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authorPaweł Redman <pawel.redman@gmail.com>2018-04-25 18:27:13 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-25 18:27:13 +0200
commite4be331008ca5e64ef2d42f51c5cf5799dd61abc (patch)
treeb451e3f0740ab5685e311f50645e6c81a8939e02 /src/game/assets.cpp
parent7103fffc57798ac0bd0ce0819a86b8411cf2c1ae (diff)
Ammunition mechanic for soldiers.
Diffstat (limited to 'src/game/assets.cpp')
-rw-r--r--src/game/assets.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index f4ce68a..22cd88f 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -155,7 +155,8 @@ void load(void)
ui.crystals.load("assets/ui/crystals_", 1);
ui.icon_health.load("assets/ui/icon_health_", 1);
- ui.icon_grenade.load("assets/ui/icon_grenade_", 1);
+ ui.icon_shells.load("assets/ui/icon_shells_", 1);
+ ui.icon_grenades.load("assets/ui/icon_grenades_", 1);
ui.crystal_tick.load("assets/ui/crystal_tick.ogg");
ui.crystal_tick.volume = 0.1f;