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author | Paweł Redman <pawel.redman@gmail.com> | 2018-03-26 13:33:49 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-03-26 13:33:49 +0200 |
commit | 2ae4b0ff77a2b2be2c485ac3ba6c1ef3facb874c (patch) | |
tree | e810997d58165e41eb4225a522d9d8886849331c /src/game/units.cpp | |
parent | 680ce5519c24dd0fa87ae85dd824000e915974b0 (diff) |
Basic audio system + firing sound.
Diffstat (limited to 'src/game/units.cpp')
-rw-r--r-- | src/game/units.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/units.cpp b/src/game/units.cpp index d072f20..edb41ec 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -221,6 +221,9 @@ void unit_t::try_attack(unit_t *target) size_t hit_roll; size_t dmg_roll; + if (sounds.attack) + sounds.attack->play(); + ss << name << " " << text::get(text::UNIT_ATTACK) << " " << target->name << ": "; hit_roll = game->roll(die_t(20)); @@ -300,6 +303,8 @@ unit_soldier_t::unit_soldier_t(game::state_t *game) : unit_t(game, UNIT_SOLDIER) health = max_health = 20; cs.armor_class = 10; cs.hit_die = die_t(8); + + sounds.attack = &assets::soldier.fire; } void unit_soldier_t::check_area(void) |