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author | Paweł Redman <pawel.redman@gmail.com> | 2018-04-14 16:41:55 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-04-14 16:41:55 +0200 |
commit | aea9498a593321a3cb34fa93d3d4734ebd8370c1 (patch) | |
tree | e4e4f1bb38cb8d4cb427a78e77df62d4da024f7d /src/game/units.cpp | |
parent | e132c6a9f75918978051e8eb23092f5d05c7c3fc (diff) |
Improve path finding slightly.
Diffstat (limited to 'src/game/units.cpp')
-rw-r--r-- | src/game/units.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/units.cpp b/src/game/units.cpp index 43e6878..11379cb 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -177,7 +177,7 @@ bool unit_t::start_moving(v2f_t dst) move.path.clear(); move.last_step = x; - rep.cflags = move.cflags & ~(cmodel.cflags); + rep.cflags = move.cflags; rep.bounds = cmodel.bounds; if (!world->find_path(x, move.dst, &rep, this, &move.path)) { |