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author | Paweł Redman <pawel.redman@gmail.com> | 2017-12-18 19:55:43 +0000 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-12-18 19:55:43 +0000 |
commit | b0cb2054fae07a688174d6b78fd310c986233de3 (patch) | |
tree | cc6f480fc2a1f7c0fc0b3de7226d352f5c005f85 /src/game/game.hpp | |
parent | 2d0ca20e5f8775960e1e93add81876ed6fa26707 (diff) |
Drastically reduce the number of awake entities.
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r-- | src/game/game.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp index aea381c..75ac555 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -109,7 +109,7 @@ namespace game { void place(world::world_t *world); void place(world::world_t *world, v2f_t x_); - bool ignore_waking = false; + bool ignore_waking = true; // Most entities won't need this mechanism. bool awake = false; double wake_time = -INFINITY; void wake(void); |