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author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-25 18:51:04 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-25 18:53:06 +0200 |
commit | d04e1b48bd934f8d9d91aab13e9e51393fd7b6ba (patch) | |
tree | 229455e87f9032d2caa2b631e632482c65b3f471 /src/game/unit_teleporter.cpp | |
parent | e4be331008ca5e64ef2d42f51c5cf5799dd61abc (diff) |
Rename repl/replicator to teleporter.
Diffstat (limited to 'src/game/unit_teleporter.cpp')
-rw-r--r-- | src/game/unit_teleporter.cpp | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/src/game/unit_teleporter.cpp b/src/game/unit_teleporter.cpp new file mode 100644 index 0000000..fd73ab6 --- /dev/null +++ b/src/game/unit_teleporter.cpp @@ -0,0 +1,118 @@ +/* +This file is part of Minitrem. + +Minitrem is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +Minitrem is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Minitrem. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "game.hpp" + +namespace game { + +unit_teleporter_t::unit_teleporter_t(game::state_t *game_) : unit_t(game_, UNIT_TELEPORTER) +{ + size[0] = {-0.4f, -0.2f}; + size[1] = {+0.4f, +0.4f}; + render_size = size; + render_layer = render::LAYER_FLAT; + cmodel.cflags = CF_SURFACE2; + + name = "Teleporter"; + ignore_waking = false; + max_health = 35; + health = 5; + + friendly = true; + controllable = true; + constructed = false; +} + +void unit_teleporter_t::on_damage(unit_t *attacker) +{ + assets::teleporter.damage.play_3d(x); +} + +void unit_teleporter_t::on_death(void) +{ + game->explosion(x); + game->deletion_list.insert(this); +} + +void unit_teleporter_t::render_to(render::state_t *render) +{ + if (constructed) + render->render(game->now, &assets::teleporter.idle, render_bounds); + else + render->render(game->now, &assets::teleporter.unfinished, render_bounds); + + unit_t::render_to(render); +} + +void unit_teleporter_t::activate(unit_t::type_t type) +{ + size_t price; + world::cmodel_t cmodel; + unit_t *unit; + + switch (type) { + case UNIT_SOLDIER: price = 40; break; + case UNIT_SCIENTIST: price = 95; break; + case UNIT_BUILDER: price = 70; break; + default: + abort(); + } + + if (game->crystals < price) { + game->interface.print("Insufficient crystals; " + std::to_string(price - game->crystals) + " more needed."); + return; + } + + game->crystals -= price; + + switch (type) { + case UNIT_SOLDIER: + unit = new unit_soldier_t(game); + break; + + case UNIT_SCIENTIST: + unit = new unit_scientist_t(game); + break; + + case UNIT_BUILDER: + unit = new unit_builder_t(game); + break; + + default: + abort(); + } + + unit->place(world, x); + + for (world::entity_t *ent : game->world.get_entities(unit->cmodel.bounds, CF_BODY|CF_BODY_SMALL)) + { + unit_t *other; + + if (ent == unit) + continue; + + if (ent->type != ET_UNIT) + continue; + + other = dynamic_cast<unit_t*>(ent); + other->damage(200, NULL); + } + + assets::teleporter.sound.play_3d(x); +} + +} |