index
:
minitrem
WIP
master
path-experiments
My vaguely Tremulous-inspired C++ homework.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
assets
Age
Commit message (
Expand
)
Author
2017-12-21
Add move markers.
Paweł Redman
2017-12-19
More biomes and decos.
Paweł Redman
2017-12-19
Better selection markers.
Paweł Redman
2017-12-19
Introduce tall tiles.
Paweł Redman
2017-12-19
Much better selection graphics.
Paweł Redman
2017-12-18
Start experimenting with fear.
Paweł Redman
2017-12-17
Improve decos: more variations and fewer patterns.
Paweł Redman
2017-12-16
Fully working nests.
Paweł Redman
2017-12-16
Rename aliens to spiders and humans to soldiers.
Paweł Redman
2017-12-16
Nest .blend file.
Paweł Redman
2017-12-16
Add nests (as decorations for now).
Paweł Redman
2017-12-16
Start adding decorations.
Paweł Redman
2017-12-16
Better tile textures.
Paweł Redman
2017-12-15
Add the blood effect (not yet finished).
Paweł Redman
2017-12-14
Improve combat.
Paweł Redman
2017-12-14
Allow humans to shoot.
Paweł Redman
2017-12-14
Remove unused assets.
Paweł Redman
2017-12-14
The gamelog, being reworking combat.
Paweł Redman
2017-12-13
Introduce health and damage; better alien AI.
Paweł Redman
2017-12-13
Add the alien.
Paweł Redman
2017-10-24
Tile rendering needs a redoing.
Paweł Redman
2017-10-24
Begin working on proper tile graphics.
Paweł Redman
2017-10-21
Start working on path finding.
Paweł Redman
2017-10-14
Move assets to assets.cpp.
Paweł Redman
2017-10-14
Oriented sprites and the human sprite.
Paweł Redman
2017-10-14
Initial work on animations.
Paweł Redman