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author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-20 12:35:21 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-20 12:35:21 +0200 |
commit | f4fe2c7f10a8d2e253de27f1a540ca68184d5d29 (patch) | |
tree | 4916ce9f704aa2df7a71b6186c08fea2543090fe /src/game/unit_repl.cpp | |
parent | fade55e67e1a6944461c16c1495dea9546243756 (diff) |
Pseudo 3D firing and misc. fixes.
Diffstat (limited to 'src/game/unit_repl.cpp')
-rw-r--r-- | src/game/unit_repl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/unit_repl.cpp b/src/game/unit_repl.cpp index be3e8fa..fb66176 100644 --- a/src/game/unit_repl.cpp +++ b/src/game/unit_repl.cpp @@ -25,7 +25,7 @@ unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL) size[1] = {+0.4f, +0.4f}; render_size = size; render_layer = render::LAYER_FLAT; - cmodel.cflags = CF_BODY_SMALL; + cmodel.cflags = CF_BACKGROUND; name = text::get(text::UNIT_NAME_REPL); ignore_waking = false; |