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authorPaweł Redman <pawel.redman@gmail.com>2018-03-26 19:45:56 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-03-26 19:45:56 +0200
commite03ca29dcf256cd5c37772b11cd702ca61bf43d7 (patch)
treec509f2a024464a9388632487c8fd59447375755e
parent6105508ba02c2efadbb7901fff6b85beccafd39d (diff)
Louder ambience.
-rw-r--r--src/game/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp
index 58b2c9d..ccd133d 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -274,7 +274,7 @@ void state_t::compute_ambience(render::state_t *render)
}
scale = 1.0f / area.dims().len();
- volume = clamp(remap(0.002f, 0.08f, 0.0f, 1.0f, scale), 0.0f, 1.0f);
+ volume = clamp(remap(0.002f, 0.05f, 0.0f, 1.0f, scale), 0.0f, 1.0f);
assets::ambience.wind.weight = plains / 25.0f * volume;
assets::ambience.chasm.weight = cave / 25.0f * volume;