diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/common.hpp | 4 | ||||
-rw-r--r-- | src/game/game.hpp | 3 | ||||
-rw-r--r-- | src/game/pseudostate.cpp | 5 | ||||
-rw-r--r-- | src/main.cpp | 3 | ||||
-rw-r--r-- | src/render.cpp | 41 |
5 files changed, 49 insertions, 7 deletions
diff --git a/src/common.hpp b/src/common.hpp index 6aa88d7..bb425e9 100644 --- a/src/common.hpp +++ b/src/common.hpp @@ -321,6 +321,7 @@ namespace render { class state_t { sf::RenderWindow *window; + void render_water(world::world_t *world, rectf_t rect, double time); void render_tile(world::world_t *world, v2f_t tx, world::tile_t *tile); void render_layer(world::world_t *world, rect_t<world::coord_t, 2> §ors, std::list<world::entity_t*> &ents, layer_t layer); void drender_text(rectf_t rect, std::string str); @@ -337,7 +338,7 @@ namespace render { void begin_frame(ntime_t time_, double dt); void end_frame(void); - void render(world::world_t *world); + void render(world::world_t *world, double time); void render(double phase, animated_texture_t *anim, rectf_t bounds, sf::Color color = sf::Color::White, bool mirror = false); void render(double phase, oriented_sprite_t *sprite, rectf_t bounds, float angle); @@ -392,6 +393,7 @@ namespace game { void stop(void); void tick(ntime_t time, double dt); world::world_t *get_world(void); + double get_render_time(void); void render_interface_to(render::state_t *render); }; diff --git a/src/game/game.hpp b/src/game/game.hpp index 3e5042c..31eb164 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -163,12 +163,11 @@ namespace game { }; enum { - TILE_NONE, + TILE_WATER = 0, // special value TILE_DIRT, TILE_DIRT_RED, TILE_STONE, TILE_STONE_RED, - TILE_WATER, TILE_GRAVEL }; diff --git a/src/game/pseudostate.cpp b/src/game/pseudostate.cpp index 5b64b9e..969b979 100644 --- a/src/game/pseudostate.cpp +++ b/src/game/pseudostate.cpp @@ -53,6 +53,11 @@ world::world_t *pseudostate_t::get_world(void) return &pimpl->world; } +double pseudostate_t::get_render_time(void) +{ + return pimpl->now; +} + void pseudostate_t::render_interface_to(render::state_t *render) { pimpl->interface.render_to(render); diff --git a/src/main.cpp b/src/main.cpp index c7a6f77..c4388b1 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -123,9 +123,8 @@ int main() sys_get_rss(); - window.clear(); render.begin_frame(now, dt); - render.render(game.get_world()); + render.render(game.get_world(), game.get_render_time()); game.render_interface_to(&render); render.end_frame(); } diff --git a/src/render.cpp b/src/render.cpp index 57c1185..54fbe58 100644 --- a/src/render.cpp +++ b/src/render.cpp @@ -68,7 +68,6 @@ void state_t::begin_frame(ntime_t time_, double dt_) { time = time_; dt = dt_; - window->clear(); stats.sectors = 0; stats.tiles = 0; @@ -141,6 +140,9 @@ void state_t::render_tile(world::world_t *world, v2f_t tx, world::tile_t *tile) sf::Vertex verts[8]; tiledata_t *data; + if (tile->type == 0) + return; + data = tiledata + tile->type; generate_tile_verts(verts, tx, &world->perlin); @@ -216,6 +218,38 @@ bool visibility_order(const world::entity_t *x, const world::entity_t *y) return x->render_bounds[1][1] > y->render_bounds[1][1]; } +void state_t::render_water(world::world_t *world, rectf_t rect, double time) +{ + sf::Vertex quad[4]; + sf::RenderStates states; + + quad[0].position = rect[0]; + quad[1].position = v2f_t(rect[1][0], rect[0][1]); + quad[2].position = rect[1]; + quad[3].position = v2f_t(rect[0][0], rect[1][1]); + + states.texture = tiledata[0].top; + + for (size_t i = 0; i < 3; i++) { + states.blendMode = (i == 0 ? sf::BlendAlpha : sf::BlendAdd); + + for (size_t j = 0; j < 4; j++) { + float mul; + v2f_t delta; + + mul = powf(2.0f, i + 4); + delta[0] = world->perlin.get(v2f_t(time, time), mul); + delta[1] = world->perlin.get(v2f_t(time, -time), mul); + delta *= 20.0f; + + quad[j].texCoords = (quad[j].position + delta) * mul; + quad[j].texCoords.y *= 2.0f; + } + + window->draw(quad, 4, sf::Quads, states); + } +} + void state_t::render_layer(world::world_t *world, rect_t<world::coord_t, 2> §ors, std::list<world::entity_t*> &ents, layer_t layer) { @@ -259,7 +293,7 @@ void state_t::render_layer(world::world_t *world, rect_t<world::coord_t, 2> &sec } } -void state_t::render(world::world_t *world) +void state_t::render(world::world_t *world, double time) { const v2f_t margin = {1.5f, 1.5f}; rectf_t bounds; @@ -272,6 +306,9 @@ void state_t::render(world::world_t *world) sectors[0] = world::sector_index_at(bounds[0]); sectors[1] = world::sector_index_at(bounds[1]); + // Draw the water _with_ the margin to avoid seams at the screen's edges. + render_water(world, bounds, time); + ents = world->get_render_entities(bounds); ents.sort(rendering_order); |