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author | Paweł Redman <pawel.redman@gmail.com> | 2017-12-19 13:56:59 +0100 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-12-19 13:56:59 +0100 |
commit | e29c796801dd6b7a406ef457c0c68b4a1c7f527a (patch) | |
tree | 5a2a25ff720f4145a4cd6181c14fb3fb207d988d /src | |
parent | c1f1b86e51308bf73c528eafc89a7e6e65dbd95b (diff) |
Make units die also when the health is exactly zero.
Diffstat (limited to 'src')
-rw-r--r-- | src/game/units.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/units.cpp b/src/game/units.cpp index 92e865b..e310026 100644 --- a/src/game/units.cpp +++ b/src/game/units.cpp @@ -185,7 +185,7 @@ void unit_t::damage(int points, unit_t *attacker) blood->place(&game->world); health -= points; - if (health < 0) + if (health <= 0) die(attacker); } |