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authorPaweł Redman <pawel.redman@gmail.com>2018-04-27 18:03:09 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-27 18:03:09 +0200
commit4d2aa957a4f7bcf3bbe789c78d2b244d20a774c8 (patch)
tree2aeb9bf34d0db891a635ad98db2b2d461579ac61 /src/game/assets.cpp
parent57c16150a33c495861b4efe4436a76c52144f245 (diff)
A different icon for restocking grenades.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r--src/game/assets.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index f2deedf..6d4aff6 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -159,10 +159,10 @@ void load(void)
ambients[AMBIENT_WATER].load("assets/ambience/water.ogg");
ambients[AMBIENT_WATER].volume = 0.1f;
- ui.crystals.load("assets/ui/crystals_", 1);
-
ui.icon_builder.load("assets/ui/icon_builder_", 1);
+ ui.icon_crystals.load("assets/ui/icon_crystals_", 1);
ui.icon_fire.load("assets/ui/icon_fire_", 1);
+ ui.icon_grenade.load("assets/ui/icon_grenade_", 1);
ui.icon_grenades.load("assets/ui/icon_grenades_", 1);
ui.icon_health.load("assets/ui/icon_health_", 1);
ui.icon_move.load("assets/ui/icon_move_", 1);