summaryrefslogtreecommitdiff
path: root/src/game/game.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/game.cpp')
-rw-r--r--src/game/game.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp
index 246a222..162a274 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -207,7 +207,7 @@ bool state_t::populate_pie_menu(std::vector<interface::pie_item_t> &items)
items.clear();
if (!first_teleporter_placed) {
- items.push_back((interface::pie_item_t){"Place the teleporter", COMMAND_FIRST_TELEPORTER});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_teleporter, "Place the teleporter", COMMAND_FIRST_TELEPORTER});
return true;
}
@@ -250,38 +250,38 @@ bool state_t::populate_pie_menu(std::vector<interface::pie_item_t> &items)
}
if (soldiers || scientists || builders) {
- items.push_back((interface::pie_item_t){"Move", COMMAND_MOVE});
- items.push_back((interface::pie_item_t){"Stop", COMMAND_STOP});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_move, "Move", COMMAND_MOVE});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_stop, "Stop", COMMAND_STOP});
}
if (soldiers) {
- items.push_back((interface::pie_item_t){"Fire", COMMAND_FIRE});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_fire, "Fire", COMMAND_FIRE});
if (grenades)
- items.push_back((interface::pie_item_t){"Throw a grenade", COMMAND_THROW_GRENADE});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_grenades, "Throw a grenade", COMMAND_THROW_GRENADE});
if (restock_shells)
- items.push_back((interface::pie_item_t){"Restock shells", COMMAND_RESTOCK_SHELLS});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_shells, "Restock shells", COMMAND_RESTOCK_SHELLS});
if (restock_grenades)
- items.push_back((interface::pie_item_t){"Restock grenades", COMMAND_RESTOCK_GRENADES});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_grenades, "Restock grenades", COMMAND_RESTOCK_GRENADES});
}
if (scientists)
- items.push_back((interface::pie_item_t){"Gather", COMMAND_GATHER});
+ items.push_back((interface::pie_item_t){&assets::ui.crystals, "Gather", COMMAND_GATHER});
if (builders) {
- items.push_back((interface::pie_item_t){"Repair", COMMAND_REPAIR});
- items.push_back((interface::pie_item_t){"Build a teleporter", COMMAND_BUILD_TELEPORTER});
- items.push_back((interface::pie_item_t){"Build a replicator", COMMAND_BUILD_REPLICATOR});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_repair, "Repair", COMMAND_REPAIR});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_teleporter, "Build a teleporter", COMMAND_BUILD_TELEPORTER});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_replicator, "Build a replicator", COMMAND_BUILD_REPLICATOR});
}
if (teleporters) {
- items.push_back((interface::pie_item_t){"Hire a soldier", COMMAND_HIRE_SOLDIER});
- items.push_back((interface::pie_item_t){"Hire a scientist", COMMAND_HIRE_SCIENTIST});
- items.push_back((interface::pie_item_t){"Hire a builder", COMMAND_HIRE_BUILDER});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_soldier, "Hire a soldier", COMMAND_HIRE_SOLDIER});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_scientist, "Hire a scientist", COMMAND_HIRE_SCIENTIST});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_builder, "Hire a builder", COMMAND_HIRE_BUILDER});
}
if (replicators) {
- items.push_back((interface::pie_item_t){"Replicate shells", COMMAND_REPLICATE_SHELLS});
- items.push_back((interface::pie_item_t){"Replicate grenades", COMMAND_REPLICATE_GRENADES});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_shells, "Replicate shells", COMMAND_REPLICATE_SHELLS});
+ items.push_back((interface::pie_item_t){&assets::ui.icon_grenades, "Replicate grenades", COMMAND_REPLICATE_GRENADES});
}
return true;