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authorPaweł Redman <pawel.redman@gmail.com>2017-12-16 15:48:24 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-12-16 15:48:24 +0100
commitb13dc31b08cddf14ecfa6b8cf496cf4e7308083c (patch)
tree8905b2d680c24d1f5c185479f0c94694a58e2122 /src/game/worldgen.cpp
parenta62ac36a7e401b39d760237778623f5a2b13f91f (diff)
Better tile textures.
Diffstat (limited to 'src/game/worldgen.cpp')
-rw-r--r--src/game/worldgen.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/worldgen.cpp b/src/game/worldgen.cpp
index 573d03b..62c8a5e 100644
--- a/src/game/worldgen.cpp
+++ b/src/game/worldgen.cpp
@@ -17,11 +17,11 @@ void worldgen(world::tile_t *tile, world::tile_index_t x,
perlin->get(x, 1.0f) * 0.05f;
if (height < waterlevel)
- tile->type = TILE_WALL;
+ tile->type = TILE_WATER;
else if (height < waterlevel + 0.1)
tile->type = TILE_DIRT;
else if (perlin->get(x, 3.0f) > 0.0f)
- tile->type = TILE_WALL;
+ tile->type = TILE_STONE;
else
tile->type = TILE_DIRT;
}