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minitrem
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path-experiments
My vaguely Tremulous-inspired C++ homework.
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Author
2017-12-16
Add nests (as decorations for now).
Paweł Redman
2017-12-16
Make the smaller stones non-solid.
Paweł Redman
2017-12-16
Start adding decorations.
Paweł Redman
2017-12-16
Better tile textures.
Paweł Redman
2017-12-16
Distort the tile grid when rendering.
Paweł Redman
2017-12-16
Show some performance stats.
Paweł Redman
2017-12-16
Free effects' memory when they disappear.
Paweł Redman
2017-12-15
Don't show the say message if dead.
Paweł Redman
2017-12-15
Fix tracers appearing even if there's no LOS.
Paweł Redman
2017-12-15
Color modulation for animated textures.
Paweł Redman
2017-12-15
Explicit phase control for animated textures.
Paweł Redman
2017-12-15
Add the blood effect (not yet finished).
Paweł Redman
2017-12-15
Add tracers.
Paweł Redman
2017-12-15
Fix tracing.
Paweł Redman
2017-12-15
Make the font smaller.
Paweł Redman
2017-12-14
Terser combat messages.
Paweł Redman
2017-12-14
Minor improvements.
Paweł Redman
2017-12-14
Improve combat.
Paweł Redman
2017-12-14
Allow humans to shoot.
Paweł Redman
2017-12-14
Fix selection being drawn in screen space.
Paweł Redman
2017-12-14
Dead soldiers aren't ready for orders.
Paweł Redman
2017-12-14
Avoid reinventing UTF-8.
Paweł Redman
2017-12-14
Bring back the Polish translation.
Paweł Redman
2017-12-14
Rework collision masks and improve AI.
Paweł Redman
2017-12-14
Command feedback.
Paweł Redman
2017-12-14
The gamelog, being reworking combat.
Paweł Redman
2017-12-14
Get rid of all the time parameters in game.
Paweł Redman
2017-12-13
Adjust zooming speed.
Paweł Redman
2017-12-13
Allow selecting dead humans.
Paweł Redman
2017-12-13
Add health bars.
Paweł Redman
2017-12-13
Render layers.
Paweł Redman
2017-12-13
Introduce health and damage; better alien AI.
Paweł Redman
2017-12-13
Basic alien AI.
Paweł Redman
2017-12-13
Add the alien.
Paweł Redman
2017-12-12
Remove tracing test code.
Paweł Redman
2017-12-12
Separate units from game.cpp.
Paweł Redman
2017-12-12
Fix a regression in path finding.
Paweł Redman
2017-12-12
Move tile data to src/game.
Paweł Redman
2017-12-12
Bias select_index.
Paweł Redman
2017-12-12
Start moving game logic to src/game.
Paweł Redman
2017-12-02
Tracing rays through the world.
Paweł Redman
2017-12-02
Vector element-wise multiplication.
Paweł Redman
2017-11-21
Snap unit movement to tile centers.
Paweł Redman
2017-11-08
Fix entity rendering order.
Paweł Redman
2017-11-08
Fix entity node elimination.
Paweł Redman
2017-11-08
Frametime-independent dynamics.
Paweł Redman
2017-11-08
Start implementing the units list.
Paweł Redman
2017-11-07
Better unit say.
Paweł Redman
2017-11-07
Refactoring, introduce text.cpp, closer to an actual game.
Paweł Redman
2017-11-07
Hide debug draws by default, start working on selecting.
Paweł Redman
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