summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-12-19More biomes and decos.Paweł Redman
2017-12-19Smooth camera following.Paweł Redman
2017-12-19Better selection markers.Paweł Redman
2017-12-19Group command feedback says.Paweł Redman
2017-12-19Improve camera following.Paweł Redman
2017-12-19Introduce tall tiles.Paweł Redman
Some features are still missing but the commit is large enough as it is. TODO: render layers and fix minor artifacts.
2017-12-19Change the selection color.Paweł Redman
2017-12-19Account for health in fear mechanics.Paweł Redman
2017-12-19Make decos' cmodels larger to prevent bad paths.Paweł Redman
2017-12-19Clear the path upon death.Paweł Redman
2017-12-19Fix panicking units stopping for no reason.Paweł Redman
2017-12-19Make units die also when the health is exactly zero.Paweł Redman
2017-12-19Improve fear mechanics.Paweł Redman
2017-12-19Don't count self when checking the area.Paweł Redman
2017-12-19Use move cflags when moving.Paweł Redman
2017-12-19Automatic camera following.Paweł Redman
2017-12-19Ignore own cflags when looking for a path.Paweł Redman
2017-12-19Fix soldiers sometimes sliding when moving in a group.Paweł Redman
2017-12-19Much better selection graphics.Paweł Redman
2017-12-19Fix a segfault in the wake/sleep mechanism.Paweł Redman
The problem was that on_think can invalidate *any* iterator in the map (e.g. a spider killing a human), not just the current one.
2017-12-19Don't mix path finding and moving cflags.Paweł Redman
2017-12-19Don't spawn spiders in water.Paweł Redman
2017-12-18Fix spiders going to sleep for no reason (again).Paweł Redman
2017-12-18Change how the view size is calculated.Paweł Redman
The old way could result in very large fields of view if the window was made very thin.
2017-12-18Drastically reduce the number of awake entities.Paweł Redman
2017-12-18Spawn lone spiders instead of most nests.Paweł Redman
2017-12-18Make decos spawn around tile centers.Paweł Redman
2017-12-18Start experimenting with fear.Paweł Redman
2017-12-17Implement pausing.Paweł Redman
2017-12-17Display total S/T/E counts.Paweł Redman
2017-12-17Improve decos: more variations and fewer patterns.Paweł Redman
2017-12-17Rewrite the pyramids in AI code.Paweł Redman
2017-12-17Make cmodels a bit smaller.Paweł Redman
2017-12-16Fix a warning.Paweł Redman
2017-12-16Fix a bug in the waking code; more debugging info.Paweł Redman
2017-12-16Fix nests spawning spiders in walls.Paweł Redman
2017-12-16Fully working nests.Paweł Redman
2017-12-16Move text.cpp into game.Paweł Redman
2017-12-16Clean up unit parameters a bit.Paweł Redman
2017-12-16Rename aliens to spiders and humans to soldiers.Paweł Redman
2017-12-16Fix an error in animated textures.Paweł Redman
2017-12-16Start refactoring decos.Paweł Redman
2017-12-16Clean up the virtual dtor mess.Paweł Redman
2017-12-16Major refactor of game's entity code.Paweł Redman
2017-12-16Nest .blend file.Paweł Redman
2017-12-16Add nests (as decorations for now).Paweł Redman
2017-12-16Make the smaller stones non-solid.Paweł Redman
2017-12-16Start adding decorations.Paweł Redman
2017-12-16Better tile textures.Paweł Redman
2017-12-16Distort the tile grid when rendering.Paweł Redman