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author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-13 00:03:20 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-13 00:03:20 +0200 |
commit | 31bf2ba85b17b9085681eb4fdaca940e6f4c17e3 (patch) | |
tree | a13b93e2ce607aa059e060e1ebaf2ba674ae1a4e | |
parent | a71ed71be94a9fec8660ea0aa060ab9fcf7f860a (diff) |
Show RSS on Linux.
-rw-r--r-- | src/common.hpp | 8 | ||||
-rw-r--r-- | src/game/interface.cpp | 31 | ||||
-rw-r--r-- | src/main.cpp | 29 |
3 files changed, 55 insertions, 13 deletions
diff --git a/src/common.hpp b/src/common.hpp index 3d7483d..7d3a1f9 100644 --- a/src/common.hpp +++ b/src/common.hpp @@ -28,6 +28,10 @@ along with Minitrem. If not, see <http://www.gnu.org/licenses/>. #include <SFML/Audio.hpp> #include "math.hpp" +#ifdef __linux +#define CONFIG_SHOW_RSS +#endif + #define COUNT(A) (sizeof(A) / sizeof((A)[0])) extern bool debug_draw_cmodels; @@ -63,6 +67,10 @@ public: extern freq_counter_t fc_render; extern freq_counter_t fc_game; +#ifdef CONFIG_SHOW_RSS +size_t sys_get_rss(void); +#endif + namespace procgen { class prng_t { uint32_t state = 0; diff --git a/src/game/interface.cpp b/src/game/interface.cpp index c6d5e19..d249f38 100644 --- a/src/game/interface.cpp +++ b/src/game/interface.cpp @@ -371,18 +371,19 @@ void state_t::render_to(render::state_t *render) x[1] += em; } - x = v2f_t(0.0f, h - em * 5.5); - ss << "World S/T:"; - ss << game->world.stats.sectors << "/"; - ss << game->world.stats.tiles; + x = v2f_t(0.0f, h - em * 1.5); + + ss << std::fixed << std::setprecision(3); + ss << "Game t/F/B: " << game->time * 1.0e-9 << "/" << game->frames << "/" << game->frames_behind; render->render_text(x, em, ss.str(), render::ALIGN_LEFT_TOP, sf::Color::White); - x[1] += em; + x[1] -= em; ss.str(std::string()); - ss << "Awake: " << game->awake_entities.size() << "/" << game->world.stats.entities; + ss << std::fixed << std::setprecision(1); + ss << "FPS: " << fc_render.freq_ma() << ", " << fc_game.freq_ma() << " Hz"; render->render_text(x, em, ss.str(), render::ALIGN_LEFT_TOP, sf::Color::White); - x[1] += em; + x[1] -= em; ss.str(std::string()); ss << "View S/T/E: "; ss << render->stats.sectors << "/"; @@ -390,16 +391,20 @@ void state_t::render_to(render::state_t *render) ss << render->stats.entities; render->render_text(x, em, ss.str(), render::ALIGN_LEFT_TOP, sf::Color::White); - x[1] += em; + x[1] -= em; ss.str(std::string()); - ss << std::fixed << std::setprecision(1); - ss << "FPS: " << fc_render.freq_ma() << ", " << fc_game.freq_ma() << " Hz"; + ss << "Awake: " << game->awake_entities.size() << "/" << game->world.stats.entities; render->render_text(x, em, ss.str(), render::ALIGN_LEFT_TOP, sf::Color::White); - x[1] += em; + x[1] -= em; ss.str(std::string()); - ss << std::fixed << std::setprecision(3); - ss << "Game t/F/B: " << game->time * 1.0e-9 << "/" << game->frames << "/" << game->frames_behind; + ss << "World S/T:"; + ss << game->world.stats.sectors << "/"; + ss << game->world.stats.tiles; +#ifdef CONFIG_SHOW_RSS + ss << ", " << sys_get_rss() / 1000000.0f; + ss << "MB RSS"; +#endif render->render_text(x, em, ss.str(), render::ALIGN_LEFT_TOP, sf::Color::White); } diff --git a/src/main.cpp b/src/main.cpp index 1e43d76..cb6d753 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -17,6 +17,11 @@ along with Minitrem. If not, see <http://www.gnu.org/licenses/>. #include "common.hpp" #include <chrono> +#ifdef CONFIG_SHOW_RSS +#include <sys/types.h> +#include <unistd.h> +#include <fstream> +#endif bool debug_draw_cmodels = false; bool debug_draw_paths = false; @@ -85,6 +90,28 @@ float freq_counter_t::freq_ma(void) freq_counter_t fc_render = freq_counter_t(20); freq_counter_t fc_game = freq_counter_t(10); +#ifdef CONFIG_SHOW_RSS +size_t sys_get_rss(void) +{ + std::ifstream file; + pid_t pid; + std::string line; + size_t res = 0; + + pid = getpid(); + + file.open("/proc/" + std::to_string(pid) + "/status"); + while (file >> line) { + if (line == "VmRSS:") { + file >> res; + break; + } + } + + return res * 1024; +} +#endif + int main() { nclock_ref = nclock() - 1; @@ -117,6 +144,8 @@ int main() if (!window.isOpen()) break; + sys_get_rss(); + window.clear(); render.begin_frame(now, dt); render.render(&game); |