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authorPaweł Redman <pawel.redman@gmail.com>2018-04-20 12:35:21 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-20 12:35:21 +0200
commitf4fe2c7f10a8d2e253de27f1a540ca68184d5d29 (patch)
tree4916ce9f704aa2df7a71b6186c08fea2543090fe /src/game/unit_repl.cpp
parentfade55e67e1a6944461c16c1495dea9546243756 (diff)
Pseudo 3D firing and misc. fixes.
Diffstat (limited to 'src/game/unit_repl.cpp')
-rw-r--r--src/game/unit_repl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/unit_repl.cpp b/src/game/unit_repl.cpp
index be3e8fa..fb66176 100644
--- a/src/game/unit_repl.cpp
+++ b/src/game/unit_repl.cpp
@@ -25,7 +25,7 @@ unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL)
size[1] = {+0.4f, +0.4f};
render_size = size;
render_layer = render::LAYER_FLAT;
- cmodel.cflags = CF_BODY_SMALL;
+ cmodel.cflags = CF_BACKGROUND;
name = text::get(text::UNIT_NAME_REPL);
ignore_waking = false;