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author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-13 11:30:01 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-13 11:30:01 +0200 |
commit | 84a648723674934ef46e1799404d778474a74aeb (patch) | |
tree | 2a468b9d991942f7ecf23068177a986163522314 /src/game/assets.cpp | |
parent | dd83ee59e481d58f5c30751d9dead295750857ca (diff) |
Explosions, better AI and misc refactoring.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r-- | src/game/assets.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp index 553cafd..2009672 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -67,6 +67,10 @@ void load(void) fx.blood.load("assets/units/blood_", 4); fx.flash.load("assets/units/flash_", 1); + fx.explosion.load("assets/fx/explosion_", 7); + fx.explosion_sound.load("assets/fx/explosion.ogg"); + fx.explosion_sound.volume = 3.0f; + deco.stone.load("assets/deco/stone_", 1); deco.eyething.load("assets/deco/eyething_", 2); deco.spike.load("assets/deco/spike_", 1); |