Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-12 | Ray tracing against cmodels (WIP). | Paweł Redman | |
2018-04-01 | Add the replicator (not finished). | Paweł Redman | |
Placeholder sounds from Tremulous, as usual. | |||
2018-04-01 | Remove the fear mechanic. | Paweł Redman | |
2018-04-01 | Split units.cpp. | Paweł Redman | |
2018-04-01 | Improve selecting. | Paweł Redman | |
2018-03-31 | Adjust ambient volume. | Paweł Redman | |
2018-03-31 | 3D audio. | Paweł Redman | |
2018-03-31 | Footstep sounds (not finished). | Paweł Redman | |
2018-03-28 | Pie menu; start redoing shooting mechanics. | Paweł Redman | |
2018-03-28 | Another rebalance: no more randomness in combat. | Paweł Redman | |
2018-03-27 | Rebalance the game - make it slower. | Paweł Redman | |
2018-03-26 | Louder ambience. | Paweł Redman | |
2018-03-26 | Better effects. | Paweł Redman | |
2018-03-26 | Make spiders pathfind much less often. | Paweł Redman | |
2018-03-26 | Ambient sounds. | Paweł Redman | |
Using Tremulous sounds (CC-BY-SA) as placeholders for wind.ogg and water.ogg. | |||
2018-03-26 | Independent game timing. | Paweł Redman | |
2018-03-26 | Basic audio system + firing sound. | Paweł Redman | |
2017-12-21 | Add move markers. | Paweł Redman | |
2017-12-21 | Vastly improve following. | Paweł Redman | |
2017-12-20 | Deselect soldiers on death. | Zoltán Kéri | |
2017-12-20 | Stop spiders from walking through each other. | Paweł Redman | |
2017-12-20 | Limit time deltas to prevent tunneling after hitches. | Paweł Redman | |
2017-12-19 | Replace clock_gettime with std::chrono. | Paweł Redman | |
2017-12-19 | Copyright stuff. | Paweł Redman | |
2017-12-19 | Add a button for spawning more soldiers. | Paweł Redman | |
2017-12-19 | More biomes and decos. | Paweł Redman | |
2017-12-19 | Smooth camera following. | Paweł Redman | |
2017-12-19 | Better selection markers. | Paweł Redman | |
2017-12-19 | Group command feedback says. | Paweł Redman | |
2017-12-19 | Improve camera following. | Paweł Redman | |
2017-12-19 | Introduce tall tiles. | Paweł Redman | |
Some features are still missing but the commit is large enough as it is. TODO: render layers and fix minor artifacts. | |||
2017-12-19 | Change the selection color. | Paweł Redman | |
2017-12-19 | Account for health in fear mechanics. | Paweł Redman | |
2017-12-19 | Make decos' cmodels larger to prevent bad paths. | Paweł Redman | |
2017-12-19 | Clear the path upon death. | Paweł Redman | |
2017-12-19 | Fix panicking units stopping for no reason. | Paweł Redman | |
2017-12-19 | Make units die also when the health is exactly zero. | Paweł Redman | |
2017-12-19 | Improve fear mechanics. | Paweł Redman | |
2017-12-19 | Don't count self when checking the area. | Paweł Redman | |
2017-12-19 | Use move cflags when moving. | Paweł Redman | |
2017-12-19 | Automatic camera following. | Paweł Redman | |
2017-12-19 | Ignore own cflags when looking for a path. | Paweł Redman | |
2017-12-19 | Fix soldiers sometimes sliding when moving in a group. | Paweł Redman | |
2017-12-19 | Much better selection graphics. | Paweł Redman | |
2017-12-19 | Fix a segfault in the wake/sleep mechanism. | Paweł Redman | |
The problem was that on_think can invalidate *any* iterator in the map (e.g. a spider killing a human), not just the current one. | |||
2017-12-19 | Don't mix path finding and moving cflags. | Paweł Redman | |
2017-12-19 | Don't spawn spiders in water. | Paweł Redman | |
2017-12-18 | Fix spiders going to sleep for no reason (again). | Paweł Redman | |
2017-12-18 | Change how the view size is calculated. | Paweł Redman | |
The old way could result in very large fields of view if the window was made very thin. | |||
2017-12-18 | Drastically reduce the number of awake entities. | Paweł Redman | |