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-rw-r--r--src/game/game.hpp20
1 files changed, 1 insertions, 19 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp
index 517f74a..29b3d3b 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -59,7 +59,6 @@ namespace game {
typedef struct {
render::oriented_sprite_4M_t head_idle, body_idle;
render::oriented_sprite_4M_t body_aiming, body_firing;
- render::animated_texture_t body_panic;
render::oriented_sprite_4M2_t legs_idle, legs_walking;
render::animated_texture_t dead;
@@ -120,19 +119,10 @@ namespace game {
SAY_STOPPING_GROUP,
SAY_FIRING,
SAY_FIRING_GROUP,
- SAY_PANIC,
UNIT_NAME_SPIDER,
UNIT_NAME_SOLDIER,
UNIT_NAME_NEST,
- UNIT_DEATH,
- UNIT_ATTACK,
- UNIT_MISS,
- UNIT_CRITICAL_MISS,
- UNIT_CRITICAL_HIT,
- UNIT_DAMAGE,
- UNIT_SAVING_THROW_WILLPOWER,
- UNIT_SAVING_THROW_SUCCESS,
- UNIT_SAVING_THROW_FAILURE
+ UNIT_DEATH
} index_t;
std::string get(index_t index);
@@ -234,14 +224,6 @@ namespace game {
sf::Color selection_color;
- double next_fear_test = -INFINITY;
- size_t willpower_bonus;
- size_t fear_dc;
-
- bool panic = false;
- double panic_end;
- double panic_turn;
-
bool manual_firing = false;
v2f_t manual_firing_target;