diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-26 11:44:23 +0200 |
---|---|---|
committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-26 11:44:23 +0200 |
commit | 86872106dc9aa960b417b5ff7f4a175c81058411 (patch) | |
tree | e8da47396f7f7eb37efe80b559e68d84aec9e818 /src/game/unit_replicator.cpp | |
parent | d04e1b48bd934f8d9d91aab13e9e51393fd7b6ba (diff) |
Add the replicator.
Diffstat (limited to 'src/game/unit_replicator.cpp')
-rw-r--r-- | src/game/unit_replicator.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/src/game/unit_replicator.cpp b/src/game/unit_replicator.cpp new file mode 100644 index 0000000..5d2eef5 --- /dev/null +++ b/src/game/unit_replicator.cpp @@ -0,0 +1,106 @@ +/* +This file is part of Minitrem. + +Minitrem is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +Minitrem is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Minitrem. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "game.hpp" + +namespace game { + +unit_replicator_t::unit_replicator_t(game::state_t *game_) : unit_t(game_, UNIT_REPLICATOR) +{ + size[0] = {-0.4f, -0.2f}; + size[1] = {+0.4f, +0.4f}; + render_size[0] = {-0.4f, -0.666667f}; + render_size[1] = {+0.4f, +0.4f}; + cmodel.cflags = CF_SOLID; + + name = "Replicator"; + ignore_waking = false; + max_health = 30; + health = 4; + + friendly = true; + controllable = true; + constructed = false; + + storage.shells = 0; + storage.max_shells = 200; + storage.grenades = 0; + storage.max_grenades = 20; +} + +void unit_replicator_t::on_damage(unit_t *attacker) +{ + assets::teleporter.damage.play_3d(x); +} + +void unit_replicator_t::on_death(void) +{ + game->explosion(x); + game->deletion_list.insert(this); +} + +void unit_replicator_t::activate(bool grenades) +{ + size_t amount, price; + + if (grenades) { + amount = 2; + price = 10; + + if (storage.max_grenades - storage.grenades < amount) { + say("Storage full."); + return; + } + } else { + amount = 15; + price = 8; + + if (storage.max_shells - storage.shells < amount) { + say("Storage full."); + return; + } + } + + if (game->crystals < price) { + game->interface.print("Insufficient crystals; " + std::to_string(price - game->crystals) + " more needed."); + return; + } + + game->crystals -= price; + + if (grenades) + storage.grenades += amount; + else + storage.shells += amount; + + assets::teleporter.sound.play_3d(x); + last_activation = game->time; +} + +void unit_replicator_t::render_to(render::state_t *render) +{ + if (!constructed) + render->render(game->now, &assets::replicator.unfinished, render_bounds); + else if (last_activation && game->time - last_activation < MSEC(300)) + render->render(30 * game->now, &assets::replicator.working, render_bounds); + else + render->render(game->now, &assets::replicator.idle, render_bounds); + + unit_t::render_to(render); +} + +} |