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minitrem
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path-experiments
My vaguely Tremulous-inspired C++ homework.
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Author
2018-03-26
Independent game timing.
Paweł Redman
2018-03-26
Basic audio system + firing sound.
Paweł Redman
2017-12-21
Add move markers.
Paweł Redman
2017-12-21
Vastly improve following.
Paweł Redman
2017-12-20
Deselect soldiers on death.
Zoltán Kéri
2017-12-20
Stop spiders from walking through each other.
Paweł Redman
2017-12-20
Limit time deltas to prevent tunneling after hitches.
Paweł Redman
2017-12-19
Fix camera center not being iniitialized.
Paweł Redman
2017-12-19
Replace clock_gettime with std::chrono.
Paweł Redman
2017-12-19
Copyright stuff.
Paweł Redman
2017-12-19
Add a button for spawning more soldiers.
Paweł Redman
2017-12-19
More biomes and decos.
Paweł Redman
2017-12-19
Smooth camera following.
Paweł Redman
2017-12-19
Better selection markers.
Paweł Redman
2017-12-19
Group command feedback says.
Paweł Redman
2017-12-19
Improve camera following.
Paweł Redman
2017-12-19
Introduce tall tiles.
Paweł Redman
2017-12-19
Change the selection color.
Paweł Redman
2017-12-19
Account for health in fear mechanics.
Paweł Redman
2017-12-19
Make decos' cmodels larger to prevent bad paths.
Paweł Redman
2017-12-19
Clear the path upon death.
Paweł Redman
2017-12-19
Fix panicking units stopping for no reason.
Paweł Redman
2017-12-19
Make units die also when the health is exactly zero.
Paweł Redman
2017-12-19
Improve fear mechanics.
Paweł Redman
2017-12-19
Don't count self when checking the area.
Paweł Redman
2017-12-19
Use move cflags when moving.
Paweł Redman
2017-12-19
Automatic camera following.
Paweł Redman
2017-12-19
Ignore own cflags when looking for a path.
Paweł Redman
2017-12-19
Fix soldiers sometimes sliding when moving in a group.
Paweł Redman
2017-12-19
Much better selection graphics.
Paweł Redman
2017-12-19
Fix a segfault in the wake/sleep mechanism.
Paweł Redman
2017-12-19
Don't mix path finding and moving cflags.
Paweł Redman
2017-12-19
Don't spawn spiders in water.
Paweł Redman
2017-12-18
Fix spiders going to sleep for no reason (again).
Paweł Redman
2017-12-18
Change how the view size is calculated.
Paweł Redman
2017-12-18
Drastically reduce the number of awake entities.
Paweł Redman
2017-12-18
Spawn lone spiders instead of most nests.
Paweł Redman
2017-12-18
Make decos spawn around tile centers.
Paweł Redman
2017-12-18
Start experimenting with fear.
Paweł Redman
2017-12-17
Implement pausing.
Paweł Redman
2017-12-17
Display total S/T/E counts.
Paweł Redman
2017-12-17
Improve decos: more variations and fewer patterns.
Paweł Redman
2017-12-17
Rewrite the pyramids in AI code.
Paweł Redman
2017-12-17
Make cmodels a bit smaller.
Paweł Redman
2017-12-16
Fix a warning.
Paweł Redman
2017-12-16
Fix a bug in the waking code; more debugging info.
Paweł Redman
2017-12-16
Fix nests spawning spiders in walls.
Paweł Redman
2017-12-16
Fully working nests.
Paweł Redman
2017-12-16
Move text.cpp into game.
Paweł Redman
2017-12-16
Clean up unit parameters a bit.
Paweł Redman
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