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minitrem
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My vaguely Tremulous-inspired C++ homework.
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interface.cpp
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Author
2018-03-31
3D audio.
Paweł Redman
2018-03-28
Pie menu; start redoing shooting mechanics.
Paweł Redman
2018-03-26
Independent game timing.
Paweł Redman
2017-12-21
Vastly improve following.
Paweł Redman
2017-12-19
Replace clock_gettime with std::chrono.
Paweł Redman
2017-12-19
Copyright stuff.
Paweł Redman
2017-12-19
Add a button for spawning more soldiers.
Paweł Redman
2017-12-19
Smooth camera following.
Paweł Redman
2017-12-19
Improve camera following.
Paweł Redman
2017-12-19
Change the selection color.
Paweł Redman
2017-12-19
Automatic camera following.
Paweł Redman
2017-12-18
Change how the view size is calculated.
Paweł Redman
The old way could result in very large fields of view if the window was made very thin.
2017-12-18
Drastically reduce the number of awake entities.
Paweł Redman
2017-12-17
Implement pausing.
Paweł Redman
2017-12-17
Display total S/T/E counts.
Paweł Redman
2017-12-16
Fix a bug in the waking code; more debugging info.
Paweł Redman
2017-12-16
Show some performance stats.
Paweł Redman
2017-12-15
Make the font smaller.
Paweł Redman
2017-12-14
Fix selection being drawn in screen space.
Paweł Redman
2017-12-14
The gamelog, being reworking combat.
Paweł Redman
2017-12-13
Adjust zooming speed.
Paweł Redman
2017-12-12
Start moving game logic to src/game.
Paweł Redman