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authorPaweł Redman <pawel.redman@gmail.com>2017-12-15 18:11:02 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-15 18:11:02 +0100
commitd1ea04251bf5f77a0eeda2ce1247a17c19556a6c (patch)
treec17bf8eb9a821dd2fd7c4e20344edee0ea0b04c6 /src/game/effects.cpp
parent4dd7ac29fe0132b9f5896a84ccfe8d05363dfa74 (diff)
Explicit phase control for animated textures.
Diffstat (limited to 'src/game/effects.cpp')
-rw-r--r--src/game/effects.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/effects.cpp b/src/game/effects.cpp
index e80623e..306405f 100644
--- a/src/game/effects.cpp
+++ b/src/game/effects.cpp
@@ -51,7 +51,10 @@ fx_blood_t::fx_blood_t(state_t *game_, v2f_t x_, bool alien_) : effect_t(game_)
void fx_blood_t::render_to(render::state_t *render)
{
- render->render(&assets::fx.blood, render_bounds);
+ double phase;
+
+ phase = (game->now - ttl) + 1;
+ render->render(phase, &assets::fx.blood, render_bounds);
}
} // namespace game