diff options
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r-- | src/game/game.hpp | 20 |
1 files changed, 1 insertions, 19 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp index 517f74a..29b3d3b 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -59,7 +59,6 @@ namespace game { typedef struct { render::oriented_sprite_4M_t head_idle, body_idle; render::oriented_sprite_4M_t body_aiming, body_firing; - render::animated_texture_t body_panic; render::oriented_sprite_4M2_t legs_idle, legs_walking; render::animated_texture_t dead; @@ -120,19 +119,10 @@ namespace game { SAY_STOPPING_GROUP, SAY_FIRING, SAY_FIRING_GROUP, - SAY_PANIC, UNIT_NAME_SPIDER, UNIT_NAME_SOLDIER, UNIT_NAME_NEST, - UNIT_DEATH, - UNIT_ATTACK, - UNIT_MISS, - UNIT_CRITICAL_MISS, - UNIT_CRITICAL_HIT, - UNIT_DAMAGE, - UNIT_SAVING_THROW_WILLPOWER, - UNIT_SAVING_THROW_SUCCESS, - UNIT_SAVING_THROW_FAILURE + UNIT_DEATH } index_t; std::string get(index_t index); @@ -234,14 +224,6 @@ namespace game { sf::Color selection_color; - double next_fear_test = -INFINITY; - size_t willpower_bonus; - size_t fear_dc; - - bool panic = false; - double panic_end; - double panic_turn; - bool manual_firing = false; v2f_t manual_firing_target; |