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-rw-r--r--src/game/assets.cpp12
-rw-r--r--src/game/effects.cpp2
-rw-r--r--src/game/unit_nest.cpp2
-rw-r--r--src/game/unit_repl.cpp2
-rw-r--r--src/game/unit_soldier.cpp4
-rw-r--r--src/game/unit_spider.cpp2
6 files changed, 12 insertions, 12 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index f38b6ef..553cafd 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -79,17 +79,17 @@ void load(void)
aim_marker.load("assets/units/aim_marker_", 5);
world::register_tile(TILE_DIRT, 0);
- render::register_tile(TILE_DIRT, "assets/tiles/dirt.png", NULL, 0.0f);
+ render::register_tile(TILE_DIRT, "assets/tiles/dirt.png", NULL, 0.0f, render::LAYER_FLAT);
world::register_tile(TILE_DIRT_RED, 0);
- render::register_tile(TILE_DIRT_RED, "assets/tiles/dirt_red.png", NULL, 0.0f);
+ render::register_tile(TILE_DIRT_RED, "assets/tiles/dirt_red.png", NULL, 0.0f, render::LAYER_FLAT);
world::register_tile(TILE_STONE, CF_SOLID);
- render::register_tile(TILE_STONE, "assets/tiles/stone.png", "assets/tiles/stone_side.png", 1.0f);
+ render::register_tile(TILE_STONE, "assets/tiles/stone.png", "assets/tiles/stone_side.png", 1.0f, render::LAYER_NORMAL);
world::register_tile(TILE_STONE_RED, CF_SOLID);
- render::register_tile(TILE_STONE_RED, "assets/tiles/stone_red.png", "assets/tiles/stone_red_side.png", 1.4f);
+ render::register_tile(TILE_STONE_RED, "assets/tiles/stone_red.png", "assets/tiles/stone_red_side.png", 1.4f, render::LAYER_NORMAL);
world::register_tile(TILE_WATER, CF_WATER);
- render::register_tile(TILE_WATER, "assets/tiles/water.png", NULL, 0.0f);
+ render::register_tile(TILE_WATER, "assets/tiles/water.png", NULL, 0.0f, render::LAYER_FLAT);
world::register_tile(TILE_GRAVEL, 0);
- render::register_tile(TILE_GRAVEL, "assets/tiles/gravel.png", NULL, 0.0f);
+ render::register_tile(TILE_GRAVEL, "assets/tiles/gravel.png", NULL, 0.0f, render::LAYER_FLAT);
ambients[AMBIENT_NEXUS].load("assets/ambience/nexus.ogg");
ambients[AMBIENT_CHASM].load("assets/ambience/chasm.ogg");
diff --git a/src/game/effects.cpp b/src/game/effects.cpp
index f56c065..a398527 100644
--- a/src/game/effects.cpp
+++ b/src/game/effects.cpp
@@ -143,7 +143,7 @@ fx_aim_marker_t::fx_aim_marker_t(state_t *game_, v2f_t x_) : effect_t(game_)
x = x_;
render_bounds[0] = x + v2f_t(-0.2, -0.2);
render_bounds[1] = x + v2f_t(0.2, 0.2);
- render_layer = 100;
+ render_layer = render::LAYER_TOP;
cmodel.bounds = render_bounds;
cmodel.cflags = 0;
diff --git a/src/game/unit_nest.cpp b/src/game/unit_nest.cpp
index a46aa79..ffa551b 100644
--- a/src/game/unit_nest.cpp
+++ b/src/game/unit_nest.cpp
@@ -79,7 +79,7 @@ void unit_nest_t::on_spawn(void)
void unit_nest_t::on_death(void)
{
- render_layer = -1;
+ render_layer = render::LAYER_FLAT;
cmodel.cflags = CF_BACKGROUND;
}
diff --git a/src/game/unit_repl.cpp b/src/game/unit_repl.cpp
index fbefcd2..8bfd835 100644
--- a/src/game/unit_repl.cpp
+++ b/src/game/unit_repl.cpp
@@ -24,7 +24,7 @@ unit_repl_t::unit_repl_t(game::state_t *game_) : unit_t(game_, UNIT_REPL)
size[0] = {-0.4f, -0.2f};
size[1] = {+0.4f, +0.6f};
render_size = size;
- render_layer = -2;
+ render_layer = render::LAYER_FLAT;
cmodel.cflags = CF_BACKGROUND;
name = text::get(text::UNIT_NAME_REPL);
diff --git a/src/game/unit_soldier.cpp b/src/game/unit_soldier.cpp
index 7dca7ff..351970e 100644
--- a/src/game/unit_soldier.cpp
+++ b/src/game/unit_soldier.cpp
@@ -131,7 +131,7 @@ void unit_soldier_t::target_and_attack(void)
last_target_time = game->now;
last_target_x = target->x;
-
+
skip_targetting:
aim_marker = std::make_unique<fx_aim_marker_t>(game, aim);
@@ -165,7 +165,7 @@ void unit_soldier_t::on_death(void)
assets::soldier.gib_sound.play_3d(x);
}
- render_layer = -1;
+ render_layer = render::LAYER_FLAT;
cmodel.cflags = CF_BACKGROUND;
place(world, x);
controllable = false;
diff --git a/src/game/unit_spider.cpp b/src/game/unit_spider.cpp
index 0eea8eb..fd69305 100644
--- a/src/game/unit_spider.cpp
+++ b/src/game/unit_spider.cpp
@@ -80,7 +80,7 @@ void unit_spider_t::on_wake(void)
void unit_spider_t::on_death(void)
{
- render_layer = -1;
+ render_layer = render::LAYER_FLAT;
cmodel.cflags = CF_BACKGROUND;
}