diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2018-03-31 15:14:59 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2018-03-31 15:14:59 +0200 |
commit | d87217dffc1582b8dbed10da62b3b4d3f7b511de (patch) | |
tree | bccdf9809bff291b405d7625c33dbbcd60411256 /src/game | |
parent | aecfd089492b14a1b453f324a452946f5b20b043 (diff) |
Footstep sounds (not finished).
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/assets.cpp | 7 | ||||
-rw-r--r-- | src/game/game.hpp | 4 | ||||
-rw-r--r-- | src/game/units.cpp | 6 |
3 files changed, 16 insertions, 1 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp index f14a060..f0dddbf 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -43,6 +43,13 @@ void load(void) soldier.fire.load("assets/units/soldier/fire.ogg"); + soldier.step_stone.load("assets/units/soldier/step_stone_1.ogg"); + soldier.step_stone.load("assets/units/soldier/step_stone_2.ogg"); + soldier.step_stone.load("assets/units/soldier/step_stone_3.ogg"); + soldier.step_stone.load("assets/units/soldier/step_stone_4.ogg"); + soldier.step_stone.load("assets/units/soldier/step_stone_5.ogg"); + soldier.step_stone.volume = 0.4f; + spider.idle.load("assets/units/spider/idle", 2, 2, 2); spider.walking.load("assets/units/spider/walking", 2, 2, 2); spider.dead.load("assets/units/spider/dead_", 1); diff --git a/src/game/game.hpp b/src/game/game.hpp index 848ba92..bb2ce69 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -55,7 +55,7 @@ namespace game { render::oriented_sprite_4M2_t legs_idle, legs_walking; render::animated_texture_t dead; - audio::sound_t fire; + audio::sound_t fire, step_stone, step_dirt; } soldier_assets_t; typedef struct { @@ -194,6 +194,8 @@ namespace game { bool blocked; size_t attempts_left; float next_attempt; + + v2f_t last_step; } move; bool keep_moving(double speed); diff --git a/src/game/units.cpp b/src/game/units.cpp index f3d53d7..30cfdd5 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -171,6 +171,7 @@ bool unit_t::start_moving(v2f_t dst) move.dst = dst; move.path.clear(); + move.last_step = x; rep.cflags = move.cflags & ~(cmodel.cflags); rep.bounds = cmodel.bounds; @@ -454,6 +455,11 @@ void unit_soldier_t::on_think(void) panic_turn = game->now + 0.3; } } + + if (move.moving && (x - move.last_step).len() > 0.5f) { + move.last_step = x; + assets::soldier.step_stone.play(); + } } void unit_soldier_t::on_death(void) |