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-rw-r--r--src/game/assets.cpp4
-rw-r--r--src/game/game.cpp5
-rw-r--r--src/game/game.hpp7
-rw-r--r--src/game/interface.cpp22
-rw-r--r--src/game/unit_repl.cpp16
-rw-r--r--src/game/unit_scientist.cpp6
-rw-r--r--src/game/worldgen.cpp4
7 files changed, 55 insertions, 9 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index 96666a3..aedad52 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -28,10 +28,10 @@ repl_assets_t repl;
fx_assets_t fx;
deco_assets_t deco;
audio::ambient_t ambients[AMBIENT_COUNT];
-
render::animated_texture_t unit_selected;
render::animated_texture_t unit_selected_halo;
render::animated_texture_t move_marker, aim_marker;
+ui_assets_t ui;
void load(void)
{
@@ -148,6 +148,8 @@ void load(void)
ambients[AMBIENT_WIND].volume = 3.0f;
ambients[AMBIENT_WATER].load("assets/ambience/water.ogg");
ambients[AMBIENT_WATER].volume = 0.1f;
+
+ ui.crystals.load("assets/ui/crystals_", 1);
}
} // namespace game::assets
diff --git a/src/game/game.cpp b/src/game/game.cpp
index 086b926..30e4fba 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -78,16 +78,13 @@ void entity_t::sleep(void)
void state_t::start(void)
{
- unit_soldier_t *soldier;
unit_repl_t *repl;
world.generator = worldgen;
world.generator_data = (void*)this;
- soldier = new unit_soldier_t(this);
- soldier->place(&world, v2f_t(0.5, 0.5));
repl = new unit_repl_t(this);
- repl->place(&world, v2f_t(1.5, 0.5));
+ repl->place(&world, v2f_t(1.3, -0.6));
resume();
}
diff --git a/src/game/game.hpp b/src/game/game.hpp
index e48e2a3..b9b593e 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -146,6 +146,8 @@ namespace game {
void select(rectf_t rect, int type);
bool populate_pie_menu(std::vector<interface::pie_item_t> &items);
void command(v2f_t x, int number);
+
+ size_t crystals = 150;
};
enum {
@@ -246,6 +248,10 @@ namespace game {
render::animated_texture_t crystal, crystal_broken;
} deco_assets_t;
+ typedef struct {
+ render::animated_texture_t crystals;
+ } ui_assets_t;
+
extern soldier_assets_t soldier;
extern scientist_assets_t scientist;
extern builder_assets_t builder;
@@ -258,6 +264,7 @@ namespace game {
extern render::animated_texture_t unit_selected;
extern render::animated_texture_t unit_selected_halo;
extern render::animated_texture_t move_marker, aim_marker;
+ extern ui_assets_t ui;
void load(void);
}
diff --git a/src/game/interface.cpp b/src/game/interface.cpp
index 5b89f58..9e43839 100644
--- a/src/game/interface.cpp
+++ b/src/game/interface.cpp
@@ -406,6 +406,7 @@ static void render_avatar(render::state_t *render, game::unit_t *unit, v2f_t at,
void state_t::render_to(render::state_t *render)
{
size_t w = window->getSize().x, h = window->getSize().y;
+ rectf_t rect;
v2f_t x;
std::stringstream ss;
v2f_t avatar_size;
@@ -468,14 +469,31 @@ void state_t::render_to(render::state_t *render)
i++;
}
- x = v2f_t(0.0f, 0.0f);
+ rect = rectf_t(v2f_t(0.0f, 0.0f), v2f_t(w, 1.1f * em));
+ render->render_rect(rect, sf::Color(0, 0, 0, 140));
+
+ rect = rectf_t(v2f_t(0.0f, 0.0f), 1.1f * v2f_t(em, em));
+ render->render(0.0, &assets::ui.crystals, rect, sf::Color::White);
+
+ x = v2f_t(1.1f * em, 0.0f);
+ render->render_text(x, em, std::to_string(game->crystals), render::ALIGN_LEFT_TOP, sf::Color::White);
+
+ x = v2f_t(w - 0.3f * em, 0.0f);
+ if (game->paused)
+ ss << "PAUSED ";
+ ss << game->time / SEC(60);
+ ss << ":";
+ ss << std::setw(2) << std::setfill('0') << game->time / SEC(1) % 60 << std::setw(0);
+ render->render_text(x, em, ss.str(), render::ALIGN_RIGHT_TOP, sf::Color::White);
+
+ x = v2f_t(0.0f, rect[1][1]);
for (log_entry_t &entry : log) {
render->render_text(x, em, entry.text, render::ALIGN_LEFT_TOP, sf::Color::White);
x[1] += em;
}
x = v2f_t(0.0f, h - em * 1.5);
-
+ ss.str(std::string());
ss << std::fixed << std::setprecision(3);
ss << "Game t/F/B: " << game->time * 1.0e-9 << "/" << game->frames << "/" << game->frames_behind;
render->render_text(x, em, ss.str(), render::ALIGN_LEFT_TOP, sf::Color::White);
diff --git a/src/game/unit_repl.cpp b/src/game/unit_repl.cpp
index 6dfa005..ddea8b0 100644
--- a/src/game/unit_repl.cpp
+++ b/src/game/unit_repl.cpp
@@ -54,10 +54,26 @@ void unit_repl_t::render_to(render::state_t *render)
void unit_repl_t::activate(unit_t::type_t type)
{
+ size_t price;
world::cmodel_t cmodel;
unit_t *unit;
switch (type) {
+ case UNIT_SOLDIER: price = 40; break;
+ case UNIT_SCIENTIST: price = 95; break;
+ case UNIT_BUILDER: price = 70; break;
+ default:
+ abort();
+ }
+
+ if (game->crystals < price) {
+ game->interface.print("Insufficient crystals; " + std::to_string(price - game->crystals) + " more needed.");
+ return;
+ }
+
+ game->crystals -= price;
+
+ switch (type) {
case UNIT_SOLDIER:
unit = new unit_soldier_t(game);
break;
diff --git a/src/game/unit_scientist.cpp b/src/game/unit_scientist.cpp
index bac2a23..129d7fa 100644
--- a/src/game/unit_scientist.cpp
+++ b/src/game/unit_scientist.cpp
@@ -57,6 +57,7 @@ void unit_scientist_t::gather_crystals(void)
world::trace_t trace;
bool found = true;
deco_t *deco;
+ size_t crystals;
if (!move.moving)
start_moving(gathering_at);
@@ -76,6 +77,11 @@ void unit_scientist_t::gather_crystals(void)
goto out;
}
+ crystals = game->prng.next() % 100 + 1;
+ game->crystals += crystals;
+ game->interface.print(name + " collected " + std::to_string(crystals) + " " +
+ (crystals == 1 ? "crystal" : "crystals"));
+
deco->type = DECO_CRYSTAL_BROKEN;
assets::scientist.gather.play_3d(x);
diff --git a/src/game/worldgen.cpp b/src/game/worldgen.cpp
index 9d6ccd3..7af6315 100644
--- a/src/game/worldgen.cpp
+++ b/src/game/worldgen.cpp
@@ -78,9 +78,9 @@ just_decos:
break;
case TILE_DIRT:
- if (noise > 0.37)
+ if (noise > 0.35)
type = DECO_CRYSTAL;
- else if (noise > 0.36)
+ else if (noise > 0.34)
type = DECO_CRYSTAL_BROKEN;
else if (noise > 0.33)
type = DECO_STONE;