summaryrefslogtreecommitdiff
path: root/src/game/tremulous.h
blob: c405335be935bc22e583e0919b0d8af2370f907c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2006 Tim Angus

This file is part of Tremulous.

Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/


/*
 * ALIEN weapons
 *
 * _REPEAT  - time in msec until the weapon can be used again
 * _DMG     - amount of damage the weapon does
 *
 * ALIEN_WDMG_MODIFIER - overall damage modifier for coarse tuning
 *
 */

#define ALIEN_WDMG_MODIFIER         1.0f
#define ADM(d)                      ((int)((float)d*ALIEN_WDMG_MODIFIER))

#define ABUILDER_BUILD_REPEAT       500
#define ABUILDER_CLAW_DMG           ADM(20)
#define ABUILDER_CLAW_RANGE         64.0f
#define ABUILDER_CLAW_WIDTH         4.0f
#define ABUILDER_CLAW_REPEAT        1000
#define ABUILDER_CLAW_K_SCALE       1.0f
#define ABUILDER_BASE_DELAY         17000
#define ABUILDER_ADV_DELAY          12000
#define ABUILDER_BLOB_DMG           ADM(4)
#define ABUILDER_BLOB_REPEAT        1000
#define ABUILDER_BLOB_SPEED         800.0f
#define ABUILDER_BLOB_SPEED_MOD     0.5f
#define ABUILDER_BLOB_TIME          5000

//ROTAXfun
#define ABOMB_DMG                  ADM(50)
#define ABOMB_SPLASH_DMG           ADM(150)
#define ABOMB_SPLASH_RADIUS        200
#define ABOMB_SPEED                200.0f
#define ABOMB_REPEAT               1000

#define LEVEL0_BITE_DMG             ADM(48)
#define LEVEL0_BITE_RANGE           64.0f
#define LEVEL0_BITE_WIDTH           6.0f
#define LEVEL0_BITE_REPEAT          500
#define LEVEL0_BITE_K_SCALE         1.0f

#define LEVEL1_CLAW_DMG             ADM(32)
#define LEVEL1_CLAW_RANGE           96.0f
#define LEVEL1_CLAW_WIDTH           10.0f
#define LEVEL1_CLAW_REPEAT          600
#define LEVEL1_CLAW_U_REPEAT        500
#define LEVEL1_CLAW_K_SCALE         1.0f
#define LEVEL1_CLAW_U_K_SCALE       1.0f
#define LEVEL1_GRAB_RANGE           64.0f
#define LEVEL1_GRAB_TIME            300
#define LEVEL1_GRAB_U_TIME          450
#define LEVEL1_PCLOUD_DMG           ADM(4)
#define LEVEL1_PCLOUD_RANGE         200.0f
#define LEVEL1_PCLOUD_REPEAT        2000
#define LEVEL1_PCLOUD_TIME          10000

#define LEVEL2_CLAW_DMG             ADM(40)
#define LEVEL2_CLAW_RANGE           96.0f
#define LEVEL2_CLAW_WIDTH           12.0f
#define LEVEL2_CLAW_REPEAT          500
#define LEVEL2_CLAW_K_SCALE         1.0f
#define LEVEL2_CLAW_U_REPEAT        400
#define LEVEL2_CLAW_U_K_SCALE       1.0f
#define LEVEL2_AREAZAP_DMG          ADM(80)
#define LEVEL2_AREAZAP_RANGE        200.0f
#define LEVEL2_AREAZAP_WIDTH        15.0f
#define LEVEL2_AREAZAP_REPEAT       1500
#define LEVEL2_AREAZAP_TIME         1000
#define LEVEL2_AREAZAP_MAX_TARGETS  3
#define LEVEL2_WALLJUMP_MAXSPEED    1000.0f

#define LEVEL3_CLAW_DMG             ADM(80)
#define LEVEL3_CLAW_RANGE           96.0f
#define LEVEL3_CLAW_WIDTH           16.0f
#define LEVEL3_CLAW_REPEAT          700
#define LEVEL3_CLAW_K_SCALE         1.0f
#define LEVEL3_CLAW_U_REPEAT        600
#define LEVEL3_CLAW_U_K_SCALE       1.0f
#define LEVEL3_POUNCE_DMG           ADM(100)
#define LEVEL3_POUNCE_RANGE         72.0f
#define LEVEL3_POUNCE_WIDTH         16.0f
#define LEVEL3_POUNCE_SPEED         700
#define LEVEL3_POUNCE_UPG_SPEED     800
#define LEVEL3_POUNCE_SPEED_MOD     0.75f
#define LEVEL3_POUNCE_CHARGE_TIME   700
#define LEVEL3_POUNCE_TIME          400
#define LEVEL3_BOUNCEBALL_DMG       ADM(110)
#define LEVEL3_BOUNCEBALL_REPEAT    1000
#define LEVEL3_BOUNCEBALL_SPEED     1000.0f

#define LEVEL4_CLAW_DMG             ADM(100)
#define LEVEL4_CLAW_RANGE           128.0f
#define LEVEL4_CLAW_WIDTH           20.0f
#define LEVEL4_CLAW_REPEAT          750
#define LEVEL4_CLAW_K_SCALE         1.0f
#define LEVEL4_REGEN_RANGE          200.0f
#define LEVEL4_REGEN_MOD            2.0f
#define LEVEL4_CHARGE_SPEED         2.0f
#define LEVEL4_CHARGE_TIME          3000
#define LEVEL4_CHARGE_CHARGE_TIME   1500
#define LEVEL4_MIN_CHARGE_TIME      750
#define LEVEL4_CHARGE_CHARGE_RATIO  (LEVEL4_CHARGE_TIME/LEVEL4_CHARGE_CHARGE_TIME)
#define LEVEL4_CHARGE_REPEAT        1000
#define LEVEL4_CHARGE_DMG           ADM(110)



/*
 * ALIEN classes
 *
 * _SPEED   - fraction of Q3A run speed the class can move
 * _REGEN   - health per second regained
 *
 * ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning
 *
 */

#define ALIEN_HLTH_MODIFIER         1.0f
#define AHM(h)                      ((int)((float)h*ALIEN_HLTH_MODIFIER))

#define ALIEN_VALUE_MODIFIER        1.0f
#define AVM(h)                      ((int)((float)h*ALIEN_VALUE_MODIFIER))

#define ABUILDER_SPEED              0.8f
#define ABUILDER_VALUE              AVM(200)
#define ABUILDER_HEALTH             AHM(50)
#define ABUILDER_REGEN              2
#define ABUILDER_COST               0

#define ABUILDER_UPG_SPEED          1.0f
#define ABUILDER_UPG_VALUE          AVM(250)
#define ABUILDER_UPG_HEALTH         AHM(75)
#define ABUILDER_UPG_REGEN          3
#define ABUILDER_UPG_COST           0

#define LEVEL0_SPEED                1.3f
#define LEVEL0_VALUE                AVM(175)
#define LEVEL0_HEALTH               AHM(25)
#define LEVEL0_REGEN                1
#define LEVEL0_COST                 0

#define LEVEL1_SPEED                1.25f
#define LEVEL1_VALUE                AVM(225)
#define LEVEL1_HEALTH               AHM(75)
#define LEVEL1_REGEN                2
#define LEVEL1_COST                 1

#define LEVEL1_UPG_SPEED            1.25f
#define LEVEL1_UPG_VALUE            AVM(275)
#define LEVEL1_UPG_HEALTH           AHM(100)
#define LEVEL1_UPG_REGEN            3
#define LEVEL1_UPG_COST             1

#define LEVEL2_SPEED                1.2f
#define LEVEL2_VALUE                AVM(350)
#define LEVEL2_HEALTH               AHM(150)
#define LEVEL2_REGEN                4
#define LEVEL2_COST                 1

#define LEVEL2_UPG_SPEED            1.2f
#define LEVEL2_UPG_VALUE            AVM(450)
#define LEVEL2_UPG_HEALTH           AHM(175)
#define LEVEL2_UPG_REGEN            5
#define LEVEL2_UPG_COST             1

#define LEVEL3_SPEED                1.1f
#define LEVEL3_VALUE                AVM(500)
#define LEVEL3_HEALTH               AHM(200)
#define LEVEL3_REGEN                6
#define LEVEL3_COST                 1

#define LEVEL3_UPG_SPEED            1.1f
#define LEVEL3_UPG_VALUE            AVM(600)
#define LEVEL3_UPG_HEALTH           AHM(250)
#define LEVEL3_UPG_REGEN            7
#define LEVEL3_UPG_COST             1

#define LEVEL4_SPEED                1.2f
#define LEVEL4_VALUE                AVM(800)
#define LEVEL4_HEALTH               AHM(400)
#define LEVEL4_REGEN                6//ROTAX 7
#define LEVEL4_COST                 2



/*
 * ALIEN buildables
 *
 * _BP            - build points required for this buildable
 * _BT            - build time required for this buildable
 * _REGEN         - the amount of health per second regained
 * _SPLASHDAMGE   - the amount of damage caused by this buildable when melting
 * _SPLASHRADIUS  - the radius around which it does this damage
 *
 * CREEP_BASESIZE - the maximum distance a buildable can be from an egg/overmind
 * ALIEN_BHLTH_MODIFIER - overall health modifier for coarse tuning
 *
 */

#define ALIEN_BHLTH_MODIFIER        1.0f
#define ABHM(h)                     ((int)((float)h*ALIEN_BHLTH_MODIFIER))

#define CREEP_BASESIZE              700
#define CREEP_TIMEOUT               1000
#define CREEP_MODIFIER              0.5f
#define CREEP_ARMOUR_MODIFIER       0.75f
#define CREEP_SCALEDOWN_TIME        3000

#define ASPAWN_BP                   10
#define ASPAWN_BT                   15000
#define ASPAWN_HEALTH               ABHM(250)
#define ASPAWN_REGEN                8
#define ASPAWN_SPLASHDAMAGE         50
#define ASPAWN_SPLASHRADIUS         50
#define ASPAWN_CREEPSIZE            120
#define ASPAWN_VALUE                150

#define BARRICADE_BP                10
#define BARRICADE_BT                20000
#define BARRICADE_HEALTH            ABHM(200)
#define BARRICADE_REGEN             14
#define BARRICADE_SPLASHDAMAGE      50
#define BARRICADE_SPLASHRADIUS      50
#define BARRICADE_CREEPSIZE         120

#define BOOSTER_BP                  12
#define BOOSTER_BT                  15000
#define BOOSTER_HEALTH              ABHM(150)
#define BOOSTER_REGEN               8
#define BOOSTER_SPLASHDAMAGE        50
#define BOOSTER_SPLASHRADIUS        50
#define BOOSTER_CREEPSIZE           120
#define BOOSTER_INTERVAL            30000 //time in msec between uses (per player)
#define BOOSTER_REGEN_MOD           2.0f
#define BOOST_TIME                  30000

#define ACIDTUBE_BP                 8
#define ACIDTUBE_BT                 15000
#define ACIDTUBE_HEALTH             ABHM(125)
#define ACIDTUBE_REGEN              10
#define ACIDTUBE_SPLASHDAMAGE       6
#define ACIDTUBE_SPLASHRADIUS       300
#define ACIDTUBE_CREEPSIZE          120
#define ACIDTUBE_RANGE              300.0f
#define ACIDTUBE_REPEAT             3000
#define ACIDTUBE_K_SCALE            1.0f

#define HIVE_BP                     12
#define HIVE_BT                     20000
#define HIVE_HEALTH                 ABHM(125)
#define HIVE_REGEN                  10
#define HIVE_SPLASHDAMAGE           30
#define HIVE_SPLASHRADIUS           200
#define HIVE_CREEPSIZE              120
#define HIVE_RANGE                  400.0f
#define HIVE_REPEAT                 5000
#define HIVE_K_SCALE                1.0f
#define HIVE_DMG                    50
#define HIVE_SPEED                  240.0f
#define HIVE_DIR_CHANGE_PERIOD      500

#define TRAPPER_BP                  8
#define TRAPPER_BT                  12000
#define TRAPPER_HEALTH              ABHM(50)
#define TRAPPER_REGEN               6
#define TRAPPER_SPLASHDAMAGE        15
#define TRAPPER_SPLASHRADIUS        100
#define TRAPPER_CREEPSIZE           30
#define TRAPPER_RANGE               400
#define TRAPPER_REPEAT              1000
#define TRAPPER_K_SCALE             1.0f
#define LOCKBLOB_SPEED              650.0f
#define LOCKBLOB_LOCKTIME           5000
#define LOCKBLOB_DOT                0.85f // max angle = acos( LOCKBLOB_DOT )
#define LOCKBLOB_K_SCALE            1.0f

#define OVERMIND_BP                 0
#define OVERMIND_BT                 30000
#define OVERMIND_HEALTH             ABHM(750)
#define OVERMIND_REGEN              6
#define OVERMIND_SPLASHDAMAGE       15
#define OVERMIND_SPLASHRADIUS       300
#define OVERMIND_CREEPSIZE          120
#define OVERMIND_ATTACK_RANGE       150.0f
#define OVERMIND_ATTACK_REPEAT      1000
#define OVERMIND_VALUE              300

#define HOVEL_BP                    0
#define HOVEL_BT                    15000
#define HOVEL_HEALTH                ABHM(375)
#define HOVEL_REGEN                 20
#define HOVEL_SPLASHDAMAGE          20
#define HOVEL_SPLASHRADIUS          200
#define HOVEL_CREEPSIZE             120

//ROTAX
#define FLAGA_BP                    1
#define FLAGA_BT                    8000
#define FLAGA_HEALTH                ABHM(150)
#define FLAGA_REGEN                 10
#define FLAGA_SPLASHDAMAGE          5
#define FLAGA_SPLASHRADIUS          100
#define FLAGA_CREEPSIZE             10

#define BAMBOO_BP                    1
#define BAMBOO_BT                    8000
#define BAMBOO_HEALTH                ABHM(250)
#define BAMBOO_REGEN                 10
#define BAMBOO_SPLASHDAMAGE          5
#define BAMBOO_SPLASHRADIUS          100
#define BAMBOO_CREEPSIZE             10

#define BRICKA_BP                    1
#define BRICKA_BT                    5000
#define BRICKA_HEALTH                ABHM(150)
#define BRICKA_REGEN                 10
#define BRICKA_SPLASHDAMAGE          5
#define BRICKA_SPLASHRADIUS          50
#define BRICKA_CREEPSIZE             10

#define BRIDGE_BP                    1
#define BRIDGE_BT                    10000
#define BRIDGE_HEALTH                ABHM(250)
#define BRIDGE_REGEN                 10
#define BRIDGE_SPLASHDAMAGE          10
#define BRIDGE_SPLASHRADIUS          100
#define BRIDGE_CREEPSIZE             30

#define ROCK_BP                    1
#define ROCK_BT                    10000
#define ROCK_HEALTH                ABHM(350)
#define ROCK_REGEN                 10
#define ROCK_SPLASHDAMAGE          5
#define ROCK_SPLASHRADIUS          100
#define ROCK_CREEPSIZE             10

#define BUSH_BP                    1
#define BUSH_BT                    8000
#define BUSH_HEALTH                ABHM(125)
#define BUSH_REGEN                 10
#define BUSH_SPLASHDAMAGE          100
#define BUSH_SPLASHRADIUS          100
#define BUSH_CREEPSIZE             30

#define FLOWER_BP                    1
#define FLOWER_BT                    7000
#define FLOWER_HEALTH                ABHM(50)
#define FLOWER_REGEN                 5
#define FLOWER_SPLASHDAMAGE          5
#define FLOWER_SPLASHRADIUS          100
#define FLOWER_CREEPSIZE             5

#define GRASS_BP                    1
#define GRASS_BT                    7000
#define GRASS_HEALTH                ABHM(50)
#define GRASS_REGEN                 5
#define GRASS_SPLASHDAMAGE          5
#define GRASS_SPLASHRADIUS          100
#define GRASS_CREEPSIZE             5

#define TREE_BP                    20
#define TREE_BT                    30000
#define TREE_HEALTH                ABHM(999)
#define TREE_REGEN                 5
#define TREE_SPLASHDAMAGE          0
#define TREE_SPLASHRADIUS          0
#define TREE_CREEPSIZE             60

#define JUMPPAD_BP                    5
#define JUMPPAD_BT                    9000
#define JUMPPAD_HEALTH                ABHM(260)
#define JUMPPAD_REGEN                 12
#define JUMPPAD_SPLASHDAMAGE          5
#define JUMPPAD_SPLASHRADIUS          100
#define JUMPPAD_CREEPSIZE             30

/*
 * ALIEN misc
 *
 * ALIENSENSE_RANGE - the distance alien sense is useful for
 *
 */

#define ALIENSENSE_RANGE            1000.0f

#define ALIEN_POISON_TIME           5000
#define ALIEN_POISON_DMG            5
#define ALIEN_POISON_DIVIDER        (1.0f/1.32f) //about 1.0/(time`th root of damage)

#define ALIEN_SPAWN_REPEAT_TIME     10000

#define ALIEN_REGEN_DAMAGE_TIME     2000 //msec since damage that regen starts again

/*
 * HUMAN weapons
 *
 * _REPEAT  - time between firings
 * _RELOAD  - time needed to reload
 * _PRICE   - amount in credits weapon costs
 *
 * HUMAN_WDMG_MODIFIER - overall damage modifier for coarse tuning
 *
 */

#define HUMAN_WDMG_MODIFIER         1.0f
#define HDM(d)                      ((int)((float)d*HUMAN_WDMG_MODIFIER))

#define BLASTER_REPEAT              600
#define BLASTER_K_SCALE             1.0f
#define BLASTER_SPREAD              200
#define BLASTER_SPEED               1400
#define BLASTER_DMG                 HDM(9)

#define RIFLE_CLIPSIZE              30
#define RIFLE_MAXCLIPS              6
#define RIFLE_REPEAT                90
#define RIFLE_K_SCALE               1.0f
#define RIFLE_RELOAD                2000
#define RIFLE_PRICE                 0
#define RIFLE_SPREAD                200
#define RIFLE_DMG                   HDM(5)

#define PAINSAW_PRICE               100
#define PAINSAW_REPEAT              75
#define PAINSAW_K_SCALE             1.0f
#define PAINSAW_DAMAGE              HDM(15)
#define PAINSAW_RANGE               40.0f

#define GRENADE_PRICE               200
#define GRENADE_REPEAT              0
#define GRENADE_K_SCALE             1.0f
#define GRENADE_DAMAGE              HDM(310)
#define GRENADE_RANGE               192.0f
#define GRENADE_SPEED               400.0f

//ROTAXfun
#define MINE_PRICE		        	   	400
#define MINE_REPEAT                 0
#define MINE_K_SCALE                1.0f
#define MINE_DAMAGE                 HDM(300)
#define MINE_RANGE			           	192.0f
#define MINE_DETECT			           	90.0f
#define MINE_SPEED                  400.0f
#define	MINE_INIT_TIME	         		3000
#define MINE_CHECK_FREQUENCY      	100
#define	MINE_BOOM_TIME		        	20

//ROTAXfun
#define FLARE_PRICE		        	   	100
#define FLARE_REPEAT                 0
#define FLARE_K_SCALE                1.0f
#define FLARE_SPEED                  400.0f
#define FLARE_DAMAGE                 HDM(5)
#define FLARE_RANGE			           	10.0f
#define FLARE_DETECT			           	10.0f
#define FLARE_CHECK_FREQUENCY      	100

#define SHOTGUN_PRICE               150
#define SHOTGUN_SHELLS              8
#define SHOTGUN_PELLETS             8 //used to sync server and client side
#define SHOTGUN_MAXCLIPS            3
#define SHOTGUN_REPEAT              1000
#define SHOTGUN_K_SCALE             1.0f
#define SHOTGUN_RELOAD              2000
#define SHOTGUN_SPREAD              900
#define SHOTGUN_DMG                 HDM(7)

#define LASGUN_PRICE                250
#define LASGUN_AMMO                 200
#define LASGUN_REPEAT               200
#define LASGUN_K_SCALE              1.0f
#define LASGUN_RELOAD               2000
#define LASGUN_DAMAGE               HDM(9)

#define MDRIVER_PRICE               350
#define MDRIVER_CLIPSIZE            5
#define MDRIVER_MAXCLIPS            4
#define MDRIVER_DMG                 HDM(38)
#define MDRIVER_REPEAT              1000
#define MDRIVER_K_SCALE             1.0f
#define MDRIVER_RELOAD              2000

#define CHAINGUN_PRICE              400
#define CHAINGUN_BULLETS            300
#define CHAINGUN_REPEAT             80
#define CHAINGUN_K_SCALE            1.0f
#define CHAINGUN_SPREAD             1000
#define CHAINGUN_DMG                HDM(6)

#define PRIFLE_PRICE                400
#define PRIFLE_CLIPS                50
#define PRIFLE_MAXCLIPS             4
#define PRIFLE_REPEAT               100
#define PRIFLE_K_SCALE              1.0f
#define PRIFLE_RELOAD               2000
#define PRIFLE_DMG                  HDM(9)
#define PRIFLE_SPEED                1000

#define FLAMER_PRICE                450
#define FLAMER_GAS                  150
#define FLAMER_REPEAT               200
#define FLAMER_K_SCALE              1.0f
#define FLAMER_DMG                  HDM(20)
#define FLAMER_RADIUS               50
#define FLAMER_LIFETIME             800.0f
#define FLAMER_SPEED                200.0f
#define FLAMER_LAG                  0.65f  //the amount of player velocity that is added to the fireball

#define LCANNON_PRICE               600
#define LCANNON_AMMO                90
#define LCANNON_REPEAT              500
#define LCANNON_K_SCALE             1.0f
#define LCANNON_CHARGEREPEAT        1000
#define LCANNON_RELOAD              2000
#define LCANNON_DAMAGE              HDM(265)
#define LCANNON_RADIUS              150
#define LCANNON_SECONDARY_DAMAGE    HDM(27)
#define LCANNON_SECONDARY_RADIUS    75
#define LCANNON_SPEED               350
#define LCANNON_CHARGE_TIME         2000
#define LCANNON_TOTAL_CHARGE        255
#define LCANNON_MIN_CHARGE          50

#define HBUILD_PRICE                0
#define HBUILD_REPEAT               1000
#define HBUILD_DELAY                17500
#define HBUILD_HEALRATE             18

#define HBUILD2_PRICE               0
#define HBUILD2_REPEAT              1000
#define HBUILD2_DELAY               15000



/*
 * HUMAN upgrades
 */

#define LIGHTARMOUR_PRICE           70
#define LIGHTARMOUR_POISON_PROTECTION 1

#define HELMET_PRICE                90
#define HELMET_RANGE                1000.0f
#define HELMET_POISON_PROTECTION    2 

#define MEDKIT_PRICE                0

#define BATTPACK_PRICE              100
#define BATTPACK_MODIFIER           1.5f //modifier for extra energy storage available

#define JETPACK_PRICE               120
#define JETPACK_FLOAT_SPEED         128.0f //up movement speed
#define JETPACK_SINK_SPEED          192.0f //down movement speed
#define JETPACK_DISABLE_TIME        1000 //time to disable the jetpack when player damaged
#define JETPACK_DISABLE_CHANCE      0.3f

#define BSUIT_PRICE                 400
#define BSUIT_POISON_PROTECTION     4

#define MGCLIP_PRICE                0

#define CGAMMO_PRICE                0

#define GAS_PRICE                   0

#define MEDKIT_POISON_IMMUNITY_TIME 0
#define MEDKIT_STARTUP_TIME         4000
#define MEDKIT_STARTUP_SPEED        5


/*
 * HUMAN buildables
 *
 * _BP            - build points required for this buildable
 * _BT            - build time required for this buildable
 * _SPLASHDAMGE   - the amount of damage caused by this buildable when it blows up
 * _SPLASHRADIUS  - the radius around which it does this damage
 *
 * REACTOR_BASESIZE - the maximum distance a buildable can be from an reactor
 * REPEATER_BASESIZE - the maximum distance a buildable can be from a repeater
 * HUMAN_BHLTH_MODIFIER - overall health modifier for coarse tuning
 *
 */

#define HUMAN_BHLTH_MODIFIER        1.0f
#define HBHM(h)                     ((int)((float)h*HUMAN_BHLTH_MODIFIER))

#define REACTOR_BASESIZE            1000
#define REPEATER_BASESIZE           500
#define HUMAN_DETONATION_DELAY      5000

#define HSPAWN_BP                   10
#define HSPAWN_BT                   10000
#define HSPAWN_HEALTH               HBHM(310)
#define HSPAWN_SPLASHDAMAGE         50
#define HSPAWN_SPLASHRADIUS         100
#define HSPAWN_VALUE                1

#define MEDISTAT_BP                 8
#define MEDISTAT_BT                 10000
#define MEDISTAT_HEALTH             HBHM(190)
#define MEDISTAT_SPLASHDAMAGE       50
#define MEDISTAT_SPLASHRADIUS       100

#define MGTURRET_BP                 8
#define MGTURRET_BT                 10000
#define MGTURRET_HEALTH             HBHM(190)
#define MGTURRET_SPLASHDAMAGE       100
#define MGTURRET_SPLASHRADIUS       100
#define MGTURRET_ANGULARSPEED       8  //degrees/think ~= 200deg/sec
#define MGTURRET_ACCURACYTOLERANCE  MGTURRET_ANGULARSPEED / 1.5f //angular difference for turret to fire
#define MGTURRET_VERTICALCAP        30  // +/- maximum pitch
#define MGTURRET_REPEAT             100
#define MGTURRET_K_SCALE            1.0f
#define MGTURRET_RANGE              300.0f
#define MGTURRET_SPREAD             200
#define MGTURRET_DMG                HDM(4)
#define MGTURRET_DCC_ANGULARSPEED       10
#define MGTURRET_DCC_ACCURACYTOLERANCE  MGTURRET_DCC_ANGULARSPEED / 1.5f
#define MGTURRET_GRAB_ANGULARSPEED      3
#define MGTURRET_GRAB_ACCURACYTOLERANCE MGTURRET_GRAB_ANGULARSPEED / 1.5f

#define TESLAGEN_BP                 10
#define TESLAGEN_BT                 15000
#define TESLAGEN_HEALTH             HBHM(220)
#define TESLAGEN_SPLASHDAMAGE       50
#define TESLAGEN_SPLASHRADIUS       100
#define TESLAGEN_REPEAT             250
#define TESLAGEN_K_SCALE            4.0f
#define TESLAGEN_RANGE              250
#define TESLAGEN_DMG                HDM(9)

#define DC_BP                       8
#define DC_BT                       10000
#define DC_HEALTH                   HBHM(190)
#define DC_SPLASHDAMAGE             50
#define DC_SPLASHRADIUS             100

#define ARMOURY_BP                  10
#define ARMOURY_BT                  10000
#define ARMOURY_HEALTH              HBHM(280)
#define ARMOURY_SPLASHDAMAGE        50
#define ARMOURY_SPLASHRADIUS        100

#define REACTOR_BP                  0
#define REACTOR_BT                  20000
#define REACTOR_HEALTH              HBHM(930)
#define REACTOR_SPLASHDAMAGE        200
#define REACTOR_SPLASHRADIUS        300
#define REACTOR_ATTACK_RANGE        100.0f
#define REACTOR_ATTACK_REPEAT       1000
#define REACTOR_ATTACK_DAMAGE       40
#define REACTOR_VALUE               2

#define REPEATER_BP                 0
#define REPEATER_BT                 10000
#define REPEATER_HEALTH             HBHM(250)
#define REPEATER_SPLASHDAMAGE       50
#define REPEATER_SPLASHRADIUS       100
#define REPEATER_INACTIVE_TIME      90000

//ROTAX
#define PLANK_BP                    1
#define PLANK_BT                    10000
#define PLANK_HEALTH                HBHM(250)
#define PLANK_SPLASHDAMAGE          5
#define PLANK_SPLASHRADIUS          100

#define CRATE_BP                    1
#define CRATE_BT                    10000
#define CRATE_HEALTH                HBHM(200)
#define CRATE_SPLASHDAMAGE          5
#define CRATE_SPLASHRADIUS          100

#define PILLAR_BP                   1
#define PILLAR_BT                   9000
#define PILLAR_HEALTH               HBHM(350)
#define PILLAR_SPLASHDAMAGE         5
#define PILLAR_SPLASHRADIUS         100

#define BRICKH_BP                    1
#define BRICKH_BT                    5000
#define BRICKH_HEALTH                HBHM(150)
#define BRICKH_SPLASHDAMAGE          5
#define BRICKH_SPLASHRADIUS          100

#define FLAGH_BP                    1
#define FLAGH_BT                    8000
#define FLAGH_HEALTH                HBHM(150)
#define FLAGH_SPLASHDAMAGE          0
#define FLAGH_SPLASHRADIUS          0

#define CONTAINER_BP                    15
#define CONTAINER_BT                    15000
#define CONTAINER_HEALTH                HBHM(600)
#define CONTAINER_SPLASHDAMAGE          15
#define CONTAINER_SPLASHRADIUS          110

/*
 * HUMAN misc
 */

#define HUMAN_SPRINT_MODIFIER       1.2f
#define HUMAN_JOG_MODIFIER          1.0f
#define HUMAN_BACK_MODIFIER         0.8f
#define HUMAN_SIDE_MODIFIER         0.9f

#define STAMINA_STOP_RESTORE        25
#define STAMINA_WALK_RESTORE        15
#define STAMINA_SPRINT_TAKE         8
#define STAMINA_LARMOUR_TAKE        4

#define HUMAN_SPAWN_REPEAT_TIME     10000

/*
 * Misc
 */

#define MIN_FALL_DISTANCE           30.0f //the fall distance at which fall damage kicks in
#define MAX_FALL_DISTANCE           120.0f //the fall distance at which maximum damage is dealt
#define AVG_FALL_DISTANCE           ((MIN_FALL_DISTANCE+MAX_FALL_DISTANCE)/2.0f)

#define HUMAN_MAXED                 900   //a human with a strong selection of weapons/upgrades
#define HUMAN_MAX_CREDITS           2000
#define ALIEN_MAX_KILLS             9
#define ALIEN_MAX_SINGLE_KILLS      3

#define FREEKILL_PERIOD             120000 //msec
#define FREEKILL_ALIEN              1
#define FREEKILL_HUMAN              LEVEL0_VALUE

#define DEFAULT_ALIEN_BUILDPOINTS   "100"
#define DEFAULT_ALIEN_STAGE2_THRESH "20"
#define DEFAULT_ALIEN_STAGE3_THRESH "40"
#define DEFAULT_ALIEN_MAX_STAGE     "2"
#define DEFAULT_HUMAN_BUILDPOINTS   "100"
#define DEFAULT_HUMAN_STAGE2_THRESH "20"
#define DEFAULT_HUMAN_STAGE3_THRESH "40"
#define DEFAULT_HUMAN_MAX_STAGE     "2"

#define DAMAGE_FRACTION_FOR_KILL    0.5f //how much damage players (versus structures) need to
                                         //do to increment the stage kill counters

// g_suddenDeathMode settings
#define SDMODE_BP                   0 
#define SDMODE_NO_BUILD             1
#define SDMODE_SELECTIVE            2