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authorPaweł Redman <pawel.redman@gmail.com>2017-12-14 17:13:36 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-14 17:23:35 +0100
commit36a95838d17ffaee4020a2aba832af6636591df4 (patch)
tree8853eb8623970201d009a4a4637e5451c9103f8c /src/game/game.cpp
parentd376eb30b8363f712e3a0bbc04ea584547c09e65 (diff)
Rework collision masks and improve AI.
Diffstat (limited to 'src/game/game.cpp')
-rw-r--r--src/game/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp
index 836b304..826f9e5 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -75,7 +75,7 @@ void state_t::command(v2f_t x)
if (unit->dead)
continue;
- if (!unit->start_moving(snap))
+ if (!unit->start_moving(snap, CF_SOLID))
unit->say(text::get(text::SAY_NO_PATH));
else
unit->say(text::get(text::SAY_MOVING));