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-rw-r--r--src/common.hpp24
-rw-r--r--src/game/game.cpp14
-rw-r--r--src/game/interface.cpp11
-rw-r--r--src/main.cpp52
-rw-r--r--src/render.cpp2
5 files changed, 83 insertions, 20 deletions
diff --git a/src/common.hpp b/src/common.hpp
index 1cd1921..bb95f0e 100644
--- a/src/common.hpp
+++ b/src/common.hpp
@@ -40,6 +40,27 @@ extern bool debug_AI;
typedef uint64_t ntime_t;
ntime_t nclock(void);
+class freq_counter_t {
+ ntime_t *samples;
+ size_t num_samples, collected = 0;
+ ntime_t last_tick = 0;
+
+ float last_ma;
+ ntime_t last_ma_time = 0;
+
+ void push(ntime_t sample);
+
+public:
+ freq_counter_t(size_t num_samples_);
+ ~freq_counter_t(void);
+
+ void tick(void);
+ float freq_ma(void);
+};
+
+extern freq_counter_t fc_render;
+extern freq_counter_t fc_game;
+
namespace procgen {
class prng_t {
uint32_t state = 0;
@@ -351,9 +372,6 @@ namespace interface {
std::list<log_entry_t> log;
- double perf_hist[10] = {0};
- size_t perf_hist_index = 0;
-
void start_following(void);
void stop_following(void);
diff --git a/src/game/game.cpp b/src/game/game.cpp
index 2a944af..4cac4eb 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -288,11 +288,12 @@ void state_t::resume(void)
paused = false;
}
-#define TIME_DELTA ((ntime_t)1000000000 / 60)
+#define TIME_DELTA ((ntime_t)1000000000 / 100)
+#define TIME_LIMIT ((ntime_t)1000000000 / 10)
void state_t::tick(ntime_t time_)
{
- size_t target, frames_this_tick = 0;
+ size_t target;
if (paused)
return;
@@ -315,13 +316,12 @@ void state_t::tick(ntime_t time_)
frames++;
frames_since_t0++;
- frames_this_tick++;
time += TIME_DELTA;
- if (frames_this_tick == 3) {
- t0 = time_;
- frames_since_t0 = 0;
- frames_behind++;
+ fc_game.tick();
+
+ if (nclock() - time_ > TIME_LIMIT) {
+ frames_behind += target - frames_since_t0;
break;
}
}
diff --git a/src/game/interface.cpp b/src/game/interface.cpp
index b187d42..c6d5e19 100644
--- a/src/game/interface.cpp
+++ b/src/game/interface.cpp
@@ -332,7 +332,6 @@ void state_t::render_to(render::state_t *render)
size_t w = window->getSize().x, h = window->getSize().y;
v2f_t x;
std::stringstream ss;
- double fps;
if (select.selecting) {
sf::Color color;
@@ -391,18 +390,10 @@ void state_t::render_to(render::state_t *render)
ss << render->stats.entities;
render->render_text(x, em, ss.str(), render::ALIGN_LEFT_TOP, sf::Color::White);
- perf_hist_index = (perf_hist_index + 1) % COUNT(perf_hist);
- perf_hist[perf_hist_index] = 1.0 / render->dt;
-
- fps = 0.0;
- for (size_t i = 0; i < COUNT(perf_hist); i++)
- fps += perf_hist[i];
- fps /= COUNT(perf_hist);
-
x[1] += em;
ss.str(std::string());
ss << std::fixed << std::setprecision(1);
- ss << "FPS: " << fps;
+ ss << "FPS: " << fc_render.freq_ma() << ", " << fc_game.freq_ma() << " Hz";
render->render_text(x, em, ss.str(), render::ALIGN_LEFT_TOP, sf::Color::White);
x[1] += em;
diff --git a/src/main.cpp b/src/main.cpp
index 9af2736..1e43d76 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -33,6 +33,58 @@ ntime_t nclock(void)
std::chrono::nanoseconds(1) - nclock_ref;
}
+freq_counter_t::freq_counter_t(size_t num_samples_)
+{
+ num_samples = num_samples_;
+ samples = (ntime_t*)malloc(sizeof(ntime_t) * num_samples);
+}
+
+freq_counter_t::~freq_counter_t(void)
+{
+ free(samples);
+}
+
+void freq_counter_t::push(ntime_t sample)
+{
+ collected++;
+ samples[collected % num_samples] = sample;
+}
+
+void freq_counter_t::tick(void)
+{
+ ntime_t now = nclock();
+
+ if (last_tick)
+ push(now - last_tick);
+
+ last_tick = now;
+}
+
+float freq_counter_t::freq_ma(void)
+{
+ ntime_t now;
+ float res = 0.0f;
+ size_t to_count;
+
+ now = nclock();
+
+ if (last_ma_time && now - last_ma_time < 500000000)
+ return last_ma;
+
+ to_count = std::min(collected, num_samples);
+
+ for (size_t i = 0; i < to_count; i++)
+ res += samples[i] * 1.0e-9f;
+ res = 1.0f / (res / to_count);
+
+ last_ma_time = now;
+ last_ma = res;
+ return res;
+}
+
+freq_counter_t fc_render = freq_counter_t(20);
+freq_counter_t fc_game = freq_counter_t(10);
+
int main()
{
nclock_ref = nclock() - 1;
diff --git a/src/render.cpp b/src/render.cpp
index 9056d9c..88ad25f 100644
--- a/src/render.cpp
+++ b/src/render.cpp
@@ -317,6 +317,8 @@ void state_t::render(game::state_t *game)
if (debug_draw_cmodels)
drender_entity(ent);
}
+
+ fc_render.tick();
}
void state_t::render(double phase, animated_texture_t *anim, rectf_t bounds, sf::Color color, bool mirror){