summaryrefslogtreecommitdiff
path: root/src/game/unit_spider.cpp
diff options
context:
space:
mode:
authorPaweł Redman <pawel.redman@gmail.com>2018-04-01 13:56:14 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-01 13:56:14 +0200
commit2c8e84a3d2fe93f84d0ffca63967e81a03534c00 (patch)
tree508859df1523d85afc5bc618e8511306a3b4b821 /src/game/unit_spider.cpp
parentbe628dc7f9c32ca84674c8717f07cc15a40f333c (diff)
Split units.cpp.
Diffstat (limited to 'src/game/unit_spider.cpp')
-rw-r--r--src/game/unit_spider.cpp104
1 files changed, 104 insertions, 0 deletions
diff --git a/src/game/unit_spider.cpp b/src/game/unit_spider.cpp
new file mode 100644
index 0000000..ed6b0f0
--- /dev/null
+++ b/src/game/unit_spider.cpp
@@ -0,0 +1,104 @@
+/*
+This file is part of Minitrem.
+
+Minitrem is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+Minitrem is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Minitrem. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "game.hpp"
+
+namespace game {
+
+unit_spider_t::unit_spider_t(game::state_t *game) : unit_t(game, UNIT_SPIDER)
+{
+ size[0] = v2f_t(-0.2f, +0.0f);
+ size[1] = v2f_t(+0.2f, +0.3f);
+ render_size[0] = v2f_t(-0.3f, -0.3f);
+ render_size[1] = v2f_t(+0.3f, +0.3f);
+ cmodel.cflags = CF_BODY_SMALL;
+ move.cflags = CF_SOLID | CF_WATER | CF_BODY_SMALL;
+
+ name = text::get(text::UNIT_NAME_SPIDER);
+
+ ignore_waking = false;
+
+ health = max_health = 4;
+}
+
+void unit_spider_t::target_and_attack(void)
+{
+ unit_t *target;
+ world::trace_t trace;
+
+ if (game->now < next_targetting)
+ return;
+
+ target = find_target(world, x, 10.0f, true);
+ if (!target)
+ return;
+
+ start_moving(target->x);
+ next_targetting = game->now + game->dice_prng.next_float(0.2f, 0.4f);
+
+ if (last_attack + 0.5 > game->now)
+ return;
+
+ if ((x - target->x).len() >= 1.0f)
+ return;
+
+ trace = world->trace(x, target->x, CF_SOLID);
+ if (trace.hit)
+ return;
+
+ last_attack = game->now;
+ target->damage(15, this);
+}
+
+void unit_spider_t::on_think(void)
+{
+ return;
+
+ target_and_attack();
+
+ keep_moving(4.0);
+
+ if (!move.moving && wake_time + 5 < game->now)
+ sleep();
+}
+
+void unit_spider_t::on_wake(void)
+{
+}
+
+void unit_spider_t::on_death(void)
+{
+ render_layer = -1;
+ cmodel.cflags = CF_BACKGROUND;
+}
+
+void unit_spider_t::render_to(render::state_t *render)
+{
+ bool moving;
+
+ moving = move.moving && !move.blocked;
+
+ if (!dead)
+ render->render(game->now * 20, (moving ? &assets::spider.walking :
+ &assets::spider.idle), render_bounds, move.angle);
+ else
+ render->render(game->now * 20, &assets::spider.dead, render_bounds);
+
+ unit_t::render_to(render);
+}
+
+}