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authorPaweł Redman <pawel.redman@gmail.com>2018-04-21 14:43:40 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-21 14:43:40 +0200
commit8d740f470fb5ed5f63a3d59d3867189626e285b9 (patch)
tree30123091126a86c82f081de10f3ec7e0f92a0a6c /src/game/unit_spider.cpp
parent7c56f59aedddb6bb18d85e778a3acbef16b4c54f (diff)
Corpses can take damage now.
Diffstat (limited to 'src/game/unit_spider.cpp')
-rw-r--r--src/game/unit_spider.cpp19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/game/unit_spider.cpp b/src/game/unit_spider.cpp
index 2838a8b..c6f5755 100644
--- a/src/game/unit_spider.cpp
+++ b/src/game/unit_spider.cpp
@@ -101,6 +101,19 @@ void unit_spider_t::on_think(void)
void unit_spider_t::on_damage(unit_t *attacker)
{
+ if (health < -5) {
+ assets::fx.gibbing.play_3d(x);
+ game->deletion_list.insert(this);
+ return;
+ }
+
+ if (health <= 0) {
+ if (!dead)
+ assets::fx.corpse_hit.play_3d(x);
+
+ return;
+ }
+
assets::spider.sounds.play_3d(x);
if (attacker)
@@ -113,12 +126,6 @@ void unit_spider_t::on_death(void)
{
game->hivemind_alert(x, 16.0f, false, v2f_t(0, 0));
- if (health < -5) {
- assets::soldier.gib_sound.play_3d(x);
- game->deletion_list.insert(this);
- return;
- }
-
render_layer = render::LAYER_FLAT;
cmodel.cflags = CF_BACKGROUND;
assets::spider.sounds.play_3d(x);