
+normalDisplacement
+\emph default
+ and
+\emph on
+parentVelocityFraction
+\emph default
+ altogether.
+\layout Standard
+
+Of course, it is not necessary to specify every parameter documented here
+ for every particle system.
+ If a parameter is not included it will usually default to zero.
+ C/C++ style comments can be used throughout.
+ There are an enormous number of possible combinations of particle systems
+ parameters and as such it is impractical to test them all.
+ For this reason it is possible that certain permutations do not behave
+ as expected or wrongly.
+ In this case you may have discovered a bug - let us know.
+ Having said this when you're having problems with a particle system make
+ sure you scroll up the console and check that it compiled OK, I've written
+ the parser to be very intolerant of error.
+\layout Standard
+
+Here is an example particle system:
+\layout LyX-Code
+
+aShinyNewParticleSystem
+\layout LyX-Code
+
+{
+\layout LyX-Code
+
+ ejector
+\layout LyX-Code
+
+ {
+\layout LyX-Code
+
+ particle
+\layout LyX-Code
+
+ {
+\layout LyX-Code
+
+ shader sync shader1 shader2
+\layout LyX-Code
+
+
+\layout LyX-Code
+
+ velocityType static
+\layout LyX-Code
+
+ velocityDir linear
+\layout LyX-Code
+
+ velocityMagnitude 200
+\layout LyX-Code
+
+ velocity 0 0 1 ~30
+\layout LyX-Code
+
+\layout LyX-Code
+
+ accelerationType static
+\layout LyX-Code
+
+ accelerationDir linear
+\layout LyX-Code
+
+ accelerationMagnitude 50
+\layout LyX-Code
+
+ acceleration 0 0 1 ~0
+\layout LyX-Code
+
+\layout LyX-Code
+
+ radius 0 10.0 50.0
+\layout LyX-Code
+
+ alpha 0 1.0 1.0
+\layout LyX-Code
+
+ rotation 0 ~360 -
+\layout LyX-Code
+
+ bounce 0.4
+\layout LyX-Code
+
+ lifeTime 1500
+\layout LyX-Code
+
+ }
+\layout LyX-Code
+
+\layout LyX-Code
+
+ count 50
+\layout LyX-Code
+
+ delay 0
+\layout LyX-Code
+
+ period 0 - 0
+\layout LyX-Code
+
+ }
+\layout LyX-Code
+
+}
+\layout Subsection
+
+Trail System
+\layout Standard
+
+Files matching the pattern scripts/*.trail are loaded as trail system description
+ files.
+ Each .trail file can contain an arbitrary number of discrete trail systems,
+ much like a .shader file can house many shaders.
+ A trail system is declared by a name followed by curly braces within which
+ the functionality of the trail system is defined.
+ For example:
+\layout LyX-Code
+
+aShinyNewTrailSystem { }
+\layout Standard
+
+Inside the particle system declaration are placed up to four trail beams.
+ Beams are identified by the keyword beam and curly braces:
+\layout LyX-Code
+
+aShinyNewTrailSystem
+\layout LyX-Code
+
+{
+\layout LyX-Code
+
+ beam { }
+\layout LyX-Code
+
+ beam { }
+\layout LyX-Code
+
+ thirdPersonOnly
+\layout LyX-Code
+
+}
+\layout Standard
+
+The thirdPersonOnly keyword may be used to specify that the trail system
+ is not visible from the first person if it relates to that client.
+ A trail beam describes the appearance of one element of the trail system:
+\layout LyX-Code
+
+\layout Itemize
+
+
+\emph on
+shader <shader> - the shader to use to texture this beam.
+\layout Itemize
+
+segments <number> - the number of quads that make up the beam.
+\layout Itemize
+
+width <frontWidth> <backWidth> - the width of the beam at the front and
+ back.
+\layout Itemize
+
+alpha <frontAlpha> <backAlpha> - the alpha of the beam at the front and
+ back.
+\layout Itemize
+
+color { <fr> <fg> <fb> } { <br> <bg> <bb> } - the color of the beam at the
+ front and back.
+\layout Itemize
+
+segmentTime <time> - how long a single segment lasts when the trail is only
+ attached at one end.
+\layout Itemize
+
+fadeOutTime <time> - how long this beam takes to fade away.
+\layout Itemize
+
+textureType [stretch <frontTC> <backTC>]|[repeat [front|back] <repeatLength>]
+ - how to texture the beam.
+ stretch causes the texture to be stretched from the front to the back using
+ the specified texture coordinates.
+ repeat causes the texture to be repeated over a specified length either
+ from the front or the back.
+
+\layout Itemize
+
+model <model1> <model2> ...
+ <modelN> - use one of the specified models as the particle.
+ This cannot be used in conjunction with the shader keyword.
+\layout Itemize
+
+modelAnmation <firstFrame> <numFrames> <loopFrames> <fps>|sync - animation
+ parameters to use when model particles are employed.
+\layout Itemize
+
+
+\emph on
+realLight
+\emph default
+ - light particles using the lightgrid instead of fullbright.
+\layout Itemize
+
+jitter <magnitude> <period> - this specifies a random jitter of the position
+ of each beam node by magnitude every period.
+\layout Itemize
+
+jitterAttachments - if this is specified the end points of the beam are
+ jittered as well as the intervening nodes.
+\layout Subsection
+
+Map Rotation System
+\layout Standard
+
+The file
+\emph on
+maprotation.cfg
+\emph default
+ is used to describe up to 16 map rotations which may be used by a Tremulous
+ server.
+ In its most simple form, the syntax is as follows:
+\layout LyX-Code
+
+mapRotation1
+\layout LyX-Code
+
+{
+\layout LyX-Code
+
+ map1
+\layout LyX-Code
+
+ map2
+\layout LyX-Code
+
+ map3
+\layout LyX-Code
+
+}
+\layout LyX-Code
+
+\layout LyX-Code
+
+mapRotation2
+\layout LyX-Code
+
+{
+\layout LyX-Code
+
+ map6
+\layout LyX-Code
+
+ map3
+\layout LyX-Code
+
+ map9
+\layout LyX-Code
+
+}
+\layout Standard
+
+This specifies two rotations, each consisting of three maps.
+ The contents of the cvar
+\emph on
+g_initialMapRotation
+\emph default
+ specifies the map rotation to start after the map the server was started
+ with has finished.
+ It is possible to specify a list of server commands to be run after a map
+ has finished:
+\layout LyX-Code
+
+mapRotation3
+\layout LyX-Code
+
+{
+\layout LyX-Code
+
+ map1
+\layout LyX-Code
+
+ {
+\layout LyX-Code
+
+ set sv_hostname
+\begin_inset Quotes eld
+\end_inset
+
+Just finished map1!
+\begin_inset Quotes erd
+\end_inset
+
+
+\layout LyX-Code
+
+ set g_teamForceBalance 0
+\layout LyX-Code
+
+ }
+\layout LyX-Code
+
+
+\layout LyX-Code
+
+ map2
+\layout LyX-Code
+
+ {
+\layout LyX-Code
+
+ set g_teamForceBalance 1
+\layout LyX-Code
+
+ }
+\layout LyX-Code
+
+\layout LyX-Code
+
+ map3
+\layout LyX-Code
+
+}
+\layout Standard
+
+Primitive logic is also available:
+\layout LyX-Code
+
+mapRotation4
+\layout LyX-Code
+
+{
+\layout LyX-Code
+
+ map1
+\layout LyX-Code
+
+ goto map3
+\layout LyX-Code
+
+\layout LyX-Code
+
+ map2
+\layout LyX-Code
+
+ if numClients > 8
+\layout LyX-Code
+
+ mapRotation3
+\layout LyX-Code
+
+\layout LyX-Code
+
+ map3
+\layout LyX-Code
+
+ if lastWin aliens
+\layout LyX-Code
+
+ mapRotation2
+\layout LyX-Code
+
+
+\layout LyX-Code
+
+ if random
+\layout LyX-Code
+
+ mapRotation1
+\layout LyX-Code
+
+}
+\layout LyX-Code
+
+\layout LyX-Code
+
+mapRotation5
+\layout LyX-Code
+
+{
+\layout LyX-Code
+
+ map1
+\layout LyX-Code
+
+ if lastWin humans
+\layout LyX-Code
+
+ map4
+\layout LyX-Code
+
+ map2
+\layout LyX-Code
+
+ map3
+\layout LyX-Code
+
+ goto map1
+\layout LyX-Code
+
+ map4
+\layout LyX-Code
+
+ map5
+\layout LyX-Code
+
+}
+\layout Standard
+
+The
+\series bold
+goto
+\series default
+ keyword is used to unconditionally branch to either another map
+\emph on
+in the current rotation
+\emph default
+ or another map rotation entirely.
+ The
+\series bold
+if
+\series default
+keyword is used in conjunction with a condition to decide whether or not
+ to branch to the specified map or rotation (as with the
+\series bold
+goto
+\series default
+ keyword).
+ The condition itself can be one of
+\series bold
+numClients <op> <number>
+\series default
+,
+\series bold
+lastWin <team>
+\series default
+or
+\series bold
+random
+\series default
+, where
+\series bold
+<op>
+\series default
+ is
+\series bold
+<
+\series default
+,
+\series bold
+>
+\series default
+ or
+\series bold
+=
+\series default
+ and
+\series bold
+<team>
+\series default
+ is
+\series bold
+aliens
+\series default
+ or
+\series bold
+humans
+\series default
+.
+ The
+\series bold
+random
+\series default
+ condition simply chooses whether or not to execute the change randomly,
+ with each outcome equally likely.
+\layout Subsection
+
+Server Administration System (g_admin)
+\layout Standard
+
+The Tremulous game code has a built-in administration system which can work
+ outside of traditional server console/rcon admin commands.
+ Instead of passwords, administration rights are granted on a unique player
+ identifier called cl_guid.
+ Because of this, day to day administration tasks (like !kick and !mute)
+ can easily be shared among a server's regular players without the risk
+ of giving those players too much power or having to share passwords.
+\layout Standard
+
+Although specific admin rights can be granted to an individual, rights are
+ primarily handed through a level system.
+ By default there are 6 levels defined (0-5).
+ Players with out any admin status are treated as level 0 with various additiona
+l rights added to each following level with level 5 having full rights.
+ You can change what rights each level has by editing the configuration
+ file (see below).
+ Levels are referenced by number, but they can also be given names.
+ There can up to 32 levels defined.
+ The number used to define the level has special significance since rights
+ are handled very heirarchically (e.g.
+ a level 4 admin can not !mute a level 5 admin since his victim has a higher
+ level).
+\layout Standard
+
+Administrator rights can granted with !setlevel command so a server operator
+ need not leave the game, edit files, restart, or even type a password to
+ adjust another player's admin status.
+ However, the configuration for this system is contained in an easy to edit
+ text file that allows a great deal of flexibility in configuring fine-grained
+ access rights for each user and/or access level.
+\layout Subsubsection
+
+Quick Start
+\layout Standard
+
+To get started, you simply need to ensure that the g_admin cvar is set to
+ the name of a writable data file (default is
+\begin_inset Quotes eld
+\end_inset
+
+admin.dat
+\begin_inset Quotes erd
+\end_inset
+
+).
+ Then connect to the server with your Tremulous client, then run the following
+ command in your client console:
+\layout LyX-Code
+
+/rcon YOUR_RCON_PASSORD !setlevel YOUR_NAME 5
+\layout Standard
+
+By default, the level 5 user is a super-user and has access to all '!' commands.
+ From that point you can use the /!help command in your client to familiarize
+ yourself with all the commands.
+\layout Subsubsection
+
+Related Cvars
+\layout Standard
+
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="5" columns="2">
+<features islongtable="true">
+<column alignment="left" valignment="top" width="0">
+<column alignment="block" valignment="top" leftline="true" width="5.5cm">
+<row>
+<cell multicolumn="1" alignment="left" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+g_admin <string>
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Set <string> to the name of the file in the fs_game directory that should
+ contain all admin data such as admin definitions and bans.
+\layout Standard
+
+If set to a blank string
+\begin_inset Quotes eld
+\end_inset
+
+
+\begin_inset Quotes erd
+\end_inset
+
+ admin commands will not be available.
+\layout Standard
+
+Example:
+\layout Standard
+
+set g_admin
+\begin_inset Quotes eld
+\end_inset
+
+admin.dat
+\begin_inset Quotes erd
+\end_inset
+
+
+\layout Standard
+
+Defaults to
+\begin_inset Quotes eld
+\end_inset
+
+admin.dat
+\begin_inset Quotes erd
+\end_inset
+
+ (off)
+\end_inset
+</cell>
+</row>
+<row topline="true" bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+g_adminLog <string>
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Set <string> to the name of the file in the fs_game directory that will
+ log all '!' commands.
+\layout Standard
+
+Defaults to
+\begin_inset Quotes eld
+\end_inset
+
+admin.log
+\begin_inset Quotes erd
+\end_inset
+
+
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+g_adminParseSay <integer>
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Set this to non-zero if you want the admin system to accept commands in
+ player chat messages.
+\layout Standard
+
+Default is 1 (on)
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+g_adminNameProtect <integer>
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Set this to non-zero if you want the admin system to lock each admin's name
+ to his cl_guid to prevent imporsonation.
+\layout Standard
+
+Default is 1 (on)
+\end_inset
+</cell>
+</row>
+<row>
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+g_adminTempBan
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Set this to the number of seconds a player should be automatically banned
+ for when he/she is vote kicked or kicked with the !kick command.
+\layout Standard
+
+Default is 120 (two minutes)
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Subsubsection
+
+Data File Format
+\layout Standard
+
+All admin authorization, configuration, and ban information is storedin
+ the file identified with the g_admin cvar.
+ This file is plain text and each of the data elements are seperated by
+ blank lines.
+ The supported data elements are [level], [admin], [ban], and [command].
+
+\layout Standard
+
+The [level] block is used to define which admin rights a user of a particular
+ level has.
+ For example:
+\layout LyX-Code
+
+[level]
+\layout LyX-Code
+
+level = 3
+\layout LyX-Code
+
+name = Level 3 Admin
+\layout LyX-Code
+
+flags = i1ahCpPkmy
+\layout Standard
+
+This definition grants all level 3 admins all the commands identified by
+ the characters in the flags string (see flags table below).
+\layout Standard
+
+The [admin] block is used to define all players with administrative rights
+ as identified by their cl_guid.
+ These blocks are created/updated/deleted automatically when the !setlevel
+ command is used.
+ Additionally, these blocks can be used to grant special rights to specific
+ users above or below the rights given to that user's [level] definition.
+ For example:
+\layout LyX-Code
+
+[admin]
+\layout LyX-Code
+
+name = bill
+\layout LyX-Code
+
+guid = 1ABABAA74D54C3D25722E5E21121334
+\layout LyX-Code
+
+level = 3
+\layout LyX-Code
+
+flags = B-ym
+\layout Standard
+
+This grants the user bill all the rights of a level 3 user, plus the 'B'
+ flag which grants access to the !showbans command.
+ It also takes away from bill the !allready (y) command and the !mute and
+ !unmute (m) commands.
+\layout Standard
+
+The [ban] block is created with the !ban command, and removed with the !unban
+ command (or when it expires).
+ Both the guid and the ip parameters are used for ban enforement.
+ The ip parameter can also be used to crudely widen the scope of the IP
+ ban.
+ For example:
+\layout LyX-Code
+
+[ban]
+\layout LyX-Code
+
+name = all !nexterholland@
+\layout LyX-Code
+
+guid = ABCABCABCABCABCABCABCABCABCABCAB
+\layout LyX-Code
+
+ip = 206.248.131.
+\layout LyX-Code
+
+reason = banned by admin
+\layout LyX-Code
+
+made = 04/18/06 19:15:35
+\layout LyX-Code
+
+expires = 0
+\layout LyX-Code
+
+banner = Fry
+\layout Standard
+
+This would prevent anyone with an IP address inside of 206.248.131.0/24 or
+ with the cl_guid ABCABCABCABCABCABCABCABCABCABCAB from connecting to the
+ server.
+ The expires field is the UNIX timestamp when the ban is no longer in effect,
+ the special case is 0 which means it never expires.
+\layout Standard
+
+The [command] block can be used to create simple ! commands.
+ The most practial use is to create certain .cfg files which change game
+ settings and allow high ranking admins to load up those settings through
+ a ! command.
+ For example:
+\layout LyX-Code
+
+[command]
+\layout LyX-Code
+
+command = havefun
+\layout LyX-Code
+
+exec = exec fun.cfg
+\layout LyX-Code
+
+desc = Load up some crazy settings/commands levels = 4 5
+\layout Standard
+
+This would allow all level 4 and 5 admins to run the command !havefun which
+ would be similar to running the command
+\begin_inset Quotes eld
+\end_inset
+
+exec fun.cfg
+\begin_inset Quotes erd
+\end_inset
+
+ on the server console.
+\layout Subsubsection
+
+Admin Flags
+\layout Standard
+
+Both the [level] and [admin] blocks have the flags parameter which is a
+ string of characters that grant access rights.
+ The following table shows the flags for built-in COMMANDS:
+\layout Standard
+
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="22" columns="2">
+<features islongtable="true">
+<column alignment="center" valignment="top" leftline="true" width="0">
+<column alignment="left" valignment="top" leftline="true" rightline="true" width="0">
+<row topline="true" bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+FLAG
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+COMMAND
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+a
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!admintest
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+y
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!allready
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+b
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!ban/!unban
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!cancelvote
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+h
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!help
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+k
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!kick
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+D
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!listadmins
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+i
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!listplayers
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+K
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!lock/!unlock
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+m
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!mute/!unmute
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+e
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!namelog
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+n
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!nextmap
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+V
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!passvote
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+p
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!putteam
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+G
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!readconfig
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+N
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!rename
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+r
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!restart
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+s
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!setlevel
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+B
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!showbans
+\end_inset
+</cell>
+</row>
+<row topline="true" bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+P
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!spec999
+\end_inset
+</cell>
+</row>
+<row bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+C
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!time
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+The following table shows the flags for RIGHTS:
+\layout Standard
+
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="12" columns="2">
+<features islongtable="true">
+<column alignment="center" valignment="top" leftline="true" width="0">
+<column alignment="left" valignment="top" leftline="true" rightline="true" width="0">
+<row topline="true" bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+FLAG
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+RIGHT
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+1
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+cannot be vote kicked
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+3
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+never loses credits/evo for switching teams
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+4
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+can see team chat as a spectator
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+5
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+can switch teams regardless of balance settings
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+6
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+does not need to specify a reason for kick/ban
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+7
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+can call a vote at any time regardless of g_voteLimit
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+8
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+does not need to specify a duration for a ban
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+9
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+can run commands in team chat
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+0
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+inactivity settings do not apply
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+!
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+no ! commands can be used on a player with this flag
+\end_inset
+</cell>
+</row>
+<row topline="true" bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+@
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+does not show up as an admin in the output of listplayers
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Standard
+
+In addition, there are 3 special case characters in the flags string:
+\layout Standard
+
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="4" columns="2">
+<features islongtable="true">
+<column alignment="center" valignment="top" leftline="true" width="0">
+<column alignment="block" valignment="top" leftline="true" rightline="true" width="5.5cm">
+<row topline="true" bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+FLAG
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+MEANING
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+*
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+signifies ALL commands and rights any flags following this character are
+ negated.
+ The only exceptions are the ! and @ flags which must be given to individual
+ admins explicitly.
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
++
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+any flags following this flag will be ADDED.
+ this is implied at the beginning of any flags string so it's pretty much
+ worthless.
+\end_inset
+</cell>
+</row>
+<row topline="true" bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+-
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+any flags following this flag will be REMOVED.
+ this is particularly useful if you wish to remove a right from an admin
+ that has been given through that admin's [level] definition.
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\layout Section
+\pagebreak_top
+Credits
+\layout Standard
+
+Tim
+\emph on
+'Timbo'
+\emph default
+ Angus -- Programming and Direction
+\layout Standard
+
+Nick
+\emph on
+'jex'
+\emph default
+ Jansens -- Mapping, texturing and 2D artwork
+\layout Standard
+
+Robin
+\emph on
+'OverFlow'
+\emph default
+ Marshall -- Modelling, animation and mapping
+\layout Standard
+
+Jan
+\emph on
+'Stannum'
+\emph default
+ van der Weg -- Texturing and mapping
+\layout Standard
+
+Mike
+\emph on
+'Veda'
+\emph default
+ Mcinnerney -- Modelling, animation and texturing
+\layout Standard
+
+Gordon
+\emph on
+'Godmil'
+\emph default
+ Miller -- Mapping
+\layout Standard
+
+'Who-[Soup]' -- Mapping
+\layout Standard
+
+Tristan
+\emph on
+'jhrx'
+\emph default
+ Blease -- Mapping
+\layout Standard
+
+Paul
+\emph on
+'MoP'
+\emph default
+ Greveson -- Modelling and texturing
+\layout Standard
+
+Chris
+\emph on
+'Dolby'
+\emph default
+ McCarthy -- Sound
+\layout Subsection*
+
+Special thanks
+\layout Standard
+
+Asa
+\emph on
+'Norfenstein'
+\emph default
+ Kravets -- Manual content, QA, design and balance suggestions
+\layout Standard
+
+
+\emph on
+'Crylar'
+\emph default
+ -- Concept art
+\layout Standard
+
+Yves
+\emph on
+'evillair'
+\emph default
+ Allaire -- Textures
+\layout Standard
+
+Randy
+\emph on
+'ydnar'
+\emph default
+ Reddig -- Textures
+\layout Standard
+
+Richard
+\emph on
+'R1CH'
+\emph default
+ Stanway -- Server hosting
+\layout Standard
+
+Stéphane
+\emph on
+'MEGASTeP'
+\emph default
+ Peter -- Early test server hosting
+\layout Standard
+
+Sourceforge and TARDIS -- Web hosting
+\layout Standard
+
+icculus.org -- Subversion hosting
+\layout Standard
+
+The contributors to icculus.org/quake3/ -- Various
+\layout Standard
+
+Arsonide, Bajoran, Bt, Chamooze, Crylar, Cybernetsam, dzjepp, ectox, Edo,
+ evil poop, Excalibur, FroggyQuim, Idle Wild, juice, Kai, kingping, Lava
+ Croft, MajorPain, MiDiaN, Molog, Mutemode, Norfenstein, Orc, R1CH, Ratti,
+ Ravyn, Salteh, Sandy, SharkDog, slux, Suddien, Supa, Survivor, Swie, sysrq,
+ TerrorEast, Tyler, Vitae, Woo -- Beta testers
+\layout Subsection*
+
+Also thanks
+\layout Standard
+
+babyomen, Carc, djbob, Grim, Grytviken, Gumby, heimdall, Hellbringer, Hentai,
+ Mighty_Pea, Psylo, Reaper-1, RR2D02, Saig, Smack, T-bone, The GtkRadiant
+ people, The inhabitants of Quake3World, ThePyro, TTimo, ValouR
+\layout Standard
+\align center
+
+\noun on
+Tremulous is copyright darklegion development 2005-2006
+\the_end