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author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-21 14:43:40 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-21 14:43:40 +0200 |
commit | 8d740f470fb5ed5f63a3d59d3867189626e285b9 (patch) | |
tree | 30123091126a86c82f081de10f3ec7e0f92a0a6c /src/game/unit_nest.cpp | |
parent | 7c56f59aedddb6bb18d85e778a3acbef16b4c54f (diff) |
Corpses can take damage now.
Diffstat (limited to 'src/game/unit_nest.cpp')
-rw-r--r-- | src/game/unit_nest.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game/unit_nest.cpp b/src/game/unit_nest.cpp index a52574a..fe4a077 100644 --- a/src/game/unit_nest.cpp +++ b/src/game/unit_nest.cpp @@ -81,6 +81,19 @@ void unit_nest_t::on_spawn(void) void unit_nest_t::on_damage(unit_t *attacker) { + if (health < -30) { + assets::fx.gibbing.play_3d(x); + game->deletion_list.insert(this); + return; + } + + if (health <= 0) { + if (!dead) + assets::fx.corpse_hit.play_3d(x); + + return; + } + if (attacker) game->hivemind_alert(x, 12.0f, true, attacker->x); else |