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authorPaweł Redman <pawel.redman@gmail.com>2018-04-20 13:08:58 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-20 13:08:58 +0200
commite8b487b0d2c1dc622256b89642ac291632f101fc (patch)
tree02df8baf050da52e22d9eb8ab55b45b0e242d87c /src/game/game.hpp
parentf4fe2c7f10a8d2e253de27f1a540ca68184d5d29 (diff)
More improvements to shooting.
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r--src/game/game.hpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp
index 61ea146..1a28413 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -86,8 +86,8 @@ namespace game {
} repl_assets_t;
typedef struct {
- render::animated_texture_t blood, flash, explosion, ricochet;
- audio::sound_t explosion_sound, ricochet_sound;
+ render::animated_texture_t blood, flash, explosion, ricochet, water_splash;
+ audio::sound_t explosion_sound, ricochet_sound, water_splash_sound;
} fx_assets_t;
typedef struct {
@@ -249,7 +249,8 @@ namespace game {
bool rocket_fired = false;
void check_area(void);
- void shoot(v2f_t aim);
+ void shoot(v2f_t from, v2f_t at, int damage);
+ void fire_shotgun(v2f_t aim);
void target_and_attack(void);
unit_soldier_t(game::state_t *game_);
@@ -390,12 +391,13 @@ namespace game {
void render_to(render::state_t *render);
};
- class fx_ricochet_t : public effect_t {
+ class fx_bullet_miss_t : public effect_t {
v2f_t x;
+ bool water;
public:
- fx_ricochet_t(game::state_t *game_, v2f_t x_);
- ~fx_ricochet_t(void) {};
+ fx_bullet_miss_t(game::state_t *game_, v2f_t x_, bool water_);
+ ~fx_bullet_miss_t(void) {};
void render_to(render::state_t *render);
};