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authorPaweł Redman <pawel.redman@gmail.com>2018-04-26 18:32:35 +0200
committerPaweł Redman <pawel.redman@gmail.com>2018-04-26 18:32:35 +0200
commitf71cb8a968ba5b284d960d89642c1c62fc9d6f4f (patch)
tree6933393944489b2baa4123e5224ebc3c6ea9224d /src/game
parent66a69fd9f918215f2b00010140c9c360d3e7c035 (diff)
Redo the world generation.
Diffstat (limited to 'src/game')
-rw-r--r--src/game/worldgen.cpp73
1 files changed, 40 insertions, 33 deletions
diff --git a/src/game/worldgen.cpp b/src/game/worldgen.cpp
index 12bd3b1..d1dd8ad 100644
--- a/src/game/worldgen.cpp
+++ b/src/game/worldgen.cpp
@@ -95,11 +95,11 @@ just_decos:
break;
case TILE_GRAVEL:
- if (noise > 0.26)
+ if (noise > 0.25)
type = DECO_CRYSTAL;
- else if (noise > 0.25)
+ else if (noise > 0.21)
type = DECO_STONE;
- else if (noise > 0.13)
+ else if (noise > 0.12)
type = DECO_STONE_SMALL;
else
return;
@@ -128,45 +128,52 @@ void worldgen(world_t *world, sector_index_t index, sector_t *sector,
tile_index_t tile_index(index[0] * SECTOR_SIZE + lx,
index[1] * SECTOR_SIZE + ly);
v2f_t x;
- float biome, waterlevel, height;
+ float waterlevel, height, biome;
x = v2f_t(index) * SECTOR_SIZE + v2f_t(lx, ly);
waterlevel = world->perlin.get(x, 1000.0f) * 0.3f +
- world->perlin.get(x, 500.0f) * 0.1f;
+ world->perlin.get(x, 500.0f) * 0.1f;
- biome = world->perlin.get(-x + v2f_t(-60, 120), 160.0f) * 0.4f +
- world->perlin.get(x, 30.0f) * 0.2f +
- world->perlin.get(x, 8.0f) * 0.03f;
+ height = world->perlin.get(x, 40.0f) * 0.6f +
+ world->perlin.get(x, 20.0f) * 0.25f +
+ world->perlin.get(x, 10.0f) * 0.2f +
+ world->perlin.get(x, 4.0f) * 0.1f +
+ world->perlin.get(x, 1.0f) * 0.05f;
+ if (height > waterlevel + 0.12f) {
+ float noise1, noise2;
- height = world->perlin.get(x, 40.0f) * 0.6f +
- world->perlin.get(x, 20.0f) * 0.25f +
- world->perlin.get(x, 10.0f) * 0.2f +
- world->perlin.get(x, 4.0f) * 0.1f +
- world->perlin.get(x, 1.0f) * 0.05f;
-
- if (biome < 0.0f) {
- if (height < waterlevel)
- tile->type = TILE_WATER;
- else if (height < waterlevel + 0.12)
- tile->type = TILE_DIRT;
- else if (world->perlin.get(x, 4.0f) > 0.0f)
- tile->type = TILE_STONE;
- else
- tile->type = TILE_DIRT;
- } else if (biome < 0.1f) {
- if (height < waterlevel - 0.07f)
- tile->type = TILE_STONE;
- else
+ noise1 = world->perlin.get(x, 2.6f) +
+ world->perlin.get(x, 7.0f);
+
+ noise2 = world->perlin.get(x, 10.0f);
+
+ if (height > waterlevel + 0.18f + noise1 * 0.16f ||
+ noise2 > 0.3f)
tile->type = TILE_GRAVEL;
- } else {
- if (height < waterlevel)
- tile->type = TILE_DIRT_RED;
- else if (world->perlin.get(x, 3.0f) > 0.0f)
- tile->type = TILE_STONE_RED;
else
- tile->type = TILE_DIRT_RED;
+ tile->type = TILE_STONE;
+
+ } else if (height > waterlevel)
+ tile->type = TILE_DIRT;
+ else
+ tile->type = TILE_WATER;
+
+ biome = world->perlin.get(x, 60.0f) * 0.6f +
+ world->perlin.get(x, 30.0f) * 0.25f +
+ world->perlin.get(x, 15.0f) * 0.2f +
+ world->perlin.get(x, 7.0f) * 0.1f +
+ world->perlin.get(x, 3.0f) * 0.05f;
+
+ if (biome > 0.2f) switch (tile->type) {
+ case TILE_DIRT:
+ tile->type = TILE_DIRT_RED;
+ break;
+
+ case TILE_STONE:
+ tile->type = TILE_STONE_RED;
+ break;
}
}