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-rw-r--r--src/game/g_main.c3200
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diff --git a/src/game/g_main.c b/src/game/g_main.c
new file mode 100644
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--- /dev/null
+++ b/src/game/g_main.c
@@ -0,0 +1,3200 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "g_local.h"
+
+int automapchange = 0;//rotax
+
+#define QVM_NAME "Lakitu7's QVM"
+#define QVM_VERSIONNUM "5.5"
+
+//ROTAXfun
+#define MAX_IP_TO_COUNTRY_MEMORY (15*1024*1024) //15 mb
+static char ip_to_country_memory[MAX_IP_TO_COUNTRY_MEMORY];
+IpToCountryList *iptoclist = NULL; //Ip2Country database
+
+level_locals_t level;
+
+typedef struct
+{
+ vmCvar_t *vmCvar;
+ char *cvarName;
+ char *defaultString;
+ int cvarFlags;
+ int modificationCount; // for tracking changes
+ qboolean trackChange; // track this variable, and announce if changed
+ qboolean teamShader; // track and if changed, update shader state
+} cvarTable_t;
+
+gentity_t g_entities[ MAX_GENTITIES ];
+gclient_t g_clients[ MAX_CLIENTS ];
+
+vmCvar_t g_fraglimit;
+vmCvar_t g_timelimit;
+vmCvar_t g_suddenDeathTime;
+vmCvar_t g_suddenDeath;
+vmCvar_t g_suddenDeathMode;
+vmCvar_t g_capturelimit;
+vmCvar_t g_friendlyFire;
+vmCvar_t g_friendlyFireAliens;
+vmCvar_t g_friendlyFireHumans;
+vmCvar_t g_friendlyFireMovementAttacks;
+vmCvar_t g_retribution;
+vmCvar_t g_friendlyBuildableFire;
+vmCvar_t g_password;
+vmCvar_t g_needpass;
+vmCvar_t g_maxclients;
+vmCvar_t g_maxGameClients;
+vmCvar_t g_dedicated;
+vmCvar_t g_speed;
+vmCvar_t g_gravity;
+vmCvar_t g_cheats;
+vmCvar_t g_demoState;//rotax
+vmCvar_t g_knockback;
+vmCvar_t g_quadfactor;
+vmCvar_t g_inactivity;
+vmCvar_t g_debugMove;
+vmCvar_t g_debugDamage;
+vmCvar_t g_debugAlloc;
+vmCvar_t g_weaponRespawn;
+vmCvar_t g_weaponTeamRespawn;
+vmCvar_t g_motd;
+vmCvar_t g_synchronousClients;
+vmCvar_t g_warmup;
+vmCvar_t g_warmupMode;
+vmCvar_t g_doWarmup;
+vmCvar_t g_restarted;
+vmCvar_t g_lockTeamsAtStart;
+vmCvar_t g_logFile;
+vmCvar_t g_logFileSync;
+vmCvar_t g_blood;
+vmCvar_t g_podiumDist;
+vmCvar_t g_podiumDrop;
+vmCvar_t g_allowVote;
+vmCvar_t g_requireVoteReasons;
+vmCvar_t g_voteLimit;
+vmCvar_t g_suddenDeathVotePercent;
+vmCvar_t g_suddenDeathVoteDelay;
+vmCvar_t g_mapVotesPercent;
+vmCvar_t g_designateVotes;
+vmCvar_t g_teamAutoJoin;
+vmCvar_t g_teamForceBalance;
+vmCvar_t g_banIPs;
+vmCvar_t g_filterBan;
+vmCvar_t g_smoothClients;
+vmCvar_t g_clientUpgradeNotice;
+vmCvar_t pmove_fixed;
+vmCvar_t pmove_msec;
+vmCvar_t g_rankings;
+vmCvar_t g_listEntity;
+vmCvar_t g_minCommandPeriod;
+vmCvar_t g_minNameChangePeriod;
+vmCvar_t g_maxNameChanges;
+vmCvar_t g_newbieNumbering;
+vmCvar_t g_newbieNamePrefix;
+
+vmCvar_t g_humanBuildPoints;
+vmCvar_t g_alienBuildPoints;
+vmCvar_t g_humanStage;
+vmCvar_t g_humanKills;
+vmCvar_t g_humanMaxStage;
+vmCvar_t g_humanStage2Threshold;
+vmCvar_t g_humanStage3Threshold;
+vmCvar_t g_alienStage;
+vmCvar_t g_alienKills;
+vmCvar_t g_alienMaxStage;
+vmCvar_t g_alienStage2Threshold;
+vmCvar_t g_alienStage3Threshold;
+vmCvar_t g_teamImbalanceWarnings;
+
+vmCvar_t g_unlagged;
+
+vmCvar_t g_disabledEquipment;
+vmCvar_t g_disabledClasses;
+vmCvar_t g_disabledBuildables;
+
+vmCvar_t g_markDeconstruct;
+vmCvar_t g_deconDead;
+
+vmCvar_t g_debugMapRotation;
+vmCvar_t g_currentMapRotation;
+vmCvar_t g_currentMap;
+vmCvar_t g_nextMap;
+vmCvar_t g_initialMapRotation;
+
+vmCvar_t g_shove;
+
+vmCvar_t g_mapConfigs;
+vmCvar_t g_chatTeamPrefix;
+vmCvar_t g_actionPrefix;
+vmCvar_t g_floodMaxDemerits;
+vmCvar_t g_floodMinTime;
+
+vmCvar_t g_layouts;
+vmCvar_t g_layoutAuto;
+
+vmCvar_t g_admin;
+vmCvar_t g_adminLog;
+vmCvar_t g_adminParseSay;
+vmCvar_t g_adminSayFilter;
+vmCvar_t g_adminNameProtect;
+vmCvar_t g_adminTempBan;
+vmCvar_t g_adminMaxBan;
+vmCvar_t g_adminMapLog;
+vmCvar_t g_minLevelToJoinTeam;
+vmCvar_t g_forceAutoSelect;
+
+vmCvar_t g_privateMessages;
+vmCvar_t g_decolourLogfiles;
+vmCvar_t g_minLevelToSpecMM1;
+vmCvar_t g_publicSayadmins;
+vmCvar_t g_myStats;
+vmCvar_t g_antiSpawnBlock;
+vmCvar_t g_banNotice;
+
+vmCvar_t g_devmapKillerHP;
+
+vmCvar_t g_buildLogMaxLength;
+
+vmCvar_t g_tag;
+
+vmCvar_t g_dretchPunt;
+
+vmCvar_t g_allowShare;
+
+vmCvar_t g_devmapNoGod;
+vmCvar_t g_devmapNoStructDmg;
+
+vmCvar_t g_voteMinTime;
+vmCvar_t g_mapvoteMaxTime;
+
+vmCvar_t g_msg;
+vmCvar_t g_msgTime;
+
+vmCvar_t g_rotaxHP;//rotax
+vmCvar_t g_rotaxARMAGEDDON;//ROTAX
+vmCvar_t g_iptocountryFile;//ROTAXfun
+vmCvar_t g_rotaxJumppadPower;//ROTAXfun
+
+int armageddon = 0;//ROTAX
+int armageddon_time = 0;//ROTAX
+int armageddon_struct_count_a = 0;//ROTAX
+int armageddon_struct_count_h = 0;//ROTAX
+int armageddon_kill_count_a = 0;//ROTAX
+int armageddon_countdown = 10;//ROTAX
+
+static cvarTable_t gameCvarTable[ ] =
+{
+ // don't override the cheat state set by the system
+ { &g_cheats, "sv_cheats", "", 0, 0, qfalse },
+
+ // demo state//rotax
+ { &g_demoState, "sv_demoState", "", 0, 0, qfalse },
+
+ // noset vars
+ { NULL, "gamename", GAME_VERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
+ { NULL, "gamedate", __DATE__ , CVAR_ROM, 0, qfalse },
+ { &g_restarted, "g_restarted", "0", CVAR_ROM, 0, qfalse },
+ { &g_lockTeamsAtStart, "g_lockTeamsAtStart", "0", CVAR_ROM, 0, qfalse },
+ { NULL, "sv_mapname", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
+ { NULL, "P", "", CVAR_ROM, 0, qfalse },//rotax
+ { NULL, "ff", "0", CVAR_ROM, 0, qfalse },//rotax
+ { NULL, "qvm_version", QVM_NAME " " QVM_VERSIONNUM " (" __DATE__ ", " __TIME__ ")", CVAR_ROM, 0, qfalse },//rotax
+
+ // latched vars
+
+ { &g_maxclients, "sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
+ { &g_maxGameClients, "g_maxGameClients", "0", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
+
+ // change anytime vars
+ { &g_timelimit, "timelimit", "45", CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },//rotax
+ { &g_suddenDeathTime, "g_suddenDeathTime", "30", CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },//rotax
+ { &g_suddenDeathMode, "g_suddenDeathMode", "2", CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },//rotax
+ { &g_suddenDeath, "g_suddenDeath", "0", CVAR_NORESTART, 0, qtrue },//rotax
+
+ { &g_synchronousClients, "g_synchronousClients", "0", CVAR_SYSTEMINFO, 0, qfalse },
+
+ { &g_friendlyFire, "g_friendlyFire", "0", CVAR_ARCHIVE, 0, qtrue },//rotax
+ { &g_friendlyFireAliens, "g_friendlyFireAliens", "0", CVAR_ARCHIVE, 0, qtrue },
+ { &g_friendlyFireHumans, "g_friendlyFireHumans", "0", CVAR_ARCHIVE, 0, qtrue },
+ { &g_retribution, "g_retribution", "0", CVAR_ARCHIVE, 0, qtrue },
+ { &g_friendlyBuildableFire, "g_friendlyBuildableFire", "0", CVAR_ARCHIVE, 0, qtrue },//rotax
+ { &g_friendlyFireMovementAttacks, "g_friendlyFireMovementAttacks", "1", CVAR_ARCHIVE, 0, qtrue },
+ { &g_devmapNoGod, "g_devmapNoGod", "0", CVAR_ARCHIVE, 0, qtrue },
+ { &g_devmapNoStructDmg, "g_devmapNoStructDmg", "0", CVAR_ARCHIVE, 0, qtrue },
+
+ { &g_teamAutoJoin, "g_teamAutoJoin", "0", CVAR_ARCHIVE },
+ { &g_teamForceBalance, "g_teamForceBalance", "1", CVAR_ARCHIVE },
+
+ { &g_warmup, "g_warmup", "10", CVAR_ARCHIVE, 0, qtrue },
+ { &g_warmupMode, "g_warmupMode", "1", CVAR_ARCHIVE, 0, qtrue },
+ { &g_doWarmup, "g_doWarmup", "1", CVAR_ARCHIVE, 0, qtrue },
+ { &g_logFile, "g_logFile", "games.log", CVAR_ARCHIVE, 0, qfalse },
+ { &g_logFileSync, "g_logFileSync", "0", CVAR_ARCHIVE, 0, qfalse },
+
+ { &g_password, "g_password", "", CVAR_USERINFO, 0, qfalse },
+
+ { &g_banIPs, "g_banIPs", "", CVAR_ARCHIVE, 0, qfalse },
+ { &g_filterBan, "g_filterBan", "1", CVAR_ARCHIVE, 0, qfalse },
+
+ { &g_needpass, "g_needpass", "0", CVAR_ROM, 0, qfalse },//rotax
+
+ { &g_dedicated, "dedicated", "0", 0, 0, qfalse },
+
+ { &g_speed, "g_speed", "320", CVAR_SERVERINFO, 0, qtrue },
+ { &g_gravity, "g_gravity", "800", CVAR_SERVERINFO, 0, qtrue },
+ { &g_knockback, "g_knockback", "1000", 0, 0, qtrue },//rotax
+ { &g_quadfactor, "g_quadfactor", "3", 0, 0, qtrue },
+ { &g_weaponRespawn, "g_weaponrespawn", "5", 0, 0, qtrue },
+ { &g_weaponTeamRespawn, "g_weaponTeamRespawn", "30", 0, 0, qtrue },
+ { &g_inactivity, "g_inactivity", "0", 0, 0, qtrue },
+ { &g_debugMove, "g_debugMove", "0", 0, 0, qfalse },
+ { &g_debugDamage, "g_debugDamage", "0", 0, 0, qfalse },
+ { &g_debugAlloc, "g_debugAlloc", "0", 0, 0, qfalse },
+ { &g_motd, "g_motd", "", 0, 0, qfalse },
+ { &g_blood, "com_blood", "1", 0, 0, qfalse },
+
+ { &g_podiumDist, "g_podiumDist", "80", 0, 0, qfalse },
+ { &g_podiumDrop, "g_podiumDrop", "70", 0, 0, qfalse },
+
+ { &g_allowVote, "g_allowVote", "1", CVAR_ARCHIVE, 0, qfalse },
+ { &g_requireVoteReasons, "g_requireVoteReasons", "0", CVAR_ARCHIVE, 0, qfalse },
+ { &g_voteLimit, "g_voteLimit", "5", CVAR_ARCHIVE, 0, qfalse },
+ { &g_voteMinTime, "g_voteMinTime", "120", CVAR_ARCHIVE, 0, qfalse },
+ { &g_mapvoteMaxTime, "g_mapvoteMaxTime", "240", CVAR_ARCHIVE, 0, qfalse },
+ { &g_suddenDeathVotePercent, "g_suddenDeathVotePercent", "74", CVAR_ARCHIVE, 0, qfalse },
+ { &g_suddenDeathVoteDelay, "g_suddenDeathVoteDelay", "180", CVAR_ARCHIVE, 0, qfalse },
+ { &g_mapVotesPercent, "g_mapVotesPercent", "50", CVAR_ARCHIVE, 0, qfalse },
+ { &g_designateVotes, "g_designateVotes", "0", CVAR_ARCHIVE, 0, qfalse },
+
+ { &g_listEntity, "g_listEntity", "0", 0, 0, qfalse },
+ { &g_minCommandPeriod, "g_minCommandPeriod", "500", 0, 0, qfalse},
+ { &g_minNameChangePeriod, "g_minNameChangePeriod", "5", 0, 0, qfalse},
+ { &g_maxNameChanges, "g_maxNameChanges", "5", 0, 0, qfalse},
+ { &g_newbieNumbering, "g_newbieNumbering", "0", CVAR_ARCHIVE, 0, qfalse},
+ { &g_newbieNamePrefix, "g_newbieNamePrefix", "Newbie#", CVAR_ARCHIVE, 0, qfalse},
+
+ { &g_smoothClients, "g_smoothClients", "1", 0, 0, qfalse},
+ { &g_clientUpgradeNotice, "g_clientUpgradeNotice", "1", 0, 0, qfalse},
+ { &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse},
+ { &pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO, 0, qfalse},
+
+ { &g_humanBuildPoints, "g_humanBuildPoints", DEFAULT_HUMAN_BUILDPOINTS, 0, 0, qfalse },//rotax
+ { &g_alienBuildPoints, "g_alienBuildPoints", DEFAULT_ALIEN_BUILDPOINTS, 0, 0, qfalse },//rotax
+ { &g_humanStage, "g_humanStage", "0", 0, 0, qfalse },
+ { &g_humanKills, "g_humanKills", "0", 0, 0, qfalse },
+ { &g_humanMaxStage, "g_humanMaxStage", DEFAULT_HUMAN_MAX_STAGE, 0, 0, qfalse },
+ { &g_humanStage2Threshold, "g_humanStage2Threshold", DEFAULT_HUMAN_STAGE2_THRESH, 0, 0, qfalse },
+ { &g_humanStage3Threshold, "g_humanStage3Threshold", DEFAULT_HUMAN_STAGE3_THRESH, 0, 0, qfalse },
+ { &g_alienStage, "g_alienStage", "0", 0, 0, qfalse },
+ { &g_alienKills, "g_alienKills", "0", 0, 0, qfalse },
+ { &g_alienMaxStage, "g_alienMaxStage", DEFAULT_ALIEN_MAX_STAGE, 0, 0, qfalse },
+ { &g_alienStage2Threshold, "g_alienStage2Threshold", DEFAULT_ALIEN_STAGE2_THRESH, 0, 0, qfalse },
+ { &g_alienStage3Threshold, "g_alienStage3Threshold", DEFAULT_ALIEN_STAGE3_THRESH, 0, 0, qfalse },
+
+ { &g_teamImbalanceWarnings, "g_teamImbalanceWarnings", "30", CVAR_ARCHIVE, 0, qfalse },
+
+ { &g_unlagged, "g_unlagged", "1", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qfalse },
+
+ { &g_disabledEquipment, "g_disabledEquipment", "", CVAR_ROM, 0, qfalse },
+ { &g_disabledClasses, "g_disabledClasses", "", CVAR_ROM, 0, qfalse },
+ { &g_disabledBuildables, "g_disabledBuildables", "", CVAR_ROM, 0, qfalse },
+
+ { &g_chatTeamPrefix, "g_chatTeamPrefix", "1", CVAR_ARCHIVE },
+ { &g_actionPrefix, "g_actionPrefix", "* ", CVAR_ARCHIVE, 0, qfalse },
+ { &g_floodMaxDemerits, "g_floodMaxDemerits", "5000", CVAR_ARCHIVE, 0, qfalse },
+ { &g_floodMinTime, "g_floodMinTime", "2000", CVAR_ARCHIVE, 0, qfalse },
+
+ { &g_markDeconstruct, "g_markDeconstruct", "0", CVAR_ROM, 0, qfalse },
+ { &g_deconDead, "g_deconDead", "0", CVAR_ARCHIVE, 0, qtrue },
+
+ { &g_debugMapRotation, "g_debugMapRotation", "0", 0, 0, qfalse },
+ { &g_currentMapRotation, "g_currentMapRotation", "-1", 0, 0, qfalse }, // -1 = NOT_ROTATING
+ { &g_currentMap, "g_currentMap", "0", 0, 0, qfalse },
+ { &g_nextMap, "g_nextMap", "", 0 , 0, qtrue },
+ { &g_initialMapRotation, "g_initialMapRotation", "", CVAR_ARCHIVE, 0, qfalse },
+ { &g_shove, "g_shove", "15", CVAR_ARCHIVE, 0, qfalse },
+ { &g_mapConfigs, "g_mapConfigs", "", CVAR_ARCHIVE, 0, qfalse },
+ { NULL, "g_mapConfigsLoaded", "0", CVAR_ROM, 0, qfalse },
+
+ { &g_layouts, "g_layouts", "", CVAR_LATCH, 0, qfalse },
+ { &g_layoutAuto, "g_layoutAuto", "1", CVAR_ARCHIVE, 0, qfalse },
+
+ { &g_admin, "g_admin", "admin.dat", CVAR_ARCHIVE, 0, qfalse },
+ { &g_adminLog, "g_adminLog", "admin.log", CVAR_ARCHIVE, 0, qfalse },
+ { &g_adminParseSay, "g_adminParseSay", "1", CVAR_ARCHIVE, 0, qfalse },
+ { &g_adminSayFilter, "g_adminSayFilter", "0", CVAR_ARCHIVE, 0, qfalse },
+ { &g_adminNameProtect, "g_adminNameProtect", "1", CVAR_ARCHIVE, 0, qfalse },
+ { &g_adminTempBan, "g_adminTempBan", "2m", CVAR_ARCHIVE, 0, qfalse },
+ { &g_adminMaxBan, "g_adminMaxBan", "2w", CVAR_ARCHIVE, 0, qfalse },
+ { &g_adminMapLog, "g_adminMapLog", "", CVAR_ROM, 0, qfalse },
+ { &g_minLevelToJoinTeam, "g_minLevelToJoinTeam", "0", CVAR_ARCHIVE, 0, qfalse },
+ { &g_forceAutoSelect, "g_forceAutoSelect", "0", CVAR_ARCHIVE, 0, qtrue },
+
+ { &g_privateMessages, "g_privateMessages", "1", CVAR_ARCHIVE, 0, qfalse },
+ { &g_decolourLogfiles, "g_decolourLogfiles", "0", CVAR_ARCHIVE, 0, qfalse },
+ { &g_buildLogMaxLength, "g_buildLogMaxLength", "50", CVAR_ARCHIVE, 0, qfalse },
+ { &g_myStats, "g_myStats", "1", CVAR_ARCHIVE, 0, qfalse },
+ { &g_publicSayadmins, "g_publicSayadmins", "1", CVAR_ARCHIVE, 0, qfalse },
+ { &g_minLevelToSpecMM1, "g_minLevelToSpecMM1", "0", CVAR_ARCHIVE, 0, qfalse },
+ { &g_antiSpawnBlock, "g_antiSpawnBlock", "0", CVAR_ARCHIVE, 0, qfalse },
+
+ { &g_devmapKillerHP, "g_devmapKillerHP", "0", CVAR_ARCHIVE, 0, qtrue },
+
+ { &g_tag, "g_tag", "main", CVAR_INIT, 0, qfalse },
+
+ { &g_dretchPunt, "g_dretchPunt", "1", CVAR_ARCHIVE, 0, qfalse },
+
+ { &g_msg, "g_msg", "", CVAR_ARCHIVE, 0, qfalse },
+ { &g_msgTime, "g_msgTime", "0", CVAR_ARCHIVE, 0, qfalse },
+
+ { &g_rankings, "g_rankings", "0", 0, 0, qfalse },
+ { &g_allowShare, "g_allowShare", "0", CVAR_ARCHIVE, 0, qfalse},//rotax
+ { &g_banNotice, "g_banNotice", "", CVAR_ARCHIVE, 0, qfalse },
+
+ { &g_rotaxHP, "g_rotaxHP", "0", CVAR_ARCHIVE, 0, qfalse },//ROTAX
+ { &g_rotaxARMAGEDDON, "g_rotaxARMAGEDDON", "0", CVAR_ARCHIVE, 0, qfalse },//ROTAX
+ { &g_iptocountryFile, "g_iptocountryFile", "ip-to-country.bin", CVAR_ARCHIVE, 0, qfalse },//ROTAXfun
+ { &g_rotaxJumppadPower, "g_rotaxJumppadPower", "600", CVAR_ARCHIVE, 0, qfalse },//ROTAX
+};
+
+static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] );
+
+
+void G_InitGame( int levelTime, int randomSeed, int restart );
+void G_RunFrame( int levelTime );
+void G_ShutdownGame( int restart );
+void CheckExitRules( void );
+void G_DemoSetClient( void );//rotax
+void G_DemoRemoveClient( void );//rotax
+void G_DemoSetStage( void );//rotax
+
+void G_CountSpawns( void );
+void G_CalculateBuildPoints( void );
+
+/*
+================
+vmMain
+
+This is the only way control passes into the module.
+This must be the very first function compiled into the .q3vm file
+================
+*/
+intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4,
+ int arg5, int arg6, int arg7, int arg8, int arg9,
+ int arg10, int arg11 )
+{
+ switch( command )
+ {
+ case GAME_INIT:
+ G_InitGame( arg0, arg1, arg2 );
+ return 0;
+
+ case GAME_SHUTDOWN:
+ G_ShutdownGame( arg0 );
+ return 0;
+
+ case GAME_CLIENT_CONNECT:
+ return (intptr_t)ClientConnect( arg0, arg1 );
+
+ case GAME_CLIENT_THINK:
+ ClientThink( arg0 );
+ return 0;
+
+ case GAME_CLIENT_USERINFO_CHANGED:
+ ClientUserinfoChanged( arg0 );
+ return 0;
+
+ case GAME_CLIENT_DISCONNECT:
+ ClientDisconnect( arg0 );
+ return 0;
+
+ case GAME_CLIENT_BEGIN:
+ ClientBegin( arg0 );
+ return 0;
+
+ case GAME_CLIENT_COMMAND:
+ ClientCommand( arg0 );
+ return 0;
+
+ case GAME_RUN_FRAME:
+ G_RunFrame( arg0 );
+ return 0;
+
+ case GAME_CONSOLE_COMMAND:
+ return ConsoleCommand( );
+
+ case GAME_DEMO_COMMAND://rotax
+ switch ( arg0 )
+ {
+ case DC_CLIENT_SET:
+ G_DemoSetClient( );
+ break;
+ case DC_CLIENT_REMOVE:
+ G_DemoRemoveClient( );
+ break;
+ case DC_SET_STAGE:
+ G_DemoSetStage( );
+ break;
+
+ }
+ return 0;
+ }
+
+ return -1;
+}
+
+
+void QDECL G_Printf( const char *fmt, ... )
+{
+ va_list argptr;
+ char text[ 1024 ];
+
+ va_start( argptr, fmt );
+ vsprintf( text, fmt, argptr );
+ va_end( argptr );
+
+ trap_Printf( text );
+}
+
+void QDECL G_Error( const char *fmt, ... )
+{
+ va_list argptr;
+ char text[ 1024 ];
+
+ va_start( argptr, fmt );
+ vsprintf( text, fmt, argptr );
+ va_end( argptr );
+
+ trap_Error( text );
+}
+
+/*
+================
+G_FindTeams
+
+Chain together all entities with a matching team field.
+Entity teams are used for item groups and multi-entity mover groups.
+
+All but the first will have the FL_TEAMSLAVE flag set and teammaster field set
+All but the last will have the teamchain field set to the next one
+================
+*/
+void G_FindTeams( void )
+{
+ gentity_t *e, *e2;
+ int i, j;
+ int c, c2;
+
+ c = 0;
+ c2 = 0;
+
+ for( i = 1, e = g_entities+i; i < level.num_entities; i++, e++ )
+ {
+ if( !e->inuse )
+ continue;
+
+ if( !e->team )
+ continue;
+
+ if( e->flags & FL_TEAMSLAVE )
+ continue;
+
+ e->teammaster = e;
+ c++;
+ c2++;
+
+ for( j = i + 1, e2 = e + 1; j < level.num_entities; j++, e2++ )
+ {
+ if( !e2->inuse )
+ continue;
+
+ if( !e2->team )
+ continue;
+
+ if( e2->flags & FL_TEAMSLAVE )
+ continue;
+
+ if( !strcmp( e->team, e2->team ) )
+ {
+ c2++;
+ e2->teamchain = e->teamchain;
+ e->teamchain = e2;
+ e2->teammaster = e;
+ e2->flags |= FL_TEAMSLAVE;
+
+ // make sure that targets only point at the master
+ if( e2->targetname )
+ {
+ e->targetname = e2->targetname;
+ e2->targetname = NULL;
+ }
+ }
+ }
+ }
+
+ G_Printf( "%i teams with %i entities\n", c, c2 );
+}
+
+void G_RemapTeamShaders( void )
+{
+}
+
+
+/*
+=================
+G_RegisterCvars
+=================
+*/
+void G_RegisterCvars( void )
+{
+ int i;
+ cvarTable_t *cv;
+ qboolean remapped = qfalse;
+
+ for( i = 0, cv = gameCvarTable; i < gameCvarTableSize; i++, cv++ )
+ {
+ trap_Cvar_Register( cv->vmCvar, cv->cvarName,
+ cv->defaultString, cv->cvarFlags );
+
+ if( cv->vmCvar )
+ cv->modificationCount = cv->vmCvar->modificationCount;
+
+ if( cv->teamShader )
+ remapped = qtrue;
+ }
+
+ if( remapped )
+ G_RemapTeamShaders( );
+}
+
+/*
+=================
+G_UpdateCvars
+=================
+*/
+void G_UpdateCvars( void )
+{
+ int i;
+ cvarTable_t *cv;
+ qboolean remapped = qfalse;
+
+ for( i = 0, cv = gameCvarTable; i < gameCvarTableSize; i++, cv++ )
+ {
+ if( cv->vmCvar )
+ {
+ trap_Cvar_Update( cv->vmCvar );
+
+ if( cv->modificationCount != cv->vmCvar->modificationCount )
+ {
+ cv->modificationCount = cv->vmCvar->modificationCount;
+
+ if( cv->trackChange )
+ {
+ trap_SendServerCommand( -1, va( "print \"Server: %s changed to %s\n\"",
+ cv->cvarName, cv->vmCvar->string ) );
+ // update serverinfo in case this cvar is passed to clients indirectly
+ CalculateRanks( );
+ }
+
+ if( cv->teamShader )
+ remapped = qtrue;
+ }
+ }
+ }
+
+ if( remapped )
+ G_RemapTeamShaders( );
+}
+
+/*
+=================
+G_MapConfigs
+=================
+*/
+void G_MapConfigs( const char *mapname )
+{
+
+ if( !g_mapConfigs.string[0] )
+ return;
+
+ if( trap_Cvar_VariableIntegerValue( "g_mapConfigsLoaded" ) )
+ return;
+
+ trap_SendConsoleCommand( EXEC_APPEND,
+ va( "exec \"%s/default.cfg\"\n", g_mapConfigs.string ) );
+
+ trap_SendConsoleCommand( EXEC_APPEND,
+ va( "exec \"%s/%s.cfg\"\n", g_mapConfigs.string, mapname ) );
+
+ trap_Cvar_Set( "g_mapConfigsLoaded", "1" );
+}
+
+//ROTAXfun
+void G_LoadIp2CountryInfo(const char *filename, IpToCountryList *infoList, int camelCaseNames)
+{
+ unsigned int byteSize;
+ fileHandle_t dataFile;
+
+ trap_FS_FOpenFile( filename, &dataFile, FS_READ );
+ if (!dataFile) {
+ G_Printf( "ERROR: Could not load ip to country data file!\n" );
+ return;
+ }
+ infoList->size = 0;
+ infoList->infoArray = NULL;
+
+ //Read the rownumber
+ trap_FS_Read(&infoList->size, sizeof(infoList->size),dataFile);
+ G_Printf( "Rows in file: %d\n", infoList->size );
+ //Create a new array of ip info
+ byteSize = infoList->size*sizeof(IpToCountryInfo);
+ infoList->infoArray = (IpToCountryInfo*) ip_to_country_memory;
+
+ //Fill the array with info
+ trap_FS_Read(infoList->infoArray, byteSize, dataFile);
+
+ trap_FS_FCloseFile(dataFile);
+}
+
+/*
+============
+G_InitGame
+
+============
+*/
+void G_InitGame( int levelTime, int randomSeed, int restart )
+{
+ int i;
+ char buffer[ MAX_CVAR_VALUE_STRING ];//rotax
+ int a, b;//rotax
+
+ srand( randomSeed );
+
+ G_RegisterCvars( );
+
+ G_Printf( "------- Game Initialization -------\n" );
+ G_Printf( "gamename: %s\n", GAME_VERSION );
+ G_Printf( "gamedate: %s\n", __DATE__ );
+
+ G_ProcessIPBans( );
+
+ G_InitMemory( );
+
+ // set some level globals
+ memset( &level, 0, sizeof( level ) );
+ level.time = levelTime;
+ level.startTime = levelTime;
+ level.alienStage2Time = level.alienStage3Time =
+ level.humanStage2Time = level.humanStage3Time = level.startTime;
+ trap_Cvar_VariableStringBuffer( "session", buffer, sizeof( buffer ) );//rotax
+ sscanf( buffer, "%i %i", &a, &b );//rotax
+ if ( a != trap_Cvar_VariableIntegerValue( "sv_maxclients" ) ||
+ b != trap_Cvar_VariableIntegerValue( "sv_democlients" ) )//rotax
+ level.newSession = qtrue;
+
+ level.snd_fry = G_SoundIndex( "sound/misc/fry.wav" ); // FIXME standing in lava / slime
+
+ trap_Cvar_Set( "qvm_version",
+ QVM_NAME " " QVM_VERSIONNUM " (" __DATE__ ", " __TIME__ ")" );
+
+ if( g_logFile.string[ 0 ] )
+ {
+ if( g_logFileSync.integer )
+ trap_FS_FOpenFile( g_logFile.string, &level.logFile, FS_APPEND_SYNC );
+ else
+ trap_FS_FOpenFile( g_logFile.string, &level.logFile, FS_APPEND );
+
+ if( !level.logFile )
+ G_Printf( "WARNING: Couldn't open logfile: %s\n", g_logFile.string );
+ else
+ {
+ char serverinfo[ MAX_INFO_STRING ];
+ qtime_t qt;
+ int t;
+
+
+ trap_GetServerinfo( serverinfo, sizeof( serverinfo ) );
+
+ G_LogPrintf( "------------------------------------------------------------\n" );
+ G_LogPrintf( "InitGame: %s\n", serverinfo );
+
+ t = trap_RealTime( &qt );
+ G_LogPrintf("RealTime: %04i/%02i/%02i %02i:%02i:%02i\n",
+ qt.tm_year+1900, qt.tm_mon+1, qt.tm_mday,
+ qt.tm_hour, qt.tm_min, qt.tm_sec );
+
+ }
+ }
+ else
+ G_Printf( "Not logging to disk\n" );
+
+ {
+ char map[ MAX_CVAR_VALUE_STRING ] = {""};
+
+ trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
+ G_MapConfigs( map );
+ }
+
+ // we're done with g_mapConfigs, so reset this for the next map
+ trap_Cvar_Set( "g_mapConfigsLoaded", "0" );
+
+ if ( g_admin.string[ 0 ] ) {
+ G_admin_readconfig( NULL, 0 );
+ }
+
+ // initialize all entities for this game
+ memset( g_entities, 0, MAX_GENTITIES * sizeof( g_entities[ 0 ] ) );
+ level.gentities = g_entities;
+
+ // initialize all clients for this game
+ level.maxclients = g_maxclients.integer;
+ memset( g_clients, 0, MAX_CLIENTS * sizeof( g_clients[ 0 ] ) );
+ level.clients = g_clients;
+
+ // set client fields on player ents
+ for( i = 0; i < level.maxclients; i++ )
+ g_entities[ i ].client = level.clients + i;
+
+ // always leave room for the max number of clients,
+ // even if they aren't all used, so numbers inside that
+ // range are NEVER anything but clients
+ level.num_entities = MAX_CLIENTS;
+
+ // let the server system know where the entites are
+ trap_LocateGameData( level.gentities, level.num_entities, sizeof( gentity_t ),
+ &level.clients[ 0 ].ps, sizeof( level.clients[ 0 ] ) );
+
+ trap_SetConfigstring( CS_INTERMISSION, "0" );
+
+ // update maplog
+ G_admin_maplog_update( );
+
+ // test to see if a custom buildable layout will be loaded
+ G_LayoutSelect( );
+
+ // parse the key/value pairs and spawn gentities
+ G_SpawnEntitiesFromString( );
+
+ // load up a custom building layout if there is one
+ G_LayoutLoad( );
+
+ // the map might disable some things
+ BG_InitAllowedGameElements( );
+
+ // general initialization
+ G_FindTeams( );
+
+ //TA:
+ BG_InitClassOverrides( );
+ BG_InitBuildableOverrides( );
+ G_InitDamageLocations( );
+ G_InitMapRotations( );
+ G_InitSpawnQueue( &level.alienSpawnQueue );
+ G_InitSpawnQueue( &level.humanSpawnQueue );
+
+ if( g_debugMapRotation.integer )
+ G_PrintRotations( );
+
+ //reset stages
+ trap_Cvar_Set( "g_alienStage", va( "%d", S1 ) );
+ trap_Cvar_Set( "g_humanStage", va( "%d", S1 ) );
+ trap_Cvar_Set( "g_alienKills", 0 );
+ trap_Cvar_Set( "g_humanKills", 0 );
+ trap_Cvar_Set( "g_suddenDeath", 0 );
+
+ //ROTAXfun hack (delay vote affect this, server.cfg not affect this now)
+ trap_Cvar_Set( "g_suddenDeathTime", "30" );
+
+ //rotax nastaveni ff zpatky na default
+ trap_Cvar_Set( "g_friendlyFire", "1" );
+ trap_Cvar_Set( "g_friendlyBuildableFire", "1" );
+ trap_Cvar_Set( "g_friendlyFireHumans", "1" );
+ trap_Cvar_Set( "g_friendlyFireAliens", "1" );
+ armageddon = 0;
+
+ level.suddenDeathBeginTime = g_suddenDeathTime.integer * 60000;
+
+ G_Printf( "-----------------------------------\n" );
+
+ G_RemapTeamShaders( );
+
+ //TA: so the server counts the spawns without a client attached
+ G_CountSpawns( );
+
+ G_ResetPTRConnections( );
+
+ if(g_lockTeamsAtStart.integer)
+ {
+ level.alienTeamLocked=qtrue;
+ level.humanTeamLocked=qtrue;
+ trap_Cvar_Set( "g_lockTeamsAtStart", "0" );
+ }
+
+ //ROTAXfun
+ //Initialize Ip2Country database
+ if (iptoclist == NULL) {
+ G_Printf ("Loading IpToCountry database... \n");
+ iptoclist = (IpToCountryList*) G_Alloc(sizeof(IpToCountryList));
+ iptoclist->infoArray = NULL;
+ iptoclist->size = 0;
+
+ G_LoadIp2CountryInfo(g_iptocountryFile.string,iptoclist,qtrue);
+ G_Printf ("loaded %d rows\n",iptoclist->size);
+ }
+
+ G_SoundIndex( "sound/buildables/human/spawn1.wav" );//rotax
+ G_SoundIndex( "sound/buildables/alien/spawn1.wav" );//rotax
+}
+
+/*
+==================
+G_ClearVotes
+
+remove all currently active votes
+==================
+*/
+static void G_ClearVotes( void )
+{
+ level.voteTime = 0;
+ trap_SetConfigstring( CS_VOTE_TIME, "" );
+ trap_SetConfigstring( CS_VOTE_STRING, "" );
+ level.teamVoteTime[ 0 ] = 0;
+ trap_SetConfigstring( CS_TEAMVOTE_TIME, "" );
+ trap_SetConfigstring( CS_TEAMVOTE_STRING, "" );
+ level.teamVoteTime[ 1 ] = 0;
+ trap_SetConfigstring( CS_TEAMVOTE_TIME + 1, "" );
+ trap_SetConfigstring( CS_TEAMVOTE_STRING + 1, "" );
+}
+
+/*
+=================
+G_ShutdownGame
+=================
+*/
+void G_ShutdownGame( int restart )
+{
+ int i, clients;//rotax
+
+ // in case of a map_restart
+ G_ClearVotes( );
+
+ G_Printf( "==== ShutdownGame ====\n" );
+
+ if( level.logFile )
+ {
+ G_LogPrintf( "ShutdownGame:\n" );
+ G_LogPrintf( "------------------------------------------------------------\n" );
+ trap_FS_FCloseFile( level.logFile );
+ }
+
+ // write all the client session data so we can get it back
+ G_WriteSessionData( );
+
+ G_admin_cleanup( );
+ G_admin_namelog_cleanup( );
+
+ level.restarted = qfalse;
+ level.surrenderTeam = PTE_NONE;
+ trap_SetConfigstring( CS_WINNER, "" );
+
+ //ROTAXfun
+ if (iptoclist != NULL) {
+ iptoclist = NULL;
+ }
+
+ // clear all demo clients//rotax
+ clients = trap_Cvar_VariableIntegerValue( "sv_democlients" );//rotax
+ for( i = 0; i < clients; i++ )//rotax
+ trap_SetConfigstring( CS_PLAYERS + i, NULL );//rotax
+}
+
+
+
+//===================================================================
+
+void QDECL Com_Error( int level, const char *error, ... )
+{
+ va_list argptr;
+ char text[ 1024 ];
+
+ va_start( argptr, error );
+ vsprintf( text, error, argptr );
+ va_end( argptr );
+
+ G_Error( "%s", text );
+}
+
+void QDECL Com_Printf( const char *msg, ... )
+{
+ va_list argptr;
+ char text[ 1024 ];
+
+ va_start( argptr, msg );
+ vsprintf( text, msg, argptr );
+ va_end( argptr );
+
+ G_Printf( "%s", text );
+}
+
+/*
+========================================================================
+
+PLAYER COUNTING / SCORE SORTING
+
+========================================================================
+*/
+
+
+/*
+=============
+SortRanks
+
+=============
+*/
+int QDECL SortRanks( const void *a, const void *b )
+{
+ gclient_t *ca, *cb;
+
+ ca = &level.clients[ *(int *)a ];
+ cb = &level.clients[ *(int *)b ];
+
+ // then sort by score
+ if( ca->pers.score > cb->pers.score )
+ return -1;
+ else if( ca->pers.score < cb->pers.score )
+ return 1;
+ else
+ return 0;
+}
+
+/*
+============
+G_InitSpawnQueue
+
+Initialise a spawn queue
+============
+*/
+void G_InitSpawnQueue( spawnQueue_t *sq )
+{
+ int i;
+
+ sq->back = sq->front = 0;
+ sq->back = QUEUE_MINUS1( sq->back );
+
+ //0 is a valid clientNum, so use something else
+ for( i = 0; i < MAX_CLIENTS; i++ )
+ sq->clients[ i ] = -1;
+}
+
+/*
+============
+G_GetSpawnQueueLength
+
+Return tha length of a spawn queue
+============
+*/
+int G_GetSpawnQueueLength( spawnQueue_t *sq )
+{
+ int length = sq->back - sq->front + 1;
+
+ while( length < 0 )
+ length += MAX_CLIENTS;
+
+ while( length >= MAX_CLIENTS )
+ length -= MAX_CLIENTS;
+
+ return length;
+}
+
+/*
+============
+G_PopSpawnQueue
+
+Remove from front element from a spawn queue
+============
+*/
+int G_PopSpawnQueue( spawnQueue_t *sq )
+{
+ int clientNum = sq->clients[ sq->front ];
+
+ if( G_GetSpawnQueueLength( sq ) > 0 )
+ {
+ sq->clients[ sq->front ] = -1;
+ sq->front = QUEUE_PLUS1( sq->front );
+ g_entities[ clientNum ].client->ps.pm_flags &= ~PMF_QUEUED;
+
+ return clientNum;
+ }
+ else
+ return -1;
+}
+
+/*
+============
+G_PeekSpawnQueue
+
+Look at front element from a spawn queue
+============
+*/
+int G_PeekSpawnQueue( spawnQueue_t *sq )
+{
+ return sq->clients[ sq->front ];
+}
+
+/*
+============
+G_SearchSpawnQueue
+
+Look to see if clientNum is already in the spawnQueue
+============
+*/
+qboolean G_SearchSpawnQueue( spawnQueue_t *sq, int clientNum )
+{
+ int i;
+
+ for( i = 0; i < MAX_CLIENTS; i++ )
+ if( sq->clients[ i ] == clientNum )
+ return qtrue;
+ return qfalse;
+}
+
+/*
+============
+G_PushSpawnQueue
+
+Add an element to the back of the spawn queue
+============
+*/
+qboolean G_PushSpawnQueue( spawnQueue_t *sq, int clientNum )
+{
+ // don't add the same client more than once
+ if( G_SearchSpawnQueue( sq, clientNum ) )
+ return qfalse;
+
+ sq->back = QUEUE_PLUS1( sq->back );
+ sq->clients[ sq->back ] = clientNum;
+
+ g_entities[ clientNum ].client->ps.pm_flags |= PMF_QUEUED;
+ return qtrue;
+}
+
+/*
+============
+G_RemoveFromSpawnQueue
+
+remove a specific client from a spawn queue
+============
+*/
+qboolean G_RemoveFromSpawnQueue( spawnQueue_t *sq, int clientNum )
+{
+ int i = sq->front;
+
+ if( G_GetSpawnQueueLength( sq ) )
+ {
+ do
+ {
+ if( sq->clients[ i ] == clientNum )
+ {
+ //and this kids is why it would have
+ //been better to use an LL for internal
+ //representation
+ do
+ {
+ sq->clients[ i ] = sq->clients[ QUEUE_PLUS1( i ) ];
+
+ i = QUEUE_PLUS1( i );
+ } while( i != QUEUE_PLUS1( sq->back ) );
+
+ sq->back = QUEUE_MINUS1( sq->back );
+ g_entities[ clientNum ].client->ps.pm_flags &= ~PMF_QUEUED;
+
+ return qtrue;
+ }
+
+ i = QUEUE_PLUS1( i );
+ } while( i != QUEUE_PLUS1( sq->back ) );
+ }
+
+ return qfalse;
+}
+
+/*
+============
+G_GetPosInSpawnQueue
+
+Get the position of a client in a spawn queue
+============
+*/
+int G_GetPosInSpawnQueue( spawnQueue_t *sq, int clientNum )
+{
+ int i = sq->front;
+
+ if( G_GetSpawnQueueLength( sq ) )
+ {
+ do
+ {
+ if( sq->clients[ i ] == clientNum )
+ {
+ if( i < sq->front )
+ return i + MAX_CLIENTS - sq->front;
+ else
+ return i - sq->front;
+ }
+
+ i = QUEUE_PLUS1( i );
+ } while( i != QUEUE_PLUS1( sq->back ) );
+ }
+
+ return -1;
+}
+
+/*
+============
+G_PrintSpawnQueue
+
+Print the contents of a spawn queue
+============
+*/
+void G_PrintSpawnQueue( spawnQueue_t *sq )
+{
+ int i = sq->front;
+ int length = G_GetSpawnQueueLength( sq );
+
+ G_Printf( "l:%d f:%d b:%d :", length, sq->front, sq->back );
+
+ if( length > 0 )
+ {
+ do
+ {
+ if( sq->clients[ i ] == -1 )
+ G_Printf( "*:" );
+ else
+ G_Printf( "%d:", sq->clients[ i ] );
+
+ i = QUEUE_PLUS1( i );
+ } while( i != QUEUE_PLUS1( sq->back ) );
+ }
+
+ G_Printf( "\n" );
+}
+
+/*
+============
+G_SpawnClients
+
+Spawn queued clients
+============
+*/
+void G_SpawnClients( pTeam_t team )
+{
+ int clientNum;
+ gentity_t *ent, *spawn;
+ vec3_t spawn_origin, spawn_angles;
+ spawnQueue_t *sq = NULL;
+ int numSpawns = 0;
+ if( g_doWarmup.integer && ( g_warmupMode.integer==1 || g_warmupMode.integer == 2 ) &&
+ level.time - level.startTime < g_warmup.integer * 1000 )
+ {
+ return;
+ }
+ if( team == PTE_ALIENS )
+ {
+ sq = &level.alienSpawnQueue;
+ numSpawns = level.numAlienSpawns;
+ }
+ else if( team == PTE_HUMANS )
+ {
+ sq = &level.humanSpawnQueue;
+ numSpawns = level.numHumanSpawns;
+ }
+
+ if( G_GetSpawnQueueLength( sq ) > 0 && numSpawns > 0 )
+ {
+ clientNum = G_PeekSpawnQueue( sq );
+ ent = &g_entities[ clientNum ];
+
+ if( ( spawn = G_SelectTremulousSpawnPoint( team,
+ ent->client->pers.lastDeathLocation,
+ spawn_origin, spawn_angles ) ) )
+ {
+ clientNum = G_PopSpawnQueue( sq );
+
+ if( clientNum < 0 )
+ return;
+
+ ent = &g_entities[ clientNum ];
+
+ ent->client->sess.sessionTeam = TEAM_FREE;
+ ClientUserinfoChanged( clientNum );
+ ClientSpawn( ent, spawn, spawn_origin, spawn_angles );
+ }
+ }
+}
+
+/*
+============
+G_CountSpawns
+
+Counts the number of spawns for each team
+============
+*/
+void G_CountSpawns( void )
+{
+ int i;
+ gentity_t *ent;
+
+ level.numAlienSpawns = 0;
+ level.numHumanSpawns = 0;
+
+ for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
+ {
+ if( !ent->inuse )
+ continue;
+
+ if( ent->s.modelindex == BA_A_SPAWN && ent->health > 0 )
+ level.numAlienSpawns++;
+
+ if( ent->s.modelindex == BA_H_SPAWN && ent->health > 0 )
+ level.numHumanSpawns++;
+ }
+
+ //let the client know how many spawns there are
+ trap_SetConfigstring( CS_SPAWNS, va( "%d %d",
+ level.numAlienSpawns, level.numHumanSpawns ) );
+}
+
+/*
+============
+G_TimeTilSuddenDeath
+============
+*/
+int G_TimeTilSuddenDeath( void )
+{
+ if( (!g_suddenDeathTime.integer && level.suddenDeathBeginTime==0 ) || level.suddenDeathBeginTime<0 )
+ return 999999999; // Always some time away
+
+ return ( ( level.suddenDeathBeginTime ) - ( level.time - level.startTime ) );
+}
+
+
+#define PLAYER_COUNT_MOD 5.0f
+
+/*
+============
+G_CalculateBuildPoints
+
+Recalculate the quantity of building points available to the teams
+============
+*/
+void G_CalculateBuildPoints( void )
+{
+ int i;
+ buildable_t buildable;
+ gentity_t *ent;
+ int localHTP = g_humanBuildPoints.integer,
+ localATP = g_alienBuildPoints.integer;
+
+ // g_suddenDeath sets what state we want it to be.
+ // level.suddenDeath says whether we've calculated BPs at the 'start' of SD or not
+
+ // reset if SD was on, but now it's off
+ if(!g_suddenDeath.integer && level.suddenDeath)
+ {
+ level.suddenDeath=qfalse;
+ level.suddenDeathWarning=0;
+ level.suddenDeathBeginTime = -1;
+ if((level.time - level.startTime) < (g_suddenDeathTime.integer * 60000 ) )
+ level.suddenDeathBeginTime = g_suddenDeathTime.integer * 60000;
+ else
+ level.suddenDeathBeginTime = -1;
+ }
+
+ if(!level.suddenDeath)
+ {
+ if(g_suddenDeath.integer || G_TimeTilSuddenDeath( ) <= 0 ) //Conditions to enter SD
+ {
+ //begin sudden death
+ if( level.suddenDeathWarning < TW_PASSED )
+ {
+ trap_SendServerCommand( -1, "cp \"Sudden Death!\"" );
+ G_LogPrintf("Beginning Sudden Death (Mode %d)\n",g_suddenDeathMode.integer);
+ localHTP = 0;
+ localATP = 0;
+
+ if( g_suddenDeathMode.integer == SDMODE_SELECTIVE )
+ {
+ for( i = 1, ent = g_entities + i; i < level.num_entities; i++, ent++ )
+ {
+ if( ent->s.eType != ET_BUILDABLE )
+ continue;
+
+ if( BG_FindReplaceableTestForBuildable( ent->s.modelindex ) )
+ {
+ int t = BG_FindTeamForBuildable( ent->s.modelindex );
+
+ if( t == BIT_HUMANS )
+ localHTP += BG_FindBuildPointsForBuildable( ent->s.modelindex );
+ else if( t == BIT_ALIENS )
+ localATP += BG_FindBuildPointsForBuildable( ent->s.modelindex );
+ }
+ }
+ }
+ level.suddenDeathHBuildPoints = localHTP;
+ level.suddenDeathABuildPoints = localATP;
+ level.suddenDeathBeginTime = level.time;
+ level.suddenDeath=qtrue;
+ trap_Cvar_Set( "g_suddenDeath", "1" );
+
+ level.suddenDeathWarning = TW_PASSED;
+ }
+ }
+ else
+ {
+ //warn about sudden death
+ if( ( G_TimeTilSuddenDeath( ) <= 60000 ) &&
+ ( level.suddenDeathWarning < TW_IMMINENT ) )
+ {
+ trap_SendServerCommand( -1, va("cp \"Sudden Death in %d seconds!\"",
+ (int)(G_TimeTilSuddenDeath() / 1000 ) ) );
+ level.suddenDeathWarning = TW_IMMINENT;
+ }
+ }
+ }
+
+ //set BP at each cycle
+ if( g_suddenDeath.integer )
+ {
+ localHTP = level.suddenDeathHBuildPoints;
+ localATP = level.suddenDeathABuildPoints;
+ }
+ else
+ {
+ localHTP = g_humanBuildPoints.integer;
+ localATP = g_alienBuildPoints.integer;
+ }
+
+ level.humanBuildPoints = level.humanBuildPointsPowered = localHTP;
+ level.alienBuildPoints = localATP;
+
+ level.reactorPresent = qfalse;
+ level.overmindPresent = qfalse;
+
+ for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
+ {
+ if( !ent->inuse )
+ continue;
+
+ if( ent->s.eType != ET_BUILDABLE )
+ continue;
+
+ buildable = ent->s.modelindex;
+
+ if( buildable != BA_NONE )
+ {
+ if( buildable == BA_H_REACTOR && ent->spawned && ent->health > 0 )
+ level.reactorPresent = qtrue;
+
+ if( buildable == BA_A_OVERMIND && ent->spawned && ent->health > 0 )
+ level.overmindPresent = qtrue;
+
+ if( !g_suddenDeath.integer || BG_FindReplaceableTestForBuildable( buildable ) )
+ {
+ if( BG_FindTeamForBuildable( buildable ) == BIT_HUMANS )
+ {
+ level.humanBuildPoints -= BG_FindBuildPointsForBuildable( buildable );
+ if( ent->powered )
+ level.humanBuildPointsPowered -= BG_FindBuildPointsForBuildable( buildable );
+ }
+ else
+ {
+ level.alienBuildPoints -= BG_FindBuildPointsForBuildable( buildable );
+ }
+ }
+ }
+ }
+
+ if( level.humanBuildPoints < 0 )
+ {
+ localHTP -= level.humanBuildPoints;
+ level.humanBuildPointsPowered -= level.humanBuildPoints;
+ level.humanBuildPoints = 0;
+ }
+
+ if( level.alienBuildPoints < 0 )
+ {
+ localATP -= level.alienBuildPoints;
+ level.alienBuildPoints = 0;
+ }
+
+ trap_SetConfigstring( CS_BUILDPOINTS, va( "%d %d %d %d %d",
+ level.alienBuildPoints, localATP,
+ level.humanBuildPoints, localHTP,
+ level.humanBuildPointsPowered ) );
+
+ //may as well pump the stages here too
+ {
+ float alienPlayerCountMod = level.averageNumAlienClients / PLAYER_COUNT_MOD;
+ float humanPlayerCountMod = level.averageNumHumanClients / PLAYER_COUNT_MOD;
+ int alienNextStageThreshold, humanNextStageThreshold;
+
+ if( alienPlayerCountMod < 0.1f )
+ alienPlayerCountMod = 0.1f;
+
+ if( humanPlayerCountMod < 0.1f )
+ humanPlayerCountMod = 0.1f;
+
+ if( g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 )
+ alienNextStageThreshold = (int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) );
+ else if( g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 )
+ alienNextStageThreshold = (int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) );
+ else
+ alienNextStageThreshold = -1;
+
+ if( g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 )
+ humanNextStageThreshold = (int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) );
+ else if( g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 )
+ humanNextStageThreshold = (int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) );
+ else
+ humanNextStageThreshold = -1;
+
+ trap_SetConfigstring( CS_STAGES, va( "%d %d %d %d %d %d",
+ g_alienStage.integer, g_humanStage.integer,
+ g_alienKills.integer, g_humanKills.integer,
+ alienNextStageThreshold, humanNextStageThreshold ) );
+ }
+}
+
+/*
+============
+G_CalculateStages
+============
+*/
+void G_CalculateStages( void )
+{
+ float alienPlayerCountMod = level.averageNumAlienClients / PLAYER_COUNT_MOD;
+ float humanPlayerCountMod = level.averageNumHumanClients / PLAYER_COUNT_MOD;
+ static int lastAlienStageModCount = 1;
+ static int lastHumanStageModCount = 1;
+ static int lastAlienStage = -1;//rotax
+ static int lastHumanStage = -1;//rotax
+
+ if( alienPlayerCountMod < 0.1f )
+ alienPlayerCountMod = 0.1f;
+
+ if( humanPlayerCountMod < 0.1f )
+ humanPlayerCountMod = 0.1f;
+
+ if( g_alienKills.integer >=
+ (int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) ) &&
+ g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 )
+ {
+ trap_Cvar_Set( "g_alienStage", va( "%d", S2 ) );
+ level.alienStage2Time = level.time;
+ lastAlienStageModCount = g_alienStage.modificationCount;
+ G_LogPrintf("Stage: A 2: Aliens reached Stage 2\n");
+ }
+
+ if( g_alienKills.integer >=
+ (int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) ) &&
+ g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 )
+ {
+ trap_Cvar_Set( "g_alienStage", va( "%d", S3 ) );
+ level.alienStage3Time = level.time;
+ lastAlienStageModCount = g_alienStage.modificationCount;
+ G_LogPrintf("Stage: A 3: Aliens reached Stage 3\n");
+ }
+
+ if( g_humanKills.integer >=
+ (int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) ) &&
+ g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 )
+ {
+ trap_Cvar_Set( "g_humanStage", va( "%d", S2 ) );
+ level.humanStage2Time = level.time;
+ lastHumanStageModCount = g_humanStage.modificationCount;
+ G_LogPrintf("Stage: H 2: Humans reached Stage 2\n");
+ }
+
+ if( g_humanKills.integer >=
+ (int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) ) &&
+ g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 )
+ {
+ trap_Cvar_Set( "g_humanStage", va( "%d", S3 ) );
+ level.humanStage3Time = level.time;
+ G_LogPrintf("Stage: H 3: Humans reached Stage 3\n");
+ lastHumanStageModCount = g_humanStage.modificationCount;
+ }
+
+ if( g_alienStage.modificationCount > lastAlienStageModCount )
+ {
+ G_Checktrigger_stages( PTE_ALIENS, g_alienStage.integer );
+ if( g_alienStage.integer == S2 )
+ level.alienStage2Time = level.time;
+ else if( g_alienStage.integer == S3 )
+ level.alienStage3Time = level.time;
+
+ lastAlienStageModCount = g_alienStage.modificationCount;
+ }
+
+ if( g_humanStage.modificationCount > lastHumanStageModCount )
+ {
+ G_Checktrigger_stages( PTE_HUMANS, g_humanStage.integer );
+
+ if( g_humanStage.integer == S2 )
+ level.humanStage2Time = level.time;
+ else if( g_humanStage.integer == S3 )
+ level.humanStage3Time = level.time;
+
+ lastHumanStageModCount = g_humanStage.modificationCount;
+ }
+
+ if ( level.demoState == DS_RECORDING &&
+ ( trap_Cvar_VariableIntegerValue( "g_alienStage" ) != lastAlienStage ||
+ trap_Cvar_VariableIntegerValue( "g_humanStage" ) != lastHumanStage ) )//rotax
+ {
+ lastAlienStage = trap_Cvar_VariableIntegerValue( "g_alienStage" );
+ lastHumanStage = trap_Cvar_VariableIntegerValue( "g_humanStage" );
+ G_DemoCommand( DC_SET_STAGE, va( "%d %d", lastHumanStage, lastAlienStage ) );
+ }
+}
+
+/*
+============
+CalculateAvgPlayers
+
+Calculates the average number of players playing this game
+============
+*/
+void G_CalculateAvgPlayers( void )
+{
+ //there are no clients or only spectators connected, so
+ //reset the number of samples in order to avoid the situation
+ //where the average tends to 0
+ if( !level.numAlienClients )
+ {
+ level.numAlienSamples = 0;
+ trap_Cvar_Set( "g_alienKills", "0" );
+ }
+
+ if( !level.numHumanClients )
+ {
+ level.numHumanSamples = 0;
+ trap_Cvar_Set( "g_humanKills", "0" );
+ }
+
+ //calculate average number of clients for stats
+ level.averageNumAlienClients =
+ ( ( level.averageNumAlienClients * level.numAlienSamples )
+ + level.numAlienClients ) /
+ (float)( level.numAlienSamples + 1 );
+ level.numAlienSamples++;
+
+ level.averageNumHumanClients =
+ ( ( level.averageNumHumanClients * level.numHumanSamples )
+ + level.numHumanClients ) /
+ (float)( level.numHumanSamples + 1 );
+ level.numHumanSamples++;
+}
+
+/*
+============
+CalculateRanks
+
+Recalculates the score ranks of all players
+This will be called on every client connect, begin, disconnect, death,
+and team change.
+============
+*/
+void CalculateRanks( void )
+{
+ int i;
+ char P[ MAX_CLIENTS + 1 ] = {""};
+ int ff = 0;
+
+ level.numConnectedClients = 0;
+ level.numNonSpectatorClients = 0;
+ level.numPlayingClients = 0;
+ level.numVotingClients = 0; // don't count bots
+ level.numAlienClients = 0;
+ level.numHumanClients = 0;
+ level.numLiveAlienClients = 0;
+ level.numLiveHumanClients = 0;
+
+ for( i = 0; i < level.maxclients; i++ )
+ {
+ P[ i ] = '-';
+ if ( level.clients[ i ].pers.connected != CON_DISCONNECTED ||
+ level.clients[ i ].pers.demoClient )//rotax
+ {
+ level.sortedClients[ level.numConnectedClients ] = i;
+ level.numConnectedClients++;
+ P[ i ] = (char)'0' + level.clients[ i ].pers.teamSelection;
+
+ if( level.clients[ i ].pers.connected != CON_CONNECTED &&
+ !level.clients[ i ].pers.demoClient )//rotax
+ continue;
+
+ level.numVotingClients++;
+ if( level.clients[ i ].pers.teamSelection != PTE_NONE )
+ {
+ level.numPlayingClients++;
+ if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR )
+ level.numNonSpectatorClients++;
+
+ if( level.clients[ i ].pers.teamSelection == PTE_ALIENS )
+ {
+ level.numAlienClients++;
+ if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR )
+ level.numLiveAlienClients++;
+ }
+ else if( level.clients[ i ].pers.teamSelection == PTE_HUMANS )
+ {
+ level.numHumanClients++;
+ if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR )
+ level.numLiveHumanClients++;
+ }
+ }
+ }
+ }
+ level.numteamVotingClients[ 0 ] = level.numHumanClients;
+ level.numteamVotingClients[ 1 ] = level.numAlienClients;
+ P[ i ] = '\0';
+ trap_Cvar_Set( "P", P );
+
+ if( g_friendlyFire.value>0 )
+ ff |= ( FFF_HUMANS | FFF_ALIENS );
+ if( g_friendlyFireHumans.value>0 )
+ ff |= FFF_HUMANS;
+ if( g_friendlyFireAliens.value>0 )
+ ff |= FFF_ALIENS;
+ if( g_friendlyBuildableFire.value>0 )
+ ff |= FFF_BUILDABLES;
+ trap_Cvar_Set( "ff", va( "%i", ff ) );
+
+ qsort( level.sortedClients, level.numConnectedClients,
+ sizeof( level.sortedClients[ 0 ] ), SortRanks );
+
+ // see if it is time to end the level
+ CheckExitRules( );
+
+ // if we are at the intermission, send the new info to everyone
+ if( level.intermissiontime )
+ SendScoreboardMessageToAllClients( );
+}
+
+/*//rotax
+============
+G_DemoCommand
+
+Store a demo command to a demo if we are recording
+============
+*/
+void G_DemoCommand( demoCommand_t cmd, const char *string )
+{
+ if( level.demoState == DS_RECORDING )
+ trap_DemoCommand( cmd, string );
+}
+
+/*//rotax
+============
+G_DemoSetClient
+
+Mark a client as a demo client and load info into it
+============
+*/
+void G_DemoSetClient( void )
+{
+ char buffer[ MAX_INFO_STRING ];
+ int clientNum;
+ gclient_t *client;
+ char *s;
+
+ trap_Argv( 0, buffer, sizeof( buffer ) );
+ clientNum = atoi( buffer );
+ client = level.clients + clientNum;
+ client->pers.demoClient = qtrue;
+
+ trap_Argv( 1, buffer, sizeof( buffer ) );
+ s = Info_ValueForKey( buffer, "n" );
+ if( *s )
+ Q_strncpyz( client->pers.netname, s, sizeof( client->pers.netname ) );
+ s = Info_ValueForKey( buffer, "t" );
+ if( *s )
+ client->pers.teamSelection = atoi( s );
+ client->sess.spectatorState = SPECTATOR_NOT;
+ trap_SetConfigstring( CS_PLAYERS + clientNum, buffer );
+}
+
+/*//rotax
+============
+G_DemoRemoveClient
+
+Unmark a client as a demo client
+============
+*/
+void G_DemoRemoveClient( void )
+{
+ char buffer[ 3 ];
+ int clientNum;
+
+ trap_Argv( 0, buffer, sizeof( buffer ) );
+ clientNum = atoi( buffer );
+ level.clients[clientNum].pers.demoClient = qfalse;
+ trap_SetConfigstring( CS_PLAYERS + clientNum, NULL );
+}
+
+/*//rotax
+============
+G_DemoSetStage
+
+Set the stages in a demo
+============
+*/
+void G_DemoSetStage( void )
+{
+ char buffer[ 2 ];
+
+ trap_Argv( 0, buffer, sizeof( buffer ) );
+ trap_Cvar_Set( "g_humanStage", buffer );
+ trap_Argv( 1, buffer, sizeof( buffer ) );
+ trap_Cvar_Set( "g_alienStage", buffer );
+}
+
+
+/*
+========================================================================
+
+MAP CHANGING
+
+========================================================================
+*/
+
+/*
+========================
+SendScoreboardMessageToAllClients
+
+Do this at BeginIntermission time and whenever ranks are recalculated
+due to enters/exits/forced team changes
+========================
+*/
+void SendScoreboardMessageToAllClients( void )
+{
+ int i;
+
+ for( i = 0; i < level.maxclients; i++ )
+ {
+ if( level.clients[ i ].pers.connected == CON_CONNECTED )
+ ScoreboardMessage( g_entities + i );
+ }
+}
+
+/*
+========================
+MoveClientToIntermission
+
+When the intermission starts, this will be called for all players.
+If a new client connects, this will be called after the spawn function.
+========================
+*/
+void MoveClientToIntermission( gentity_t *ent )
+{
+ // take out of follow mode if needed
+ if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW )
+ G_StopFollowing( ent );
+
+ // move to the spot
+ VectorCopy( level.intermission_origin, ent->s.origin );
+ VectorCopy( level.intermission_origin, ent->client->ps.origin );
+ VectorCopy( level.intermission_angle, ent->client->ps.viewangles );
+ ent->client->ps.pm_type = PM_INTERMISSION;
+
+ // clean up powerup info
+ memset( ent->client->ps.powerups, 0, sizeof( ent->client->ps.powerups ) );
+
+ ent->client->ps.eFlags = 0;
+ ent->s.eFlags = 0;
+ ent->s.eType = ET_GENERAL;
+ ent->s.modelindex = 0;
+ ent->s.loopSound = 0;
+ ent->s.event = 0;
+ ent->r.contents = 0;
+}
+
+/*
+==================
+FindIntermissionPoint
+
+This is also used for spectator spawns
+==================
+*/
+void FindIntermissionPoint( void )
+{
+ gentity_t *ent, *target;
+ vec3_t dir;
+
+ // find the intermission spot
+ ent = G_Find( NULL, FOFS( classname ), "info_player_intermission" );
+
+ if( !ent )
+ { // the map creator forgot to put in an intermission point...
+ G_SelectSpawnPoint( vec3_origin, level.intermission_origin, level.intermission_angle );
+ }
+ else
+ {
+ VectorCopy( ent->s.origin, level.intermission_origin );
+ VectorCopy( ent->s.angles, level.intermission_angle );
+ // if it has a target, look towards it
+ if( ent->target )
+ {
+ target = G_PickTarget( ent->target );
+
+ if( target )
+ {
+ VectorSubtract( target->s.origin, level.intermission_origin, dir );
+ vectoangles( dir, level.intermission_angle );
+ }
+ }
+ }
+
+}
+
+/*
+==================
+BeginIntermission
+==================
+*/
+void BeginIntermission( void )
+{
+ int i;
+ gentity_t *client;
+
+ if( level.intermissiontime )
+ return; // already active
+
+ level.numTeamWarnings = 99;
+
+ level.intermissiontime = level.time;
+
+ G_ClearVotes( );
+
+ FindIntermissionPoint( );
+
+ // move all clients to the intermission point
+ for( i = 0; i < level.maxclients; i++ )
+ {
+ client = g_entities + i;
+
+ if( !client->inuse )
+ continue;
+
+ // respawn if dead
+ if( client->health <= 0 )
+ respawn(client);
+
+ MoveClientToIntermission( client );
+ }
+
+ // send the current scoring to all clients
+ SendScoreboardMessageToAllClients( );
+}
+
+
+/*
+=============
+ExitLevel
+
+When the intermission has been exited, the server is either moved
+to a new map based on the map rotation or the current map restarted
+=============
+*/
+void ExitLevel( void )
+{
+ int i;
+ gclient_t *cl;
+ buildHistory_t *tmp, *mark;
+
+ //ROTAX
+ char map[ MAX_STRING_CHARS ];
+ trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
+
+ while( ( tmp = level.buildHistory ) )
+ {
+ level.buildHistory = level.buildHistory->next;
+ while( ( mark = tmp ) )
+ {
+ tmp = tmp->marked;
+ G_Free( mark );
+ }
+ }
+
+ if ( G_MapExists( g_nextMap.string ) )
+ trap_SendConsoleCommand( EXEC_APPEND, va("!map %s\n", g_nextMap.string ) );
+ else if( G_MapRotationActive( ) )
+ G_AdvanceMapRotation( );
+ else if (Q_stricmp( map, "atcs" ) != 0)//ROTAX
+ trap_SendConsoleCommand( EXEC_APPEND, va( "map atcs\n" ) );
+ else
+ trap_SendConsoleCommand( EXEC_APPEND, "map_restart\n" );
+
+ trap_Cvar_Set( "g_nextMap", "" );
+
+ level.restarted = qtrue;
+ level.changemap = NULL;
+ level.intermissiontime = 0;
+
+ // reset all the scores so we don't enter the intermission again
+ for( i = 0; i < g_maxclients.integer; i++ )
+ {
+ cl = level.clients + i;
+ if( cl->pers.connected != CON_CONNECTED )
+ continue;
+
+ cl->ps.persistant[ PERS_SCORE ] = 0;
+ }
+
+ // we need to do this here before chaning to CON_CONNECTING
+ G_WriteSessionData( );
+
+ // change all client states to connecting, so the early players into the
+ // next level will know the others aren't done reconnecting
+ for( i = 0; i < g_maxclients.integer; i++ )
+ {
+ if( level.clients[ i ].pers.connected == CON_CONNECTED )
+ level.clients[ i ].pers.connected = CON_CONNECTING;
+ }
+}
+/*
+=================
+G_AdminsPrintf
+
+Print to all active admins, and the logfile with a time stamp if it is open, and to the console
+=================
+*/
+void QDECL G_AdminsPrintf( const char *fmt, ... )
+{
+ va_list argptr;
+ char string[ 1024 ];
+ gentity_t *tempent;
+ int j;
+
+ va_start( argptr, fmt );
+ vsprintf( string, fmt,argptr );
+ va_end( argptr );
+
+ for( j = 0; j < level.maxclients; j++ )
+ {
+ tempent = &g_entities[ j ];
+ if( G_admin_permission( tempent, ADMF_ADMINCHAT) )
+ {
+ trap_SendServerCommand(tempent-g_entities,va( "print \"^6[Admins]^7 %s\"", string) );
+ }
+ }
+
+ G_LogPrintf("%s",string);
+
+}
+
+/*
+=================
+G_LogPrintf
+
+Print to the logfile with a time stamp if it is open
+=================
+*/
+void QDECL G_LogPrintf( const char *fmt, ... )
+{
+ va_list argptr;
+ char string[ 1024 ], decoloured[ 1024 ];
+ int min, tens, sec;
+
+ sec = ( level.time - level.startTime ) / 1000;
+
+ min = sec / 60;
+ sec -= min * 60;
+ tens = sec / 10;
+ sec -= tens * 10;
+
+ Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec );
+
+ va_start( argptr, fmt );
+ vsprintf( string +7 , fmt,argptr );
+ va_end( argptr );
+
+ if( g_dedicated.integer )
+ G_Printf( "%s", string + 7 );
+
+ if( !level.logFile )
+ return;
+
+ if( g_decolourLogfiles.integer )
+ {
+ G_DecolorString( string, decoloured );
+ trap_FS_Write( decoloured, strlen( decoloured ), level.logFile );
+ }
+ else
+ {
+ trap_FS_Write( string, strlen( string ), level.logFile );
+ }
+}
+
+/*
+=================
+G_LogPrintfColoured
+
+Bypasses g_decolourLogfiles for events that need colors in the logs
+=================
+*/
+void QDECL G_LogPrintfColoured( const char *fmt, ... )
+{
+ va_list argptr;
+ char string[ 1024 ];
+ int min, tens, sec;
+
+ sec = (level.time - level.startTime) / 1000;
+
+ min = sec / 60;
+ sec -= min * 60;
+ tens = sec / 10;
+ sec -= tens * 10;
+
+ Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec );
+
+ va_start( argptr, fmt );
+ vsprintf( string +7 , fmt,argptr );
+ va_end( argptr );
+
+ if( g_dedicated.integer )
+ G_Printf( "%s", string + 7 );
+
+ if( !level.logFile )
+ return;
+
+ trap_FS_Write( string, strlen( string ), level.logFile );
+}
+
+/*
+=================
+G_LogOnlyPrintf
+
+Print to the logfile only (not console) with a time stamp if it is open
+=================
+*/
+void QDECL G_LogOnlyPrintf( const char *fmt, ... )
+{
+ va_list argptr;
+ char string[ 1024 ], decoloured[ 1024 ];
+ int min, tens, sec;
+
+ sec = (level.time - level.startTime) / 1000;
+
+ min = sec / 60;
+ sec -= min * 60;
+ tens = sec / 10;
+ sec -= tens * 10;
+
+ Com_sprintf( string, sizeof( string ), "%3i:%i%i ", min, tens, sec );
+
+ va_start( argptr, fmt );
+ vsprintf( string +7 , fmt,argptr );
+ va_end( argptr );
+
+ if( !level.logFile )
+ return;
+
+ if( g_decolourLogfiles.integer )
+ {
+ G_DecolorString( string, decoloured );
+ trap_FS_Write( decoloured, strlen( decoloured ), level.logFile );
+ }
+ else
+ {
+ trap_FS_Write( string, strlen( string ), level.logFile );
+ }
+}
+
+/*
+=================
+G_SendGameStat
+=================
+*/
+void G_SendGameStat( pTeam_t team )
+{
+ char map[ MAX_STRING_CHARS ];
+ char teamChar;
+ char data[ BIG_INFO_STRING ];
+ char entry[ MAX_STRING_CHARS ];
+ int i, dataLength, entryLength;
+ gclient_t *cl;
+
+ trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
+
+ switch( team )
+ {
+ case PTE_ALIENS: teamChar = 'A'; break;
+ case PTE_HUMANS: teamChar = 'H'; break;
+ case PTE_NONE: teamChar = 'L'; break;
+ default: return;
+ }
+
+ Com_sprintf( data, BIG_INFO_STRING,
+ "%s %s T:%c A:%f H:%f M:%s D:%d SD:%d AS:%d AS2T:%d AS3T:%d HS:%d HS2T:%d HS3T:%d CL:%d",
+ Q3_VERSION,
+ g_tag.string,
+ teamChar,
+ level.averageNumAlienClients,
+ level.averageNumHumanClients,
+ map,
+ level.time - level.startTime,
+ G_TimeTilSuddenDeath( ),
+ g_alienStage.integer,
+ level.alienStage2Time - level.startTime,
+ level.alienStage3Time - level.startTime,
+ g_humanStage.integer,
+ level.humanStage2Time - level.startTime,
+ level.humanStage3Time - level.startTime,
+ level.numConnectedClients );
+
+ dataLength = strlen( data );
+
+ for( i = 0; i < level.numConnectedClients; i++ )
+ {
+ int ping;
+
+ cl = &level.clients[ level.sortedClients[ i ] ];
+
+ if( cl->pers.connected == CON_CONNECTING )
+ ping = -1;
+ else
+ ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
+
+ switch( cl->ps.stats[ STAT_PTEAM ] )
+ {
+ case PTE_ALIENS: teamChar = 'A'; break;
+ case PTE_HUMANS: teamChar = 'H'; break;
+ case PTE_NONE: teamChar = 'S'; break;
+ default: return;
+ }
+
+ Com_sprintf( entry, MAX_STRING_CHARS,
+ " \"%s\" %c %d %d %d",
+ cl->pers.netname,
+ teamChar,
+ cl->ps.persistant[ PERS_SCORE ],
+ ping,
+ ( level.time - cl->pers.enterTime ) / 60000 );
+
+ entryLength = strlen( entry );
+
+ if( dataLength + entryLength >= BIG_INFO_STRING )
+ break;
+
+ strcpy( data + dataLength, entry );
+ dataLength += entryLength;
+ }
+
+ trap_SendGameStat( data );
+}
+
+/*
+================
+LogExit
+
+Append information about this game to the log file
+================
+*/
+void LogExit( const char *string )
+{
+ int i, numSorted;
+ gclient_t *cl;
+ gentity_t *ent;
+
+ G_LogPrintf( "Exit: %s\n", string );
+
+ level.intermissionQueued = level.time;
+
+ // this will keep the clients from playing any voice sounds
+ // that will get cut off when the queued intermission starts
+ trap_SetConfigstring( CS_INTERMISSION, "1" );
+
+ // don't send more than 32 scores (FIXME?)
+ numSorted = level.numConnectedClients;
+ if( numSorted > 32 )
+ numSorted = 32;
+
+ for( i = 0; i < numSorted; i++ )
+ {
+ int ping;
+
+ cl = &level.clients[ level.sortedClients[ i ] ];
+
+ if( cl->ps.stats[ STAT_PTEAM ] == PTE_NONE )
+ continue;
+
+ if( cl->pers.connected == CON_CONNECTING )
+ continue;
+
+ ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
+
+ G_LogPrintf( "score: %i ping: %i client: %i %s\n",
+ cl->ps.persistant[ PERS_SCORE ], ping, level.sortedClients[ i ],
+ cl->pers.netname );
+
+ }
+
+ for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
+ {
+ if( !ent->inuse )
+ continue;
+
+ if( !Q_stricmp( ent->classname, "trigger_win" ) )
+ {
+ if( level.lastWin == ent->stageTeam )
+ ent->use( ent, ent, ent );
+ }
+ }
+
+ G_SendGameStat( level.lastWin );
+}
+
+
+/*
+=================
+CheckIntermissionExit
+
+The level will stay at the intermission for a minimum of 5 seconds
+If all players wish to continue, the level will then exit.
+If one or more players have not acknowledged the continue, the game will
+wait 10 seconds before going on.
+=================
+*/
+void CheckIntermissionExit( void )
+{
+ int ready, notReady, numPlayers;
+ int i;
+ gclient_t *cl;
+ int readyMask;
+
+ //if no clients are connected, just exit
+ if( !level.numConnectedClients )
+ {
+ ExitLevel( );
+ return;
+ }
+
+ // see which players are ready
+ ready = 0;
+ notReady = 0;
+ readyMask = 0;
+ numPlayers = 0;
+ for( i = 0; i < g_maxclients.integer; i++ )
+ {
+ cl = level.clients + i;
+ if( cl->pers.connected != CON_CONNECTED )
+ continue;
+
+ if( cl->ps.stats[ STAT_PTEAM ] == PTE_NONE )
+ continue;
+
+ if( cl->readyToExit )
+ {
+ ready++;
+ if( i < 16 )
+ readyMask |= 1 << i;
+ }
+ else
+ notReady++;
+
+ numPlayers++;
+ }
+
+ trap_SetConfigstring( CS_CLIENTS_READY, va( "%d", readyMask ) );
+
+ // never exit in less than five seconds
+ if( level.time < level.intermissiontime + 5000 )
+ return;
+
+ // never let intermission go on for over 1 minute
+ if( level.time > level.intermissiontime + 60000 )
+ {
+ ExitLevel( );
+ return;
+ }
+
+ // if nobody wants to go, clear timer
+ if( !ready && numPlayers )
+ {
+ level.readyToExit = qfalse;
+ return;
+ }
+
+ // if everyone wants to go, go now
+ if( !notReady )
+ {
+ ExitLevel( );
+ return;
+ }
+
+ // the first person to ready starts the thirty second timeout
+ if( !level.readyToExit )
+ {
+ level.readyToExit = qtrue;
+ level.exitTime = level.time;
+ }
+
+ // if we have waited thirty seconds since at least one player
+ // wanted to exit, go ahead
+ if( level.time < level.exitTime + 30000 )
+ return;
+
+ ExitLevel( );
+}
+
+/*
+=============
+ScoreIsTied
+=============
+*/
+qboolean ScoreIsTied( void )
+{
+ int a, b;
+
+ if( level.numPlayingClients < 2 )
+ return qfalse;
+
+ a = level.clients[ level.sortedClients[ 0 ] ].ps.persistant[ PERS_SCORE ];
+ b = level.clients[ level.sortedClients[ 1 ] ].ps.persistant[ PERS_SCORE ];
+
+ return a == b;
+}
+
+/*
+=================
+CheckExitRules
+
+There will be a delay between the time the exit is qualified for
+and the time everyone is moved to the intermission spot, so you
+can see the last frag.
+=================
+*/
+void CheckExitRules( void )
+{
+ // don't exit in demos//rotax
+ if( level.demoState == DS_PLAYBACK )
+ return;
+
+ // if at the intermission, wait for all non-bots to
+ // signal ready, then go to next level
+ if( level.intermissiontime )
+ {
+ CheckIntermissionExit( );
+ return;
+ }
+
+ if( level.intermissionQueued )
+ {
+ if( level.time - level.intermissionQueued >= INTERMISSION_DELAY_TIME )
+ {
+ level.intermissionQueued = 0;
+ BeginIntermission( );
+ }
+
+ return;
+ }
+
+ if( g_timelimit.integer )
+ {
+ if( level.time - level.startTime >= g_timelimit.integer * 60000 )
+ {
+ level.lastWin = PTE_NONE;
+ trap_SendServerCommand( -1, "print \"Timelimit hit\n\"" );
+ trap_SetConfigstring( CS_WINNER, "Stalemate" );
+ LogExit( "Timelimit hit." );
+ G_admin_maplog_result( "t" );
+ return;
+ }
+ else if( level.time - level.startTime >= ( g_timelimit.integer - 5 ) * 60000 &&
+ level.timelimitWarning < TW_IMMINENT )
+ {
+ trap_SendServerCommand( -1, "cp \"5 minutes remaining!\"" );
+ level.timelimitWarning = TW_IMMINENT;
+ }
+ else if( level.time - level.startTime >= ( g_timelimit.integer - 1 ) * 60000 &&
+ level.timelimitWarning < TW_PASSED )
+ {
+ trap_SendServerCommand( -1, "cp \"1 minute remaining!\"" );
+ level.timelimitWarning = TW_PASSED;
+ }
+ }
+
+ if( level.uncondHumanWin ||
+ ( ( level.time > level.startTime + 1000 ) &&
+ ( level.numAlienSpawns == 0 ) &&
+ ( level.numLiveAlienClients == 0 ) ) )
+ {
+ //humans win
+ level.lastWin = PTE_HUMANS;
+ trap_SendServerCommand( -1, "print \"^4---===>>> Humans win <<<===---^7\n\"");
+ trap_SetConfigstring( CS_WINNER, "Humans Win" );
+ LogExit( "Humans win." );
+ G_admin_maplog_result( "h" );
+ }
+ else if( level.uncondAlienWin ||
+ ( ( level.time > level.startTime + 1000 ) &&
+ ( level.numHumanSpawns == 0 ) &&
+ ( level.numLiveHumanClients == 0 ) ) )
+ {
+ //aliens win
+ level.lastWin = PTE_ALIENS;
+ trap_SendServerCommand( -1, "print \"^1---===>>> Aliens win <<<===---^7\n\"");
+ trap_SetConfigstring( CS_WINNER, "Aliens Win" );
+ LogExit( "Aliens win." );
+ G_admin_maplog_result( "a" );
+ }
+}
+
+
+
+/*
+========================================================================
+
+FUNCTIONS CALLED EVERY FRAME
+
+========================================================================
+*/
+
+
+/*
+==================
+CheckVote
+==================
+*/
+void CheckVote( void )
+{
+ int votePassThreshold=level.votePassThreshold;
+ int voteYesPercent;
+
+ if( level.voteExecuteTime && level.voteExecuteTime < level.time )
+ {
+ level.voteExecuteTime = 0;
+
+ if( !Q_stricmp( level.voteString, "map_restart" ) )
+ {
+ G_admin_maplog_result( "r" );
+ }
+ else if( !Q_stricmpn( level.voteString, "map", 3 ) )
+ {
+ G_admin_maplog_result( "m" );
+ }
+
+
+ if( !Q_stricmp( level.voteString, "suddendeath" ) )
+ {
+ level.suddenDeathBeginTime = level.time + ( 1000 * g_suddenDeathVoteDelay.integer ) - level.startTime;
+
+ level.voteString[0] = '\0';
+
+ if( g_suddenDeathVoteDelay.integer )
+ trap_SendServerCommand( -1, va("cp \"Sudden Death will begin in %d seconds\n\"", g_suddenDeathVoteDelay.integer ) );
+ }
+
+ if( level.voteString[0] )
+ trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.voteString ) );
+
+ if( !Q_stricmp( level.voteString, "map_restart" ) ||
+ !Q_stricmpn( level.voteString, "map", 3 ) )
+ {
+ level.restarted = qtrue;
+ }
+ }
+
+ if( !level.voteTime )
+ return;
+
+ if( level.voteYes + level.voteNo > 0 )
+ voteYesPercent = (int)( 100 * ( level.voteYes ) / ( level.voteYes + level.voteNo ) );
+ else
+ voteYesPercent = 0;
+
+ if( ( level.time - level.voteTime >= VOTE_TIME ) ||
+ ( level.voteYes + level.voteNo == level.numConnectedClients ) )
+ {
+ //ROTAX
+ if( !Q_stricmp( level.voteString, "armageddon" ) )
+ {
+ if( voteYesPercent > 70 )
+ {
+ // execute the command, then remove the vote
+ trap_SendServerCommand( -1, va("print \"Vote passed (%d - %d)\n\"", level.voteYes, level.voteNo ) );
+ G_LogPrintf( "Vote: Vote passed (%d - %d)\n", level.voteYes, level.voteNo );
+ level.voteExecuteTime = level.time + 3000;
+ }
+ else
+ {
+ // same behavior as a timeout
+ trap_SendServerCommand( -1, va("print \"Vote failed (%d - %d)\n\"", level.voteYes, level.voteNo ) );
+ G_LogOnlyPrintf("Vote failed\n");
+ }
+ }
+ else if( voteYesPercent> votePassThreshold || level.voteNo == 0 )
+ {
+ // execute the command, then remove the vote
+ trap_SendServerCommand( -1, va("print \"Vote passed (%d - %d)\n\"",
+ level.voteYes, level.voteNo ) );
+ G_LogPrintf( "Vote: Vote passed (%d-%d)\n", level.voteYes, level.voteNo );
+ level.voteExecuteTime = level.time + 3000;
+ }
+ else
+ {
+ // same behavior as a timeout
+ trap_SendServerCommand( -1, va("print \"Vote failed (%d - %d)\n\"",
+ level.voteYes, level.voteNo ) );
+ G_LogPrintf( "Vote: Vote failed (%d - %d)\n", level.voteYes, level.voteNo );
+ }
+ }
+ else
+ {
+ if( level.voteYes > (int)( (double) level.numConnectedClients *
+ ( (double) votePassThreshold/100.0 ) ) )
+ {
+ // execute the command, then remove the vote
+ trap_SendServerCommand( -1, va("print \"Vote passed (%d - %d)\n\"",
+ level.voteYes, level.voteNo ) );
+ G_LogPrintf( "Vote: Vote passed (%d - %d)\n", level.voteYes, level.voteNo );
+ level.voteExecuteTime = level.time + 3000;
+ }
+ else if( level.voteNo > (int)( (double) level.numConnectedClients *
+ ( (double) ( 100.0-votePassThreshold )/ 100.0 ) ) )
+ {
+ // same behavior as a timeout
+ trap_SendServerCommand( -1, va("print \"Vote failed (%d - %d)\n\"",
+ level.voteYes, level.voteNo ) );
+ G_LogPrintf("Vote failed\n");
+ }
+ else
+ {
+ // still waiting for a majority
+ return;
+ }
+ }
+
+ level.voteTime = 0;
+ trap_SetConfigstring( CS_VOTE_TIME, "" );
+ trap_SetConfigstring( CS_VOTE_STRING, "" );
+}
+
+
+/*
+==================
+CheckTeamVote
+==================
+*/
+void CheckTeamVote( int team )
+{
+ int cs_offset;
+
+ if ( team == PTE_HUMANS )
+ cs_offset = 0;
+ else if ( team == PTE_ALIENS )
+ cs_offset = 1;
+ else
+ return;
+
+ if( !level.teamVoteTime[ cs_offset ] )
+ return;
+
+ if( level.time - level.teamVoteTime[ cs_offset ] >= VOTE_TIME )
+ {
+ if( level.teamVoteYes[ cs_offset ] > level.teamVoteNo[ cs_offset ] && level.teamVoteYes[ cs_offset ] >= 2 )
+ {
+ // execute the command, then remove the vote
+ trap_SendServerCommand( -1, va("print \"Team vote passed (%d - %d)\n\"", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ) );
+ trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.teamVoteString[ cs_offset ] ) );
+ }
+ else
+ {
+ trap_SendServerCommand( -1, va("print \"Team vote failed (%d - %d)\n\"", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ) );
+ G_LogPrintf( "Teamvote: Team vote failed (%d - %d)\n", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] );
+ }
+ }
+ else
+ {
+ if( level.teamVoteYes[ cs_offset ] > level.numteamVotingClients[ cs_offset ] / 2 )
+ {
+ // execute the command, then remove the vote
+ trap_SendServerCommand( -1, va("print \"Team vote passed (%d - %d)\n\"", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ) );
+ G_LogPrintf( "Teamvote: Team vote passed (%d - %d)\n", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] );
+ //
+ trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.teamVoteString[ cs_offset ] ) );
+ }
+ else if( level.teamVoteNo[ cs_offset ] >= level.numteamVotingClients[ cs_offset ] / 2 )
+ {
+ // same behavior as a timeout
+ trap_SendServerCommand( -1, va("print \"Team vote failed (%d - %d)\n\"", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] ) );
+ G_LogPrintf( "Teamvote: Team vote failed (%d - %d)\n", level.teamVoteYes[ cs_offset ], level.teamVoteNo[ cs_offset ] );
+ }
+ else
+ {
+ // still waiting for a majority
+ return;
+ }
+ }
+
+ level.teamVoteTime[ cs_offset ] = 0;
+ trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, "" );
+ trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, "" );
+}
+
+/*
+==================
+CheckMsgTimer
+==================
+*/
+void CheckMsgTimer( void )
+{
+ if( !g_msgTime.integer )
+ return;
+
+ if( level.time - level.lastMsgTime < abs( g_msgTime.integer ) * 60000 )
+ return;
+
+ // negative settings only print once per map
+ if( ( level.lastMsgTime ) && g_msgTime.integer < 0 )
+ return;
+
+ level.lastMsgTime = level.time;
+
+ if( g_msg.string[0] )
+ {
+ char buffer[ MAX_STRING_CHARS ];
+
+ Q_strncpyz( buffer, g_msg.string, sizeof( buffer ) );
+ G_ParseEscapedString( buffer );
+ trap_SendServerCommand( -1, va( "cp \"%s\"", buffer ) );
+ trap_SendServerCommand( -1, va( "print \"%s\n\"", buffer ) );
+ }
+}
+
+/*
+==================
+CheckCountdown
+==================
+*/
+void CheckCountdown( void )
+{
+ static int lastmsg = 0;
+ int timeleft = g_warmup.integer - ( level.time - level.startTime ) / 1000;
+
+ if( !g_doWarmup.integer || timeleft < 0 )
+ return;
+
+ if( level.time - lastmsg < 1000 )
+ return;
+
+ lastmsg = level.time;
+ if( timeleft > 0 )
+ trap_SendServerCommand( -1, va( "cp \"^1Warmup Time:^7\n^%i----- ^7%i ^%i-----\"", timeleft % 7, timeleft, timeleft % 7 ) );
+ else if( timeleft == 0 )
+ trap_SendServerCommand( -1, "cp \"^2----- GO! -----^7\"" );
+}
+
+
+/*
+==================
+CheckCvars
+==================
+*/
+void CheckCvars( void )
+{
+ static int lastPasswordModCount = -1;
+ static int lastMarkDeconModCount = -1;
+ static int lastSDTimeModCount = -1;
+
+ if( g_password.modificationCount != lastPasswordModCount )
+ {
+ lastPasswordModCount = g_password.modificationCount;
+
+ if( *g_password.string && Q_stricmp( g_password.string, "none" ) )
+ trap_Cvar_Set( "g_needpass", "1" );
+ else
+ trap_Cvar_Set( "g_needpass", "0" );
+ }
+
+ // Unmark any structures for deconstruction when
+ // the server setting is changed
+ if( g_markDeconstruct.modificationCount != lastMarkDeconModCount )
+ {
+ int i;
+ gentity_t *ent;
+
+ lastMarkDeconModCount = g_markDeconstruct.modificationCount;
+
+ for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
+ {
+ if( !ent->inuse )
+ continue;
+
+ if( ent->s.eType != ET_BUILDABLE )
+ continue;
+
+ ent->deconstruct = qfalse;
+ }
+ }
+
+ if( g_suddenDeathTime.modificationCount != lastSDTimeModCount )
+ {
+ lastSDTimeModCount = g_suddenDeathTime.modificationCount;
+ level.suddenDeathBeginTime = g_suddenDeathTime.integer * 60000;
+ }
+
+ level.frameMsec = trap_Milliseconds( );
+}
+
+/*//rotax
+==================
+CheckDemo
+==================
+*/
+void CheckDemo( void )
+{
+ int i;
+
+ // Don't do anything if no change
+ if( g_demoState.integer == level.demoState )
+ return;
+ level.demoState = g_demoState.integer;
+
+ // log all connected clients
+ if( g_demoState.integer == DS_RECORDING )
+ {
+ for( i = 0; i < level.maxclients; i++ )
+ {
+ if( level.clients[ i ].pers.connected != CON_DISCONNECTED )
+ {
+ char userinfo[ MAX_INFO_STRING ];
+ trap_GetConfigstring( CS_PLAYERS + i, userinfo, sizeof(userinfo) );
+ G_DemoCommand( DC_CLIENT_SET, va( "%d %s", i, userinfo ) );
+ }
+ }
+ }
+
+ // empty teams and display a message
+ else if( g_demoState.integer == DS_PLAYBACK )
+ {
+ trap_SendServerCommand( -1, "print \"A demo has been started on the server.\n\"" );
+ for( i = 0; i < level.maxclients; i++ )
+ {
+ if( level.clients[ i ].pers.teamSelection != PTE_NONE )
+ G_ChangeTeam( g_entities + i, PTE_NONE );
+ }
+ }
+
+ // clear all demo clients
+ if( g_demoState.integer == DS_NONE || g_demoState.integer == DS_PLAYBACK )
+ {
+ int clients = trap_Cvar_VariableIntegerValue( "sv_democlients" );
+ for( i = 0; i < clients; i++ )
+ trap_SetConfigstring( CS_PLAYERS + i, NULL );
+ }
+}
+
+/*
+=============
+G_RunThink
+
+Runs thinking code for this frame if necessary
+=============
+*/
+void G_RunThink( gentity_t *ent )
+{
+ float thinktime;
+
+ thinktime = ent->nextthink;
+ if( thinktime <= 0 )
+ return;
+
+ if( thinktime > level.time )
+ return;
+
+ ent->nextthink = 0;
+ if( !ent->think )
+ G_Error( "NULL ent->think" );
+
+ ent->think( ent );
+}
+
+/*
+=============
+G_EvaluateAcceleration
+
+Calculates the acceleration for an entity
+=============
+*/
+void G_EvaluateAcceleration( gentity_t *ent, int msec )
+{
+ vec3_t deltaVelocity;
+ vec3_t deltaAccel;
+
+ VectorSubtract( ent->s.pos.trDelta, ent->oldVelocity, deltaVelocity );
+ VectorScale( deltaVelocity, 1.0f / (float)msec, ent->acceleration );
+
+ VectorSubtract( ent->acceleration, ent->oldAccel, deltaAccel );
+ VectorScale( deltaAccel, 1.0f / (float)msec, ent->jerk );
+
+ VectorCopy( ent->s.pos.trDelta, ent->oldVelocity );
+ VectorCopy( ent->acceleration, ent->oldAccel );
+}
+
+/*
+================
+G_RunFrame
+
+Advances the non-player objects in the world
+================
+*/
+void G_RunFrame( int levelTime )
+{
+ int i;
+ gentity_t *ent;
+ int msec;
+ int start, end;
+ char map[ MAX_STRING_CHARS ];//rotax
+ gentity_t *arma_ent;//ROTAX;
+ gentity_t *arma_players;//ROTAX;
+
+ // if we are waiting for the level to restart, do nothing
+ if( level.restarted )
+ return;
+
+ if( level.paused )
+ {
+ level.pausedTime = levelTime - level.time;
+ if( ( level.pausedTime % 3000 ) == 0)
+ trap_SendServerCommand( -1, "cp \"The game has been paused. Please wait.\"" );
+
+ for(i=0;i<level.maxclients;i++)
+ {
+ level.clients[ i ].ps.commandTime = levelTime;
+ }
+
+ return;
+ }
+
+ CheckMsgTimer( );
+ CheckCountdown( );
+
+ level.framenum++;
+ level.previousTime = level.time;
+ level.time = levelTime;
+ msec = level.time - level.previousTime;
+
+ //TA: seed the rng
+ srand( level.framenum );
+
+ // get any cvar changes
+ G_UpdateCvars( );
+
+ // check demo state//rotax
+ CheckDemo( );
+
+ //
+ // go through all allocated objects
+ //
+ start = trap_Milliseconds( );
+ ent = &g_entities[ 0 ];
+
+ for( i = 0; i < ( level.demoState == DS_PLAYBACK ? g_maxclients.integer : level.num_entities ); i++, ent++ )//rotax
+ {
+ if( !ent->inuse )
+ continue;
+
+ // clear events that are too old
+ if( level.time - ent->eventTime > EVENT_VALID_MSEC )
+ {
+ if( ent->s.event )
+ {
+ ent->s.event = 0; // &= EV_EVENT_BITS;
+ if ( ent->client )
+ {
+ ent->client->ps.externalEvent = 0;
+ //ent->client->ps.events[0] = 0;
+ //ent->client->ps.events[1] = 0;
+ }
+ }
+
+ if( ent->freeAfterEvent )
+ {
+ // tempEntities or dropped items completely go away after their event
+ G_FreeEntity( ent );
+ continue;
+ }
+ else if( ent->unlinkAfterEvent )
+ {
+ // items that will respawn will hide themselves after their pickup event
+ ent->unlinkAfterEvent = qfalse;
+ trap_UnlinkEntity( ent );
+ }
+ }
+
+ // temporary entities don't think
+ if( ent->freeAfterEvent )
+ continue;
+
+ //TA: calculate the acceleration of this entity
+ if( ent->evaluateAcceleration )
+ G_EvaluateAcceleration( ent, msec );
+
+ if( !ent->r.linked && ent->neverFree )
+ continue;
+
+ if( ent->s.eType == ET_MISSILE )
+ {
+ G_RunMissile( ent );
+ continue;
+ }
+
+ if( ent->s.eType == ET_BUILDABLE )
+ {
+ G_BuildableThink( ent, msec );
+ continue;
+ }
+
+ if( ent->s.eType == ET_CORPSE || ent->physicsObject )
+ {
+ G_Physics( ent, msec );
+ continue;
+ }
+
+ if( ent->s.eType == ET_MOVER )
+ {
+ G_RunMover( ent );
+ continue;
+ }
+
+ if( i < MAX_CLIENTS )
+ {
+ G_RunClient( ent );
+ continue;
+ }
+
+ G_RunThink( ent );
+ }
+ end = trap_Milliseconds();
+
+ start = trap_Milliseconds();
+
+ // perform final fixups on the players
+ ent = &g_entities[ 0 ];
+
+ for( i = 0; i < level.maxclients; i++, ent++ )
+ {
+ if( ent->inuse )
+ ClientEndFrame( ent );
+ }
+
+ // save position information for all active clients
+ G_UnlaggedStore( );
+
+ end = trap_Milliseconds();
+
+ //TA:
+ G_CountSpawns( );
+ G_CalculateBuildPoints( );
+ G_CalculateStages( );
+ G_SpawnClients( PTE_ALIENS );
+ G_SpawnClients( PTE_HUMANS );
+ G_CalculateAvgPlayers( );
+ G_UpdateZaps( msec );
+
+ // see if it is time to end the level
+ CheckExitRules( );
+
+ // update to team status?
+ CheckTeamStatus( );
+
+ // cancel vote if timed out
+ CheckVote( );
+
+ // check team votes
+ CheckTeamVote( PTE_HUMANS );
+ CheckTeamVote( PTE_ALIENS );
+
+ // for tracking changes
+ CheckCvars( );
+
+ if( g_listEntity.integer )
+ {
+ for( i = 0; i < MAX_GENTITIES; i++ )
+ G_Printf( "%4i: %s\n", i, g_entities[ i ].classname );
+
+ trap_Cvar_Set( "g_listEntity", "0" );
+ }
+
+ level.pausedTime=0;
+
+ //rotax automaticke spusteni atcs kdyz neni nikdo pripojen
+ if (level.numConnectedClients == 0 && automapchange == 0)
+ {
+ trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) );
+ if (Q_stricmp( map, "atcs" ) != 0)
+ {
+ automapchange = level.time + 15000;
+ }
+ }
+ if (automapchange > 0 && automapchange <= level.time)
+ {
+ trap_SendConsoleCommand( EXEC_APPEND, va( "map atcs\n" ) );
+ level.restarted = qtrue;
+ automapchange = 0;
+ G_LogPrintf( "Automatically set to atcs map due no players\n");
+ }
+ if (automapchange > 0 && level.numConnectedClients != 0)
+ {
+ automapchange = 0;
+ }
+
+ //ROTAX armageddon
+ if (armageddon == 1)
+ {
+ //odpocet
+ if (armageddon_countdown >= 0 && armageddon_time < level.time)
+ {
+ armageddon_time = level.time + 1000;
+
+ if( armageddon_countdown > 0 )
+ trap_SendServerCommand( -1, va( "cp \"^1Armageddon^7\nT - %i\"", armageddon_countdown ) );
+ else if( armageddon_countdown == 0 )
+ {
+ trap_SendServerCommand( -1, "print \"^3-->^7 Armageddon was ^1started!\n\"" );
+ trap_SendServerCommand( -1, "cp \"Armageddon was ^1started!\"" );
+ armageddon_time = 0;
+ }
+
+ armageddon_countdown--;
+ }
+
+ //rychlost niceni
+ if ( armageddon_time < level.time && armageddon_countdown == -1)
+ {
+ int armageddon_konec = 1;
+ int armageddon_human = 0;
+ int armageddon_alien = 0;
+ int armageddon_all_aliens_killed = 1;
+ armageddon_time = level.time + 250;
+ arma_ent = &g_entities[ 0 ];
+ arma_players = &g_entities[ 0 ];
+
+ //projdu vsechny entity
+ for ( i = 1, arma_ent = g_entities + i; i < level.num_entities; i++, arma_ent++ )
+ {
+ if( arma_ent->s.eType != ET_BUILDABLE )
+ continue;
+
+ //zabiju silne alieny
+ /*
+ if (arma_ent->s.eType == ET_PLAYER && arma_ent->health > 0 && arma_ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && (arma_ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL3_UPG || arma_ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL4))
+ {
+ G_Damage( arma_ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_UNKNOWN );
+ armageddon_all_aliens_killed = 0;
+ armageddon_kill_count_a++;
+ continue;
+ }
+ */
+
+ //pokud to neni spawn atd., zabiju
+ if( ((arma_ent->s.modelindex != BA_A_OVERMIND && arma_ent->s.modelindex != BA_H_ARMOURY && arma_ent->s.modelindex != BA_H_MEDISTAT && arma_ent->s.modelindex != BA_H_REACTOR && arma_ent->s.modelindex != BA_H_REPEATER)) && arma_ent->health > 0 )
+ {
+ //zabiju jednu vec u humanu a jednu u alienu najednou
+ if (armageddon_human == 0 && arma_ent->s.eType == ET_BUILDABLE
+ && (arma_ent->s.modelindex == BA_H_MGTURRET
+ || arma_ent->s.modelindex == BA_H_TESLAGEN
+ || arma_ent->s.modelindex == BA_H_DCC
+ || arma_ent->s.modelindex == BA_H_SPAWN))
+ {
+ G_Damage( arma_ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
+ armageddon_human = 1;
+ armageddon_struct_count_h++;
+ armageddon_konec = 0;
+ continue;
+ }
+ else if (armageddon_alien == 0 && arma_ent->s.eType == ET_BUILDABLE
+ && (arma_ent->s.modelindex == BA_A_BARRICADE
+ || arma_ent->s.modelindex == BA_A_ACIDTUBE
+ || arma_ent->s.modelindex == BA_A_TRAPPER
+ || arma_ent->s.modelindex == BA_A_BOOSTER
+ || arma_ent->s.modelindex == BA_A_HIVE
+ || arma_ent->s.modelindex == BA_A_HOVEL
+ || arma_ent->s.modelindex == BA_A_SPAWN))
+ {
+ G_Damage( arma_ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
+ armageddon_alien = 1;
+ armageddon_struct_count_a++;
+ armageddon_konec = 0;
+ continue;
+ }
+
+ //ukoncim, aby to neprojizdelo zbytecne dalsi a nedelalo mezeru
+ if (armageddon_alien == 1 && armageddon_human == 1)
+ break;
+ }
+ }
+
+ //konec armageddonu
+ if (armageddon_konec == 1 && armageddon_all_aliens_killed == 1)
+ {
+ //nakonec znicim OM
+ /*
+ arma_ent = &g_entities[ 0 ];
+ for ( i = 1, arma_ent = g_entities + i; i < level.num_entities; i++, arma_ent++ )
+ {
+ if (arma_ent->s.eType == ET_BUILDABLE && arma_ent->s.modelindex == BA_A_OVERMIND && arma_ent->health > 0)
+ {
+ G_Damage( arma_ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
+ break;
+ }
+ }*/
+
+ //nakonec znicim RC
+ /*
+ arma_ent = &g_entities[ 0 ];
+ for ( i = 1, arma_ent = g_entities + i; i < level.num_entities; i++, arma_ent++ )
+ {
+ if (arma_ent->s.eType == ET_BUILDABLE && arma_ent->s.modelindex == BA_H_REACTOR && arma_ent->health > 0)
+ {
+ G_Damage( arma_ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
+ break;
+ }
+ }*/
+
+ trap_SendServerCommand( -1, va("print \"^3-->^7 Armageddon was ^2ended. ^7Destroyed ^4H: %i ^7and ^1A: %i ^7structs.\n\"", armageddon_struct_count_h, armageddon_struct_count_a) );
+ trap_SendServerCommand( -1, "cp \"Armageddon was ^2ended.\"" );
+ armageddon = 0;
+ armageddon_time = 0;
+ armageddon_struct_count_h = 0;
+ armageddon_struct_count_a = 0;
+ armageddon_kill_count_a = 0;
+ armageddon_countdown = 10;
+ armageddon_all_aliens_killed = 0;
+ }
+ }
+ }
+} \ No newline at end of file