diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-26 17:26:18 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-26 17:26:18 +0200 |
commit | bcfefeaf919281911a53c94b91bc7ec016bd6775 (patch) | |
tree | f7421a336011c89f1123fffbce0a6a70ed3076ba | |
parent | fe96448665543ba762f237328570ff55cd89a24f (diff) |
Improve says a bit.
-rw-r--r-- | src/game/unit_scientist.cpp | 24 | ||||
-rw-r--r-- | src/game/unit_soldier.cpp | 16 |
2 files changed, 32 insertions, 8 deletions
diff --git a/src/game/unit_scientist.cpp b/src/game/unit_scientist.cpp index 8319aaa..537539e 100644 --- a/src/game/unit_scientist.cpp +++ b/src/game/unit_scientist.cpp @@ -27,7 +27,7 @@ static std::string scientist_name(procgen::prng_t *prng) "Дмитрий", "Иосиф", "Иван", "Пётр", "Юрий" }; - ss << "проф. "; + ss << "Проф. "; ss << names[prng->next() % (sizeof(names) / sizeof(names[0]))]; return ss.str(); @@ -51,6 +51,23 @@ unit_scientist_t::unit_scientist_t(game::state_t *game) : unit_t(game, UNIT_SCIE health = max_health = 15; } +static std::string russian_plural(size_t count, const char *nom_sg, const char *gen_sg, + const char *gen_pl) +{ + const char *word; + + if (count >= 10 && count < 20) + word = gen_sg; + else if (count % 10 == 1) + word = nom_sg; + else if (count % 10 >= 2 && count % 10 < 5) + word = gen_sg; + else + word = gen_pl; + + return std::to_string(count) + " " + word; +} + void unit_scientist_t::gather_crystals(void) { rectf_t rect; @@ -77,10 +94,9 @@ void unit_scientist_t::gather_crystals(void) goto out; } - crystals = 75; + crystals = game->prng.next() % 60 + 25; game->crystals += crystals; - game->interface.print(name + " collected " + std::to_string(crystals) + " " + - (crystals == 1 ? "crystal" : "crystals")); + say("Я собрал " + russian_plural(crystals, "кристалл", "кристалла", "кристаллов") + "."); deco->type = DECO_CRYSTAL_BROKEN; assets::scientist.gather.play_3d(x); diff --git a/src/game/unit_soldier.cpp b/src/game/unit_soldier.cpp index 969075a..0e58d0c 100644 --- a/src/game/unit_soldier.cpp +++ b/src/game/unit_soldier.cpp @@ -62,6 +62,11 @@ unit_soldier_t::unit_soldier_t(game::state_t *game) : unit_t(game, UNIT_SOLDIER) storage.max_grenades = 3; } +std::string german_plural(size_t count, const char *sg, const char *pl) +{ + return std::to_string(count) + " " + (count == 1 ? sg : pl); +} + static v2f_t spread_aim(v2f_t x, v2f_t aim, float cof, procgen::prng_t *prng) { float r, r_, dth; @@ -116,7 +121,7 @@ void unit_soldier_t::fire_shotgun(v2f_t aim) if (!storage.shells) { next_attack = game->time + SEC(1); - say("Keine Munition mehr!"); + say("Keine Schrotpatronen mehr!"); return; } @@ -306,15 +311,18 @@ void unit_soldier_t::command_restock(bool grenades) if (grenades) say("Ich konnte keine Granaten finden."); else - say("Ich konnte keine Munition finden."); + say("Ich konnte keine Schrotpatronen finden."); return; } - if (grenades) + if (grenades) { storage.grenades += taken; - else + say("Ich habe " + german_plural(taken, "Granate", "Granaten") + " abgenommen." ); + } else { storage.shells += taken; + say("Ich habe " + german_plural(taken, "Schrotpatrone", "Schrotpatronen") + " abgenommen." ); + } } void unit_soldier_t::render_to(render::state_t *render) |