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authorPaweł Redman <pawel.redman@gmail.com>2017-11-07 12:41:23 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-11-07 12:41:23 +0100
commite28a62894f368cccc64932fe83c91f32d7cb7288 (patch)
tree63588a2791d1fa474327807b9185f864d1e2974e
parent7471347839f30a85e985891b945a721967fcfb86 (diff)
Hide debug draws by default, start working on selecting.
-rw-r--r--src/common.hpp22
-rw-r--r--src/game.cpp11
-rw-r--r--src/interface.cpp79
-rw-r--r--src/main.cpp4
-rw-r--r--src/render.cpp33
-rw-r--r--src/world.cpp21
6 files changed, 101 insertions, 69 deletions
diff --git a/src/common.hpp b/src/common.hpp
index a301881..ecdb549 100644
--- a/src/common.hpp
+++ b/src/common.hpp
@@ -9,6 +9,10 @@
#include <SFML/Graphics.hpp>
#include "math.hpp"
+extern bool debug_draw_cmodels;
+extern bool debug_draw_paths;
+extern bool debug_draw_tile_coords;
+
namespace procgen {
class prng_t {
uint32_t state = 0;
@@ -95,11 +99,6 @@ namespace world {
protected:
friend render::state_t;
- typedef struct {
- v2f_t x;
- std::string text;
- } debug_t;
- std::list<debug_t> debug;
public:
world_t(void);
@@ -177,7 +176,9 @@ namespace game {
void start(void);
void tick(double now);
- void debug_click(v2f_t x);
+ // These are called by the interface.
+ void select(rectf_t rect);
+ void command(v2f_t x);
};
}
@@ -190,10 +191,15 @@ namespace interface {
sf::Vector2f center;
int target_zoom = 3;
float zoom = 3.0f;
- bool dragging = false;
- sf::Vector2f drag_ref;
+ bool panning = false;
+ sf::Vector2f pan_ref;
} camera;
+ struct {
+ bool selecting = false;
+ rectf_t rect;
+ } select;
+
public:
state_t(sf::RenderWindow *window_, game::state_t *game);
void tick(void);
diff --git a/src/game.cpp b/src/game.cpp
index e8c179a..f5341d1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -125,7 +125,7 @@ public:
render->render(&assets::human.body_idle, render_bounds, move.angle);
render->render(&assets::human.head_idle, render_bounds, move.angle);
- if (move.moving)
+ if (move.moving && debug_draw_paths)
render->debug_path(&move.path);
}
};
@@ -148,9 +148,14 @@ void state_t::start(void)
}
-void state_t::debug_click(v2f_t x)
+void state_t::select(rectf_t x)
{
- human.start_moving(x);
+
+}
+
+void state_t::command(v2f_t x)
+{
+
}
void state_t::tick(double now)
diff --git a/src/interface.cpp b/src/interface.cpp
index 0650889..d6137fd 100644
--- a/src/interface.cpp
+++ b/src/interface.cpp
@@ -8,11 +8,11 @@ state_t::state_t(sf::RenderWindow *window_, game::state_t *game_)
game = game_;
}
-static sf::Vector2f compute_drag(sf::RenderWindow *window, sf::Vector2f drag_ref)
+static sf::Vector2f compute_pan(sf::RenderWindow *window, sf::Vector2f pan_ref)
{
sf::Vector2i mouse = sf::Mouse::getPosition(*window);
sf::Vector2f vmouse = window->mapPixelToCoords(mouse);
- return -(vmouse - drag_ref);
+ return -(vmouse - pan_ref);
}
void state_t::tick(void)
@@ -20,6 +20,7 @@ void state_t::tick(void)
sf::Vector2u size;
sf::Event event;
sf::Vector2f view_size;
+ v2f_t wmouse; // Mouse position in world space;
size = window->getSize();
@@ -42,30 +43,46 @@ void state_t::tick(void)
while (window->pollEvent(event)) {
+ // FIXME: refactor this nested switch clusterfuck
switch (event.type) {
case sf::Event::Closed:
window->close();
return;
case sf::Event::MouseButtonPressed:
- if (event.mouseButton.button == 0) {
- v2f_t point = window->mapPixelToCoords(
- sf::Vector2i(event.mouseButton.x,
- event.mouseButton.y));
- game->debug_click(point);
- } else if (event.mouseButton.button == 1) {
- camera.dragging = true;
- camera.drag_ref = window->mapPixelToCoords(
- sf::Vector2i(event.mouseButton.x,
- event.mouseButton.y));
+ wmouse = window->mapPixelToCoords(sf::Vector2i(event.mouseButton.x, event.mouseButton.y));
+
+ switch (event.mouseButton.button) {
+ case sf::Mouse::Button::Left:
+ select.selecting = true;
+ select.rect[0] = wmouse;
+ select.rect[1] = wmouse;
+ break;
+
+ case sf::Mouse::Button::Middle:
+ camera.panning = true;
+ camera.pan_ref = wmouse;
+ break;
+
+ default:;
}
break;
case sf::Event::MouseButtonReleased:
- if (event.mouseButton.button == 1) {
- if (camera.dragging)
- camera.center += compute_drag(window, camera.drag_ref);
- camera.dragging = false;
+ switch (event.mouseButton.button) {
+ case sf::Mouse::Button::Left:
+ if (select.selecting)
+ game->select(select.rect);
+ select.selecting = false;
+ break;
+
+ case sf::Mouse::Button::Middle:
+ if (camera.panning)
+ camera.center += compute_pan(window, camera.pan_ref);
+ camera.panning = false;
+ break;
+
+ default:;
}
break;
@@ -78,22 +95,36 @@ void state_t::tick(void)
break;
case sf::Event::KeyPressed:
- if (event.key.code == sf::Keyboard::Key::I) {
- sf::Vector2i mouse = sf::Mouse::getPosition(*window);
- sf::Vector2f vmouse = window->mapPixelToCoords(mouse);
- game->world.debug_point(vmouse);
- }
- break;
+ switch (event.key.code) {
+ case sf::Keyboard::Key::F1:
+ debug_draw_cmodels ^= 1;
+ break;
+
+ case sf::Keyboard::Key::F2:
+ debug_draw_paths ^= 1;
+ break;
+
+ case sf::Keyboard::Key::F3:
+ debug_draw_tile_coords ^= 1;
+ break;
+ default:;
+ }
default:;
}
}
- if (camera.dragging) {
- sf::Vector2f delta = compute_drag(window, camera.drag_ref);
+ if (camera.panning) {
+ sf::Vector2f delta = compute_pan(window, camera.pan_ref);
window->setView(sf::View(camera.center + delta, view_size));
} else
window->setView(sf::View(camera.center, view_size));
+
+ // Compute this _after_ the setView above.
+ wmouse = window->mapPixelToCoords(sf::Mouse::getPosition(*window));
+
+ if (select.selecting)
+ select.rect[1] = wmouse;
}
} // namespace interface
diff --git a/src/main.cpp b/src/main.cpp
index 352981c..01c1df4 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1,6 +1,10 @@
#include "common.hpp"
#include <ctime>
+bool debug_draw_cmodels = false;
+bool debug_draw_paths = false;
+bool debug_draw_tile_coords = false;
+
uint64_t nano_clock(void)
{
struct timespec ts;
diff --git a/src/render.cpp b/src/render.cpp
index 313bc4d..41bcd4b 100644
--- a/src/render.cpp
+++ b/src/render.cpp
@@ -29,13 +29,16 @@ static void draw_tile(sf::RenderWindow *window, v2f_t x, world::tile_t *tile,
wot_rect.setFillColor(sf::Color::White);
wot_rect.setOutlineColor(sf::Color::Transparent);
window->draw(wot_rect);
+ wot_rect.setTexture(NULL);
- std::stringstream ss;
- ss << "L=" << local;
- sf::Text text(ss.str(), font, 20);
- text.setPosition(x);
- text.setScale(0.005, 0.005);
- window->draw(text);
+ if (debug_draw_tile_coords) {
+ std::stringstream ss;
+ ss << "L=" << local;
+ sf::Text text(ss.str(), font, 20);
+ text.setPosition(x);
+ text.setScale(0.005, 0.005);
+ window->draw(text);
+ }
}
static void draw_sector(sf::RenderWindow *window, world::sector_t *sector)
@@ -49,6 +52,14 @@ static void draw_sector(sf::RenderWindow *window, world::sector_t *sector)
void interface::state_t::render()
{
+ if (select.selecting) {
+ wot_rect.setSize(select.rect.dims());
+ wot_rect.setPosition(select.rect[0]);
+ wot_rect.setFillColor(sf::Color(200, 100, 50, 100));
+ wot_rect.setOutlineThickness(0.02f);
+ wot_rect.setOutlineColor(sf::Color(200, 100, 50, 255));
+ window->draw(wot_rect);
+ }
}
namespace render {
@@ -147,15 +158,9 @@ void state_t::render(game::state_t *game)
for (world::entity_t *ent : ents) {
ent->render_to(this);
- drender_entity(ent);
- }
- for (world::world_t::debug_t &debug : game->world.debug) {
- sf::Text text(debug.text, font, 20);
- text.setPosition(debug.x);
- text.setScale(0.006, 0.006);
- text.setFillColor(sf::Color::Red);
- window->draw(text);
+ if (debug_draw_cmodels)
+ drender_entity(ent);
}
}
diff --git a/src/world.cpp b/src/world.cpp
index 2339dbf..004f03f 100644
--- a/src/world.cpp
+++ b/src/world.cpp
@@ -86,7 +86,6 @@ bool world_t::find_path(v2f_t src, v2f_t dst, cmodel_t *cmodel, entity_t *ignore
path_finder_t finder;
rectf_t bounds;
v2f_t cmodel_dims;
- bool found;
finder.setup_nodes(src, dst, cmodel->cflags);
@@ -114,25 +113,7 @@ bool world_t::find_path(v2f_t src, v2f_t dst, cmodel_t *cmodel, entity_t *ignore
if (ent != ignore)
finder.eliminate_nodes(ent->cmodel.bounds);
- found = finder.find();
-
- debug.clear();
-
- for (size_t y = 0; y < finder.height; y++)
- for (size_t x = 0; x < finder.width; x++) {
- path_node_t *node = finder.nodes + y * finder.width + x;
- std::stringstream ss;
-
- ss << finder.base + tile_index_t(x, y) << "\n";
- if (node->accessible)
- ss << node->dist;
- else
- ss << "inaccessible";
-
- debug.push_back((debug_t){finder.base + tile_index_t(x, y), ss.str()});
- }
-
- if (!found)
+ if (finder.find())
return false;
finder.export_path(path);