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authorPaweł Redman <pawel.redman@gmail.com>2018-04-26 11:44:23 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-26 11:44:23 +0200
commit86872106dc9aa960b417b5ff7f4a175c81058411 (patch)
treee8da47396f7f7eb37efe80b559e68d84aec9e818 /src/game/unit_replicator.cpp
parentd04e1b48bd934f8d9d91aab13e9e51393fd7b6ba (diff)
Add the replicator.
Diffstat (limited to 'src/game/unit_replicator.cpp')
-rw-r--r--src/game/unit_replicator.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/src/game/unit_replicator.cpp b/src/game/unit_replicator.cpp
new file mode 100644
index 0000000..5d2eef5
--- /dev/null
+++ b/src/game/unit_replicator.cpp
@@ -0,0 +1,106 @@
+/*
+This file is part of Minitrem.
+
+Minitrem is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+Minitrem is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Minitrem. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "game.hpp"
+
+namespace game {
+
+unit_replicator_t::unit_replicator_t(game::state_t *game_) : unit_t(game_, UNIT_REPLICATOR)
+{
+ size[0] = {-0.4f, -0.2f};
+ size[1] = {+0.4f, +0.4f};
+ render_size[0] = {-0.4f, -0.666667f};
+ render_size[1] = {+0.4f, +0.4f};
+ cmodel.cflags = CF_SOLID;
+
+ name = "Replicator";
+ ignore_waking = false;
+ max_health = 30;
+ health = 4;
+
+ friendly = true;
+ controllable = true;
+ constructed = false;
+
+ storage.shells = 0;
+ storage.max_shells = 200;
+ storage.grenades = 0;
+ storage.max_grenades = 20;
+}
+
+void unit_replicator_t::on_damage(unit_t *attacker)
+{
+ assets::teleporter.damage.play_3d(x);
+}
+
+void unit_replicator_t::on_death(void)
+{
+ game->explosion(x);
+ game->deletion_list.insert(this);
+}
+
+void unit_replicator_t::activate(bool grenades)
+{
+ size_t amount, price;
+
+ if (grenades) {
+ amount = 2;
+ price = 10;
+
+ if (storage.max_grenades - storage.grenades < amount) {
+ say("Storage full.");
+ return;
+ }
+ } else {
+ amount = 15;
+ price = 8;
+
+ if (storage.max_shells - storage.shells < amount) {
+ say("Storage full.");
+ return;
+ }
+ }
+
+ if (game->crystals < price) {
+ game->interface.print("Insufficient crystals; " + std::to_string(price - game->crystals) + " more needed.");
+ return;
+ }
+
+ game->crystals -= price;
+
+ if (grenades)
+ storage.grenades += amount;
+ else
+ storage.shells += amount;
+
+ assets::teleporter.sound.play_3d(x);
+ last_activation = game->time;
+}
+
+void unit_replicator_t::render_to(render::state_t *render)
+{
+ if (!constructed)
+ render->render(game->now, &assets::replicator.unfinished, render_bounds);
+ else if (last_activation && game->time - last_activation < MSEC(300))
+ render->render(30 * game->now, &assets::replicator.working, render_bounds);
+ else
+ render->render(game->now, &assets::replicator.idle, render_bounds);
+
+ unit_t::render_to(render);
+}
+
+}