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authorPaweł Redman <pawel.redman@gmail.com>2018-03-31 16:04:04 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-03-31 16:04:04 +0200
commitd72e8d61de2f7efba3685dda2dc52b31f64f8a6e (patch)
tree2cda01dcc5b0e17fcf109469ac99296c2212346b /src/game/units.cpp
parentd87217dffc1582b8dbed10da62b3b4d3f7b511de (diff)
3D audio.
Diffstat (limited to 'src/game/units.cpp')
-rw-r--r--src/game/units.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/units.cpp b/src/game/units.cpp
index 30cfdd5..47e729c 100644
--- a/src/game/units.cpp
+++ b/src/game/units.cpp
@@ -354,7 +354,7 @@ void unit_soldier_t::shoot(v2f_t aim)
flash->place(&game->world);
last_attack = game->now;
- assets::soldier.fire.play();
+ assets::soldier.fire.play_3d(x);
//target->damage(3, this); FIXME
}
@@ -458,7 +458,7 @@ void unit_soldier_t::on_think(void)
if (move.moving && (x - move.last_step).len() > 0.5f) {
move.last_step = x;
- assets::soldier.step_stone.play();
+ assets::soldier.step_stone.play_3d(x);
}
}