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authorPaweł Redman <pawel.redman@gmail.com>2018-04-27 18:03:09 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-27 18:03:09 +0200
commit4d2aa957a4f7bcf3bbe789c78d2b244d20a774c8 (patch)
tree2aeb9bf34d0db891a635ad98db2b2d461579ac61 /src/game/interface.cpp
parent57c16150a33c495861b4efe4436a76c52144f245 (diff)
A different icon for restocking grenades.
Diffstat (limited to 'src/game/interface.cpp')
-rw-r--r--src/game/interface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/interface.cpp b/src/game/interface.cpp
index ab11f85..5fc52f3 100644
--- a/src/game/interface.cpp
+++ b/src/game/interface.cpp
@@ -513,7 +513,7 @@ void state_t::render_to(render::state_t *render)
render->render_rect(rect, sf::Color(0, 0, 0, 140));
rect = rectf_t(v2f_t(0.0f, 0.0f), 1.1f * v2f_t(em, em));
- render->render(0.0, &assets::ui.crystals, rect, sf::Color::White);
+ render->render(0.0, &assets::ui.icon_crystals, rect, sf::Color::White);
x = v2f_t(1.1f * em, 0.0f);
render->render_text(x, em, std::to_string(game->crystals), render::ALIGN_LEFT_TOP, sf::Color::White);