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author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-01 14:04:53 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-01 14:04:53 +0200 |
commit | 020e91ca69f35329eae518f3fe92afba2e117d06 (patch) | |
tree | e7205023072b5d3a6bba4806c9663a7be469184f /src/game/game.cpp | |
parent | 2c8e84a3d2fe93f84d0ffca63967e81a03534c00 (diff) |
Remove the fear mechanic.
Diffstat (limited to 'src/game/game.cpp')
-rw-r--r-- | src/game/game.cpp | 30 |
1 files changed, 1 insertions, 29 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp index 27db5e5..d82cff0 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -300,7 +300,7 @@ void state_t::tick(ntime_t time_) while (frames_since_t0 < target) { // FIXME: Is this non-deterministic enough? - dice_prng.seed(dice_prng.next() ^ time); + prng.seed(prng.next() ^ time); // setting up old variables (refactor them out eventually) now = time * 1.0e-9; @@ -388,34 +388,6 @@ void state_t::compute_ambience(render::state_t *render) } } -die_t::die_t(size_t sides_) -{ - sides = sides_; -} - -die_t::die_t(size_t count_, size_t sides_) -{ - count = count_; - sides = sides_; -} - -die_t::die_t(size_t count_, size_t sides_, size_t bonus_) -{ - count = count_; - sides = sides_; - bonus = bonus_; -} - -size_t state_t::roll(die_t die) -{ - size_t total = 0; - - for (size_t i = 0; i < die.count; i++) - total += dice_prng.next() % die.sides + 1; - - return total + die.bonus; -} - bool load_assets(void) { assets::load(); |