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author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-27 18:03:09 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-27 18:03:09 +0200 |
commit | 4d2aa957a4f7bcf3bbe789c78d2b244d20a774c8 (patch) | |
tree | 2aeb9bf34d0db891a635ad98db2b2d461579ac61 /src/game/assets.cpp | |
parent | 57c16150a33c495861b4efe4436a76c52144f245 (diff) |
A different icon for restocking grenades.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r-- | src/game/assets.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp index f2deedf..6d4aff6 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -159,10 +159,10 @@ void load(void) ambients[AMBIENT_WATER].load("assets/ambience/water.ogg"); ambients[AMBIENT_WATER].volume = 0.1f; - ui.crystals.load("assets/ui/crystals_", 1); - ui.icon_builder.load("assets/ui/icon_builder_", 1); + ui.icon_crystals.load("assets/ui/icon_crystals_", 1); ui.icon_fire.load("assets/ui/icon_fire_", 1); + ui.icon_grenade.load("assets/ui/icon_grenade_", 1); ui.icon_grenades.load("assets/ui/icon_grenades_", 1); ui.icon_health.load("assets/ui/icon_health_", 1); ui.icon_move.load("assets/ui/icon_move_", 1); |