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authorPaweł Redman <pawel.redman@gmail.com>2017-12-12 14:57:52 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-12 14:57:52 +0100
commit1fd33b69f7cef5f9dfe1da417717545f34c673d0 (patch)
treedd30ac53136a54b159018bf4aea6d09d77d376fb /src/game/interface.cpp
parent9f88509c8e440d9bb3430b71708efd69988f461c (diff)
Start moving game logic to src/game.
Diffstat (limited to 'src/game/interface.cpp')
-rw-r--r--src/game/interface.cpp134
1 files changed, 134 insertions, 0 deletions
diff --git a/src/game/interface.cpp b/src/game/interface.cpp
new file mode 100644
index 0000000..c89cdad
--- /dev/null
+++ b/src/game/interface.cpp
@@ -0,0 +1,134 @@
+#include "game.hpp"
+
+namespace interface {
+
+state_t::state_t(sf::RenderWindow *window_, game::state_t *game_)
+{
+ window = window_;
+ game = game_;
+}
+
+static sf::Vector2f compute_pan(sf::RenderWindow *window, sf::Vector2f pan_ref)
+{
+ sf::Vector2i mouse = sf::Mouse::getPosition(*window);
+ sf::Vector2f vmouse = window->mapPixelToCoords(mouse);
+ return -(vmouse - pan_ref);
+}
+
+void state_t::tick(double dt)
+{
+ sf::Vector2u size;
+ sf::Event event;
+ sf::Vector2f view_size;
+ v2f_t wmouse; // Mouse position in world space;
+
+ size = window->getSize();
+
+ camera.zoom = expfade(camera.zoom, camera.target_zoom, 15, dt);
+
+ {
+ float view_scale;
+
+ view_scale = 3 * exp(camera.zoom * 0.3);
+ if (size.x > size.y) {
+ view_size.y = view_scale;
+ view_size.x = view_scale * size.x / size.y;
+ } else {
+ view_size.x = view_scale;
+ view_size.y = view_scale * size.y / size.x;
+ }
+
+ window->setView(sf::View(camera.center, view_size));
+ }
+
+
+ while (window->pollEvent(event)) {
+ // FIXME: refactor this nested switch clusterfuck
+ switch (event.type) {
+ case sf::Event::Closed:
+ window->close();
+ return;
+
+ case sf::Event::MouseButtonPressed:
+ wmouse = window->mapPixelToCoords(sf::Vector2i(event.mouseButton.x, event.mouseButton.y));
+
+ switch (event.mouseButton.button) {
+ case sf::Mouse::Button::Left:
+ select.selecting = true;
+ select.rect[0] = wmouse;
+ select.rect[1] = wmouse;
+ break;
+
+ case sf::Mouse::Button::Right:
+ game->command(wmouse);
+ break;
+
+ case sf::Mouse::Button::Middle:
+ camera.panning = true;
+ camera.pan_ref = wmouse;
+ break;
+
+ default:;
+ }
+ break;
+
+ case sf::Event::MouseButtonReleased:
+ switch (event.mouseButton.button) {
+ case sf::Mouse::Button::Left:
+ if (select.selecting)
+ game->select(select.rect);
+ select.selecting = false;
+ break;
+
+ case sf::Mouse::Button::Middle:
+ if (camera.panning)
+ camera.center += compute_pan(window, camera.pan_ref);
+ camera.panning = false;
+ break;
+
+ default:;
+ }
+ break;
+
+ case sf::Event::MouseWheelScrolled:
+ camera.target_zoom -= event.mouseWheelScroll.delta;
+ if (camera.target_zoom < 0)
+ camera.target_zoom = 0;
+ if (camera.target_zoom > 11)
+ camera.target_zoom = 11;
+ break;
+
+ case sf::Event::KeyPressed:
+ switch (event.key.code) {
+ case sf::Keyboard::Key::F1:
+ debug_draw_cmodels ^= 1;
+ break;
+
+ case sf::Keyboard::Key::F2:
+ debug_draw_paths ^= 1;
+ break;
+
+ case sf::Keyboard::Key::F3:
+ debug_draw_tile_coords ^= 1;
+ break;
+
+ default:;
+ }
+ default:;
+ }
+ }
+
+ if (camera.panning) {
+ sf::Vector2f delta = compute_pan(window, camera.pan_ref);
+ window->setView(sf::View(camera.center + delta, view_size));
+ } else
+ window->setView(sf::View(camera.center, view_size));
+
+ // Compute this _after_ the setView above.
+ wmouse = window->mapPixelToCoords(sf::Mouse::getPosition(*window));
+
+ if (select.selecting)
+ select.rect[1] = wmouse;
+}
+
+} // namespace interface