summaryrefslogtreecommitdiff
path: root/src/game/assets.cpp
diff options
context:
space:
mode:
authorPaweł Redman <pawel.redman@gmail.com>2017-12-18 17:33:49 +0000
committerPaweł Redman <pawel.redman@gmail.com>2017-12-18 17:33:49 +0000
commitc6489d36f6de7464c555f04d5d4324f50fa6c51f (patch)
treefde3f3d3a0d720a328f8b74ac2d0d14a0d463f02 /src/game/assets.cpp
parent41bebb262aa8f346ce6cdaefd854c9077ae84f97 (diff)
Start experimenting with fear.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r--src/game/assets.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index e4d6475..a96a535 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -14,6 +14,7 @@ void load(void)
soldier.body_idle.load("assets/units/soldier/body_idle", 2, 2, 2);
soldier.body_aiming.load("assets/units/soldier/body_aiming", 2, 2, 2);
soldier.body_firing.load("assets/units/soldier/body_firing", 2, 2, 2);
+ soldier.body_panic.load("assets/units/soldier/body_panic_", 2);
soldier.legs_idle.load("assets/units/soldier/legs_idle", 2, 2);
soldier.legs_walking.load("assets/units/soldier/legs_walking", 2, 2);
soldier.dead.load("assets/units/soldier/dead_", 1);