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authorPaweł Redman <pawel.redman@gmail.com>2017-12-12 22:22:14 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-12 22:22:14 +0100
commit2ea209cd523d9076a257ae9aacc3283930ee8f3b (patch)
treee25bcb0969ea91199c3de30aeb2ec1c1a9fb5399 /src/game/units.cpp
parent18b29beb5fa9c5f4bffbd5b9df17643dd78f6ef2 (diff)
Separate units from game.cpp.
Diffstat (limited to 'src/game/units.cpp')
-rw-r--r--src/game/units.cpp181
1 files changed, 181 insertions, 0 deletions
diff --git a/src/game/units.cpp b/src/game/units.cpp
new file mode 100644
index 0000000..268425d
--- /dev/null
+++ b/src/game/units.cpp
@@ -0,0 +1,181 @@
+#include "game.hpp"
+
+namespace game {
+
+world::cmodel_t unit_t::make_cmodel(v2f_t at)
+{
+ world::cmodel_t cmodel;
+
+ cmodel.bounds[0] = at + size[0];
+ cmodel.bounds[1] = at + size[1];
+ cmodel.cflags = cflags;
+
+ return cmodel;
+}
+
+void unit_t::compute_bounds()
+{
+ render_bounds[0] = x + render_size[0];
+ render_bounds[1] = x + render_size[1];
+}
+
+
+unit_t::unit_t() : entity_t(ET_UNIT)
+{
+}
+
+void unit_t::say(const wchar_t *wstr, double now)
+{
+ say_text = wstr;
+ say_time = now;
+ std::cout << (void*)this << ": " << wstr << "\n";
+}
+
+void unit_t::place(world::world_t *world_, v2f_t x_)
+{
+ world = world_;
+ x = x_;
+ move.moving = false;
+ cflags = 1;
+
+ unlink();
+ cmodel = make_cmodel(x);
+ compute_bounds();
+ link(world);
+}
+
+void unit_t::keep_moving(double now, double dt)
+{
+ float time;
+
+ if (!move.moving)
+ return;
+
+ if (move.blocked && now < move.next_attempt)
+ return;
+
+ time = dt * 10;
+
+ while (time > 0.0f) {
+ v2f_t delta, next, x_new;
+ world::cmodel_t cmodel_next;
+
+ if (!move.path.size()) {
+ move.moving = false;
+ break;
+ }
+
+ next = *move.path.begin();
+ delta = next - x;
+ move.angle = delta.angle();
+
+ if (delta.len() >= time) {
+ x_new = x + delta * time / delta.len();
+ time -= delta.len();
+ } else {
+ x_new = next;
+ time -= delta.len();
+ move.path.pop_front();
+ }
+
+ cmodel_next = make_cmodel(x_new);
+ if (!world->test_rect(&cmodel_next, this)) {
+ x = x_new;
+ cmodel = cmodel_next;
+ continue;
+ }
+
+ if (move.attempts_left) {
+ move.blocked = true;
+ move.attempts_left--;
+ move.next_attempt = now + 0.2f;
+ } else {
+ if ((x - move.dst).len() > 1.5f)
+ say(text::unit_blocked, now);
+ move.moving = false;
+ }
+ break;
+ }
+
+
+ unlink();
+ compute_bounds();
+ link(world);
+}
+
+bool unit_t::start_moving(v2f_t dst_, double now)
+{
+ if (!world) {
+ printf("unit_t::start_moving: entity is not linked\n");
+ return false;
+ }
+
+ move.dst = dst_;
+ move.path.clear();
+
+ if (!world->find_path(x, move.dst, &cmodel, this, &move.path)) {
+ say(text::unit_no_path, now);
+ move.moving = false;
+ return false;
+ }
+
+ move.moving = true;
+
+ move.blocked = false;
+ move.attempts_left = 10;
+ move.next_attempt = -INFINITY;
+
+ return true;
+}
+
+human_t::human_t()
+{
+ size[0] = v2f_t(-0.4f, -0.4f);
+ size[1] = v2f_t(+0.4f, +0.4f);
+ render_size[0] = v2f_t(-0.5f, -1.0f);
+ render_size[1] = v2f_t(+0.5f, +0.5f);
+}
+
+void human_t::render_to(render::state_t *render)
+{
+ bool moving;
+
+ if (selected == selection_cookie)
+ render->render_hlrect(render_bounds, sf::Color::Blue);
+
+ moving = move.moving && !move.blocked;
+
+ render->render((moving ? &assets::human.legs_walking :
+ &assets::human.legs_idle), render_bounds, move.angle);
+ render->render(&assets::human.body_idle, render_bounds, move.angle);
+ render->render(&assets::human.head_idle, render_bounds, move.angle);
+
+ {
+ v2f_t x1;
+ static float t = 0;
+ world::trace_t trace;
+
+ t += 0.02f;
+
+ x1[0] = x[0] + cos(t) * 5;
+ x1[1] = x[1] + sin(t) * 5;
+ trace = world->trace(x, x1, 1);
+ render->render_arrow(x, trace.end, sf::Color::Green);
+ }
+
+ if (move.moving && debug_draw_paths)
+ render->debug_path(&move.path);
+
+ if (say_time + 5.0 > render->now) {
+ v2f_t text_pos;
+ float height;
+
+ text_pos = render_bounds[0] + v2f_t(render_bounds.dim(0) / 2, -render_bounds.dim(1) * 0.1);
+ height = size.dim_min() * 0.20f;
+ render->render_text(text_pos, height, say_text,
+ render::ALIGN_CENTER_BOTTOM,
+ sf::Color::White);
+ }
+}
+
+} // namespace game