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author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-13 12:45:02 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-13 12:45:02 +0200 |
commit | 9226def3f107bb768034029f6108d2b657182acc (patch) | |
tree | 70716dce6a6f52a6223d10ffa77e2f2fbdc0f622 | |
parent | cf7c38f58f350350580241fae7f5543e44b5d1ad (diff) |
Change biomes so it's more interesting.
-rw-r--r-- | src/game/worldgen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/worldgen.cpp b/src/game/worldgen.cpp index 61ceea3..44464f2 100644 --- a/src/game/worldgen.cpp +++ b/src/game/worldgen.cpp @@ -129,9 +129,9 @@ void worldgen(world_t *world, sector_index_t index, sector_t *sector, waterlevel = world->perlin.get(x, 1000.0f) * 0.3f + world->perlin.get(x, 500.0f) * 0.1f; - biome = world->perlin.get(x - v2f_t(60, 20), 160.0f) * 0.4f + + biome = world->perlin.get(-x + v2f_t(-60, 120), 160.0f) * 0.4f + world->perlin.get(x, 30.0f) * 0.2f + - world->perlin.get(x, 5.0f) * 0.03f; + world->perlin.get(x, 8.0f) * 0.03f; height = world->perlin.get(x, 40.0f) * 0.6f + |