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authorPaweł Redman <pawel.redman@gmail.com>2018-04-12 22:07:38 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-12 22:07:38 +0200
commit35ee11e5c1a468530bce671c797eccffc2a1c330 (patch)
tree15c9d63dc5149f895ce2a7787075953b4323d3da /src/game/effects.cpp
parent8be509797bc38095eb2b2867a0dfc19d7d799b97 (diff)
Fix the rendering order problems.
Diffstat (limited to 'src/game/effects.cpp')
-rw-r--r--src/game/effects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/effects.cpp b/src/game/effects.cpp
index f56c065..a398527 100644
--- a/src/game/effects.cpp
+++ b/src/game/effects.cpp
@@ -143,7 +143,7 @@ fx_aim_marker_t::fx_aim_marker_t(state_t *game_, v2f_t x_) : effect_t(game_)
x = x_;
render_bounds[0] = x + v2f_t(-0.2, -0.2);
render_bounds[1] = x + v2f_t(0.2, 0.2);
- render_layer = 100;
+ render_layer = render::LAYER_TOP;
cmodel.bounds = render_bounds;
cmodel.cflags = 0;