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authorPaweł Redman <pawel.redman@gmail.com>2018-04-13 11:30:01 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-13 11:30:01 +0200
commit84a648723674934ef46e1799404d778474a74aeb (patch)
tree2a468b9d991942f7ecf23068177a986163522314 /src/game/unit_nest.cpp
parentdd83ee59e481d58f5c30751d9dead295750857ca (diff)
Explosions, better AI and misc refactoring.
Diffstat (limited to 'src/game/unit_nest.cpp')
-rw-r--r--src/game/unit_nest.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/unit_nest.cpp b/src/game/unit_nest.cpp
index 163a585..cae98f5 100644
--- a/src/game/unit_nest.cpp
+++ b/src/game/unit_nest.cpp
@@ -26,6 +26,7 @@ unit_nest_t::unit_nest_t(game::state_t *game_) : unit_t(game_, UNIT_NEST)
size[1] = {+0.6f, +0.2f};
render_size[0] = {-0.6f, -0.6f};
render_size[1] = {+0.6f, +0.6f};
+ render_layer = render::LAYER_NORMAL;
cmodel.cflags = CF_BODY;
name = text::get(text::UNIT_NAME_NEST);