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authorPaweł Redman <pawel.redman@gmail.com>2018-04-25 18:51:04 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-25 18:53:06 +0200
commitd04e1b48bd934f8d9d91aab13e9e51393fd7b6ba (patch)
tree229455e87f9032d2caa2b631e632482c65b3f471 /src/game/unit_teleporter.cpp
parente4be331008ca5e64ef2d42f51c5cf5799dd61abc (diff)
Rename repl/replicator to teleporter.
Diffstat (limited to 'src/game/unit_teleporter.cpp')
-rw-r--r--src/game/unit_teleporter.cpp118
1 files changed, 118 insertions, 0 deletions
diff --git a/src/game/unit_teleporter.cpp b/src/game/unit_teleporter.cpp
new file mode 100644
index 0000000..fd73ab6
--- /dev/null
+++ b/src/game/unit_teleporter.cpp
@@ -0,0 +1,118 @@
+/*
+This file is part of Minitrem.
+
+Minitrem is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+Minitrem is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Minitrem. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "game.hpp"
+
+namespace game {
+
+unit_teleporter_t::unit_teleporter_t(game::state_t *game_) : unit_t(game_, UNIT_TELEPORTER)
+{
+ size[0] = {-0.4f, -0.2f};
+ size[1] = {+0.4f, +0.4f};
+ render_size = size;
+ render_layer = render::LAYER_FLAT;
+ cmodel.cflags = CF_SURFACE2;
+
+ name = "Teleporter";
+ ignore_waking = false;
+ max_health = 35;
+ health = 5;
+
+ friendly = true;
+ controllable = true;
+ constructed = false;
+}
+
+void unit_teleporter_t::on_damage(unit_t *attacker)
+{
+ assets::teleporter.damage.play_3d(x);
+}
+
+void unit_teleporter_t::on_death(void)
+{
+ game->explosion(x);
+ game->deletion_list.insert(this);
+}
+
+void unit_teleporter_t::render_to(render::state_t *render)
+{
+ if (constructed)
+ render->render(game->now, &assets::teleporter.idle, render_bounds);
+ else
+ render->render(game->now, &assets::teleporter.unfinished, render_bounds);
+
+ unit_t::render_to(render);
+}
+
+void unit_teleporter_t::activate(unit_t::type_t type)
+{
+ size_t price;
+ world::cmodel_t cmodel;
+ unit_t *unit;
+
+ switch (type) {
+ case UNIT_SOLDIER: price = 40; break;
+ case UNIT_SCIENTIST: price = 95; break;
+ case UNIT_BUILDER: price = 70; break;
+ default:
+ abort();
+ }
+
+ if (game->crystals < price) {
+ game->interface.print("Insufficient crystals; " + std::to_string(price - game->crystals) + " more needed.");
+ return;
+ }
+
+ game->crystals -= price;
+
+ switch (type) {
+ case UNIT_SOLDIER:
+ unit = new unit_soldier_t(game);
+ break;
+
+ case UNIT_SCIENTIST:
+ unit = new unit_scientist_t(game);
+ break;
+
+ case UNIT_BUILDER:
+ unit = new unit_builder_t(game);
+ break;
+
+ default:
+ abort();
+ }
+
+ unit->place(world, x);
+
+ for (world::entity_t *ent : game->world.get_entities(unit->cmodel.bounds, CF_BODY|CF_BODY_SMALL))
+ {
+ unit_t *other;
+
+ if (ent == unit)
+ continue;
+
+ if (ent->type != ET_UNIT)
+ continue;
+
+ other = dynamic_cast<unit_t*>(ent);
+ other->damage(200, NULL);
+ }
+
+ assets::teleporter.sound.play_3d(x);
+}
+
+}