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author | Paweł Redman <pawel.redman@gmail.com> | 2017-12-16 15:48:24 +0100 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-12-16 15:48:24 +0100 |
commit | b13dc31b08cddf14ecfa6b8cf496cf4e7308083c (patch) | |
tree | 8905b2d680c24d1f5c185479f0c94694a58e2122 /src/game/assets.cpp | |
parent | a62ac36a7e401b39d760237778623f5a2b13f91f (diff) |
Better tile textures.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r-- | src/game/assets.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp index 1b57800..2f913ba 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -23,9 +23,11 @@ void load(void) fx.blood.load("assets/units/blood_", 4); world::register_tile(TILE_DIRT, 0); - world::register_tile(TILE_WALL, CF_SOLID); render::register_tile(TILE_DIRT, "assets/tiles/dirt.png"); - render::register_tile(TILE_WALL, "assets/tiles/wall.png"); + world::register_tile(TILE_STONE, CF_SOLID); + render::register_tile(TILE_STONE, "assets/tiles/stone.png"); + world::register_tile(TILE_WATER, CF_WATER); + render::register_tile(TILE_WATER, "assets/tiles/water.png"); } } // namespace game::assets |