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authorPaweł Redman <pawel.redman@gmail.com>2017-12-16 15:48:24 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-16 15:48:24 +0100
commitb13dc31b08cddf14ecfa6b8cf496cf4e7308083c (patch)
tree8905b2d680c24d1f5c185479f0c94694a58e2122 /src/game/assets.cpp
parenta62ac36a7e401b39d760237778623f5a2b13f91f (diff)
Better tile textures.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r--src/game/assets.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index 1b57800..2f913ba 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -23,9 +23,11 @@ void load(void)
fx.blood.load("assets/units/blood_", 4);
world::register_tile(TILE_DIRT, 0);
- world::register_tile(TILE_WALL, CF_SOLID);
render::register_tile(TILE_DIRT, "assets/tiles/dirt.png");
- render::register_tile(TILE_WALL, "assets/tiles/wall.png");
+ world::register_tile(TILE_STONE, CF_SOLID);
+ render::register_tile(TILE_STONE, "assets/tiles/stone.png");
+ world::register_tile(TILE_WATER, CF_WATER);
+ render::register_tile(TILE_WATER, "assets/tiles/water.png");
}
} // namespace game::assets