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authorPaweł Redman <pawel.redman@gmail.com>2018-04-01 13:56:14 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-01 13:56:14 +0200
commit2c8e84a3d2fe93f84d0ffca63967e81a03534c00 (patch)
tree508859df1523d85afc5bc618e8511306a3b4b821 /src/game/unit_nest.cpp
parentbe628dc7f9c32ca84674c8717f07cc15a40f333c (diff)
Split units.cpp.
Diffstat (limited to 'src/game/unit_nest.cpp')
-rw-r--r--src/game/unit_nest.cpp96
1 files changed, 96 insertions, 0 deletions
diff --git a/src/game/unit_nest.cpp b/src/game/unit_nest.cpp
new file mode 100644
index 0000000..326741e
--- /dev/null
+++ b/src/game/unit_nest.cpp
@@ -0,0 +1,96 @@
+/*
+This file is part of Minitrem.
+
+Minitrem is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+Minitrem is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Minitrem. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "game.hpp"
+
+namespace game {
+
+
+unit_nest_t::unit_nest_t(game::state_t *game_) : unit_t(game_, UNIT_NEST)
+{
+ size[0] = {-0.6f, +0.2f};
+ size[1] = {+0.6f, +0.6f};
+ render_size[0] = {-0.6f, -0.6f};
+ render_size[1] = {+0.6f, +0.6f};
+ cmodel.cflags = CF_BACKGROUND;
+
+ name = text::get(text::UNIT_NAME_NEST);
+
+ ignore_waking = false;
+
+ health = max_health = 45;
+
+ next_spawning = game->now + 5.0;
+}
+
+void spawn_spider(game::state_t *game, v2f_t nest)
+{
+ for (size_t i = 0; i < 5; i++) { // Try a few times before giving up.
+ v2f_t offset, x;
+ world::cmodel_t cmodel;
+ unit_spider_t *spider;
+
+ offset = game->dice_prng.unit_vec2();
+ x = nest + offset * (game->dice_prng.next_float() * 0.2 + 0.4);
+
+ cmodel.bounds = rectf_t(v2f_t(-0.5f, -0.5f), v2f_t(0.5f, 0.5f)) + x;
+ cmodel.cflags = CF_SOLID | CF_WATER | CF_BODY_SMALL;
+ if (game->world.test_rect(&cmodel, NULL))
+ continue;
+
+ spider = new unit_spider_t(game);
+ spider->place(&game->world, x);
+ return;
+ }
+}
+
+void unit_nest_t::on_think(void)
+{
+ if (wake_time + 30 > game->now)
+ sleep();
+
+ if (next_spawning > game->now)
+ return;
+
+ spawn_spider(game, x);
+ next_spawning = game->now + game->dice_prng.next_float() * 10 + 5;
+}
+
+void unit_nest_t::on_spawn(void)
+{
+ spawn_spider(game, x);
+ spawn_spider(game, x);
+ spawn_spider(game, x);
+}
+
+void unit_nest_t::on_death(void)
+{
+ render_layer = -1;
+ cmodel.cflags = CF_BACKGROUND;
+}
+
+void unit_nest_t::render_to(render::state_t *render)
+{
+ if (!dead)
+ render->render(game->now, &assets::nest.idle, render_bounds);
+ else
+ render->render(game->now, &assets::nest.dead, render_bounds);
+
+ unit_t::render_to(render);
+}
+
+}