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authorPaweł Redman <pawel.redman@gmail.com>2018-04-01 14:04:53 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-01 14:04:53 +0200
commit020e91ca69f35329eae518f3fe92afba2e117d06 (patch)
treee7205023072b5d3a6bba4806c9663a7be469184f /src/game/text.cpp
parent2c8e84a3d2fe93f84d0ffca63967e81a03534c00 (diff)
Remove the fear mechanic.
Diffstat (limited to 'src/game/text.cpp')
-rw-r--r--src/game/text.cpp27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/game/text.cpp b/src/game/text.cpp
index 75fb032..dfb2aef 100644
--- a/src/game/text.cpp
+++ b/src/game/text.cpp
@@ -64,9 +64,6 @@ static std::string get_english(index_t index)
case SAY_FIRING_GROUP:
return "Firing!";
- case SAY_PANIC:
- return "I'm not getting paid enough for this!";
-
case UNIT_NAME_SPIDER:
return "Spider";
@@ -79,30 +76,6 @@ static std::string get_english(index_t index)
case UNIT_DEATH:
return "died";
- case UNIT_ATTACK:
- return "attacks";
-
- case UNIT_MISS:
- return "miss";
-
- case UNIT_CRITICAL_MISS:
- return "critical miss";
-
- case UNIT_CRITICAL_HIT:
- return "critical hit";
-
- case UNIT_DAMAGE:
- return "deals damage";
-
- case UNIT_SAVING_THROW_WILLPOWER:
- return "makes a saving throw for willpower";
-
- case UNIT_SAVING_THROW_SUCCESS:
- return "success";
-
- case UNIT_SAVING_THROW_FAILURE:
- return "failure";
-
default:
abort();
}